Lovely graphics! The idea is similar to many that I have seen for jam, but the elements that diversify the game add to its originality and charm. I love it!
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Loaded Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #675 | 3.863 | 3.863 |
Overall | #842 | 3.516 | 3.516 |
Enjoyment | #907 | 3.333 | 3.333 |
Creativity | #1435 | 3.353 | 3.353 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is a die who rolls
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really challenging and polished. I confess I couldn't pass all the levels getting all bonuses hahaa
I love the die animations! They're really polished! I also liked the addition of different mechanics, such as the cracking ice and the optional chips you can collect! I wasn't big brain enough to get past level five, but I could tell the levels had some good thought put into them, and the display that showed what face you would land on was a really nice addition! Great work!
The pixel art has a lot of charm. Love the fall animation, and in general the attention to detail (e.g. how the dice scrunches up its eyes while moving between squares).
Also liked the display on the left with the different sides of the die. Other dice puzzle games, take note!
Impressive amount of elements in each level. The limited moves offers a good challenge, which I've not seen in other dice rollers. Great work.
This game is one of the better dice rollers of the jam: you can clearly see which number will appear on which side of the die. Maybe it's just because I'm not good at planning ahead, but I did find the concept a bit annoying at times. But overall, very cool game with cute spritework!
Cool take the dice roller game and you found a good way to show the player the sides of the dice
Nice levels. I really like, that there was always something new in new level. Another thing that I liked was maximum number of moves, so player just don't move randomly and after a lot of time manage to be at the right side.
The overview of next sides was for me little bit confusing at the start, because there was numbers of what would you have when you go to that side and not actual value of that side.
But overall quite a good game.
Thank for the kind words and feedback! We actually went back and forth on which way to present the dice overview, and we landed on the way we have it cause we found it to be a bit more confusing the other way. Ideally we wanted to add a setting in the options so you could pick which way you preferred it, but we ran out of time.
Really nice game! The art style is beautiful and the rolling animation is just amazing. The puzzles are challenging and it plays very smoothly. Great job!
My brain is terrible for these sorts of puzzles but I like the concept!
Wow, thanks so much for such an in-depth look into our game!
We agree that there is an inherent tension between making a puzzle that is too trivial and can be brute forced, and one that is too complex and requires to think far too many moves ahead. The cracks, ice, other obstacles, and time limit was our way to try and make levels into more of a puzzle with a puzzle solution.
The problem of complexity was much more difficult to deal with. We added the poker chips as a sort of hint system to see if you were on the right track, each chip can only be picked up on a certain face. If we had more time we would have loved to add a more nuanced score system where you only got full marks if you solved it quick enough with all the coins, but we ran out of time before that could be implemented. Admittedly even with that it still leaves the game relying on quite a bit of trial and error, which while functional is not ideal. If we had more time that would certainly be something we would have liked to look at longer.
It was awesome to watch someone actually play our game, and we really appreciate your detailed feedback! If we decide to update things after the jam, we will be looking into ways to make the puzzles much more satisfying based on feedback like yours.
Fun Clever and challanging,
fun little puzzle, can be challanging, nice job :)
A clever use of the dice move mechanic, the diagram really helped my lizard brain to visualize when trying to solve the puzzles. The move limitation gives it an increase in difficulty though :P All in all, a pretty fun and unique (albeit frustrating) experience.
Congrats on finishing the jam !
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