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Hey I really enjoyed my time with this one, glad you were in my queue! It was quite challenging at times and I found myself thinking, okay let me just get this checkpoint and then I'll leave a review. I'm still working through a section (trampoline blocked by 3 dice) *goes back to play more* 

Ok finally made it to the end! Loved the visual aesthetic and core concept. The backgrounds were saccharine and a little creepy in a good way. I thought the concept was strong, but could have used a bit more puzzley development, I felt like I was switching between 2 states more often and dice states were often stacked up in groups rather than one-offs. That's probably a hard type of level to design, especially in a game jam. 

I disagree with the commenter below that said the level design was disappointing. I think the level design was spicy and challenging. It leaned into precise platforming at times that probably turn some people off- I definitely got frustrated at a few times, but I persisted, like a spicy meal I was determined to finish. Sure, it could be polished in some spots, there could be more checkpoints, but whatever. You had some strong concepts in there that force you to realize certain elements of the way the head and body behave in different scenarios, which I loved. great job.