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Blazing Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 4.250 | 4.250 |
Concept | #27 | 3.500 | 3.500 |
Overall | #28 | 3.348 | 3.348 |
Enjoyment | #40 | 2.821 | 2.821 |
Use of the Limitation | #43 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5
Software used
Unity
Use of the limitation
The player can extend the playtime on each level to collect more currency at the risk of dying from the growing hazard.
Cookies eaten
We ate as much as our flimsy overworked butts allowed us. Hopefully lots.
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Comments
Loved your artwork!! This was a great concept. I think the "limitless greed" being completely up to the player was so smart. It really makes you aware of when you are being too greedy. I thought it was pretty hard, I had a lot of trouble avoiding the archers and never really figured that out. It was a great challenge. Really nice job!!
The one second timer added a nice urgency to all your actions. I got jumpscared by many enemies appearing near the exit a lot lol. Maybe a visual identifier to when you get hit would be nice, in addition to the sound. Overall good work, i really liked the art.
The artwork and the music are amazing! Sometimes, lava surrounded me at the beginning of the level, and I couldn't do anything but wait for the restart.
The artwork and the music are amazing!
I wasn't able to play very well because the game didn't fit my screen >_< And the fullscreen button didn't help, but oh well! It looks REALLY good, the art is impeccable. I love upgrades, so this looks like a game I could play for a long time x) Good job!
Amazing art! And the song fits perfectly with the game!
As it already has been said in the previous comments, they are some bugs and limitations in the gameplay. My biggest concern is that sometimes the game is unfair (due to how lava and enemies spawn). Otherwise, the gameplay is really promising. I am looking forward to see more of your future games!
Love the 2D art!p
The concept of the game is interesting, but the demo felt too short to start enjoying it
I feel like as long as you move fast, you win
Also, the boosts don't seem very balanced (I first started maxing the strength, but didn't feel like it was doing much, and then maxed the hp, +5 is op)
When I say "it felt too short", I mean that I like the way you can select what kind of upgrade you want to have, but it feels like it's a long term decision, and since the game is rather short (game jam), it doesn't feel like it has any impact
absolutely love the art! Found myself wanting to play more levels than available, but one thing that I did feel a little spun by -- as far as I could tell, the perma-fly buff didnt seem to let me do anything different (was expecting maybe I could fly over gaps for instance?) It also made me wonder if maybe I could normally do a single gap and the flying let me do multiple (which also could not, as far as I could tell)
Great work, and I might just have to play a few more times -- even the upgrade icons are too cute ! :)
Correct, the upgrade is still requiring fixes so i deprecated it before release.
Very charming art, I appreciate the choice of the limited palette. The game was a bit tricky at times, but with a couple of runs it was easy to steamroll the challenge.
I love the look and sound of the game. The concept is solid but the difficulty seems a bit brutal, especially how quick the lava expands. I started the game and died almost instantly because you have to move immediately. That same speed made it so I felt like I could never stick around in a level to farm gems whether I wanted to be risky or not. But its good fun and the presentation really makes it stand out. Great job!
The color palette was very eye candy!
Game looks very nice!
The gameplay is amazing and the art is just wow. I do wish the game was a bit easier, though and it would explain how to beat the archers. I love roguelites so this was really enjoyable for me!
AMAZING art and character designs and palettes. Every frame of the game was so lovely, even when I was getting melted alive or bodied by archers. Loved the music and SFX too. I really love the fast-paced sort-of-real-time sort-of-turn-based roguelite-ish SRPG gameplay. The design choice of incentivizing taking your time (via being greedy and getting better upgrades) while simultaneously penalizing it through increasing lethal stage hazards the longer you take was well-thought-out and compelling.
I did encounter a few issues while playing (apologies for the wall of text; I figure it would potentially be helpful for bug testing):
I beat the game on my first try just running straight at enemies (probably got lucky) and picking max HP upgrades since they heal you a bit. When I clicked Retry after the successful escape screen, I still had my stats and gems from before (if this is intentional, I like it, but it would probably be good to be able to start a new game too) and wanted to make an OP greedy dragon. But when I picked the flight upgrade, it didn't do anything and I still couldn't move over the small lava tiles.
I also got softlocked by lava a few times (retrying a few times fixed it) and once I got softlocked because my dragon spawned at the bottom of a one-tile column in between the lava and the void, where the only way to the right was several tiles above me so I couldn't make it there in time. I don't remember how I fixed this actually but I did manage to progress after a bit. Probably game overing enough times.
I am not completely sure what the offense upgrade does as all the enemies seemed to die in one hit. I'm also not sure what the left click does since nothing seemed interactable while I was playing (don't underestimate how bad I am at games so these all could 100% be me).
All in all I played through several times (and game overed just as many times); there's something therapeutic about these bite-sized levels :) Great work!
This was extremely helpful; thank you. The softlock is something multiple people have mentioned before so im going to push that to top priority. Regarding the stats; its not intentional: they are supposed to be reset. I assume leaning into some kind of stat saving mechanic can improve replayability (altho it would make no sense lorewise).
The experience was focused on that vibe so im super glad you saw the potential in the game and you listed the bugs: we look forward in solving them once the voting period is over.
As always, thank you for playing!
Very nice art and game play. Good game!
Very cool! I love the idea of a fast paced rpg style game!
Good game! Good Art, Music, SFX, Gameplay!
Great game! Balance felt very nice on my playthrough, was on the edge of my seat the hole time, just scraping by!
looks stunning
The art is beautiful. I honestly have no idea how to avoid the archers but I had a ton of fun playing. Great job!