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A jam submission

Let the Head RollView game page

Roll your dice head to trigger traps!
Submitted by RedPickxel (@redpickxel) — 2 hours, 6 minutes before the deadline
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Let the Head Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#29442.7273.857
Enjoyment#36902.2223.143
Overall#38762.3233.286
Creativity#46882.0202.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
By rolling your head (a die), you change the current number, which effects what objects are active.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I like the level design in spirit: it tries to make the most of the idea, and some scenarios are rather interesting. However, it feels like some screens require precision and repetition, and the need to reset to the last checkpoint rather than the start of the screen ends up frustrating.  The music and visuals are pleasant!

Submitted(+1)

Video Comments

Submitted(+2)

Hey I really enjoyed my time with this one, glad you were in my queue! It was quite challenging at times and I found myself thinking, okay let me just get this checkpoint and then I'll leave a review. I'm still working through a section (trampoline blocked by 3 dice) *goes back to play more* 

Ok finally made it to the end! Loved the visual aesthetic and core concept. The backgrounds were saccharine and a little creepy in a good way. I thought the concept was strong, but could have used a bit more puzzley development, I felt like I was switching between 2 states more often and dice states were often stacked up in groups rather than one-offs. That's probably a hard type of level to design, especially in a game jam. 

I disagree with the commenter below that said the level design was disappointing. I think the level design was spicy and challenging. It leaned into precise platforming at times that probably turn some people off- I definitely got frustrated at a few times, but I persisted, like a spicy meal I was determined to finish. Sure, it could be polished in some spots, there could be more checkpoints, but whatever. You had some strong concepts in there that force you to realize certain elements of the way the head and body behave in different scenarios, which I loved. great job.

(+1)

I like the idea and mechanics of the game also the art is really well designed and implemented however the level design was just not good and disappointing .

Submitted(+1)

We talked on discord, so there's not much to say here.