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Despite the confusion over collecting a lot of gold but only seeing 2 gold on the end screen, the game's art was very appealing. The music complemented the game perfectly, enhancing the overall experience.

The dragon's design was both awesome and menacing, adding a fantastic element to the gameplay. Its simplicity and ease of replayability make for good, fun gaming sessions. Great job on creating an engaging and enjoyable game!

Thank you very much for the feedback, I really appreciate it! My design philosophy is to incorporate information into the gameplay as seamlessly as possible, adding the fewest HUD elements possible. In this case, I used particles to indicate the amount of treasure you're carrying (roughly) and to show that when you stumble, you drop the treasure. But you're right, I fell short in visually explaining the game mechanics. Thanks again for the feedback, I'll keep it in mind when improving in my future projects ^^