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Dragonslair of Greed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 4.545 | 4.545 |
Overall | #6 | 4.068 | 4.068 |
Use of the Limitation | #7 | 4.091 | 4.091 |
Concept | #10 | 4.000 | 4.000 |
Enjoyment | #15 | 3.636 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Thetra00, Setteal, Enteal
Software used
Unity, JPixel, Aesprite
Use of the limitation
The Dragon wants endless amounts of money and get angry if you take it away!
Cookies eaten
I did eat ... none q.q
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Comments
I LOVE this kind of hectic tower defense game, and the visuals are STUNNING. I don't know if my game bugged out or something, but as soon as I finally figured out how to play and actually buy minions, all of the enemies got stuck beyond the left side of the screen... which was a shame because if there's one thing I want to do in this game, it's see everything in its beautifully animated lighting engine pixelated glory! All this needs is some balance tweaks and fixing that bug and this game is perfect to me. Super impressive.
Visually look really good. Its easy to get tired of the way to trow the fireballs, and the inteerface is a little hard to figure in the battle, besides i recoment to put a bigger button to the instructions or set it anothere way(at first i think was a banner, after it that the game freeze or was loading the close button simply hard to see)
Visually look really good. Its easy to get tired of the way to trow the fireballs, and the inteerface is a little hard to figure in the battle, besides i recoment to put a bigger button to the instructions or set it anothere way(at first i think was a banner, after it that the game freeze or was loading the close button simply hard to see)
I really enjoyed the fireballs and their sound effects. Great artwork! I was really impressed with the lighting and shadows, as well as the spritework. The UI was a bit tough to figure out, and occasionally the game wouldn't let me purchase things that I had enough money for, leading me to click for about 20 seconds until it went through. The little minions also died a bit easily, making me feel as if my money was being wasted.
Gotta love poo jokes. But seriously, this is really good. The sound effects, the absolutely amazing art, the UI. This was insane. The little soldier dudes didn't do anything to take the dragons and it always just killed them instantly, so I'm not sure if there is a way to lose. This feel really polished for 3 days. Bravo!
The game kicks off with a charming intro full of lore and humor, although the small font size made it a bit challenging to read. The onboarding process is stunning, featuring a beautifully themed UI, appealing color palettes, and an intuitive layout that enhances the overall experience.
The music is captivating, resembling epic battle tunes that set the perfect tone for gameplay. Gameplay mechanics are impressively polished, with striking backgrounds and contrasting colors that create a stylized, engaging environment.
Flinging fireballs and collecting loot adds a satisfying layer to the gameplay, making you feel like an accomplice to the dragon. Despite some confusion around the shop icons and what purchases entail, the abundance of gold and riches encourages liberal spending. The dragonbreath feature stands out as a thrilling power move, adding to the game's excitement.
Really good tower defense game lol :p
Awesome game! In this game, you perch atop a strategic high ground and hurl fireballs down at rather slow and unsuspecting knights and barbarians who seem to have a death wish as they march towards their death one after another. You can get cool upgrades and minions to help grab their dropped gold, and it's really fun to discover the new things you can purchase with the gold you collect!
In my playthrough, I really enjoyed the concept behind the fireballs & the throwing circle was unique and fun! My only wish was that the fireballs had a bit more impact and more clear hitbox feedback. I'm not sure if it was a glitch or something wasn't rendering, but the fireballs would suddenly disappear several feet above the enemies heads, and they'd just catch on fire. I was hoping for some big explosions! Since that was such a core piece of gameplay I was doing over and over, it would be awesome to feel the juice from that. Maybe some screen shake :)
But that one aspect was quickly overshadowed by the attention to detail in other areas, and I really loved getting the dragon minions who would automatically search for gold to pick up and take back to the dragon. Really cool how much you packed into this game for a short jam! Awesome work to all. The background art is fantastic.