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Loaded Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #342 | 3.903 | 3.903 |
Overall | #463 | 3.720 | 3.720 |
Enjoyment | #500 | 3.581 | 3.581 |
Presentation | #960 | 3.677 | 3.677 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's upgrades and reload use a rotating dice that affects their behaviors.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
If you used AWSD to control moving, it would be better. Now it's not so comfortable.
Hey! Thanks for playing. I assume it is probably a difference in the types of keyboards we have and you have. We didn’t have time to account for this, so we just went with our typical standard.
Oh~It's a great game.
This is a fun game! The combat is fairly fast paced and have a nice feel to it, good job!
Would love if you can check out my game too. Thanks!
Really awesome idea!I can see it being expanded!Everything was nice except that it started lagging at some point after taking too many upgrades I guess?Mainly lagged after the bullet rain and I couldnt shoot because every time it freezed.
Hey! Thanks for playing. Since it was a game jam game we didn't have time to optimize, but there really is only one upgrade in testing I found that could lag the game which was Fracture Shots. I'm pretty sure that upgrade is bugged, but I believe everything else should be fine.
Yea understandable!Other than that everything was really nice!
Great job with the difficulty, it felt satisfying and fun, and was not expecting all the varied upgrade options, very fun game. Maybe I just missed it, but it would be great to have a health indicator to know how many hits I can take!
Hey, thanks for playing our game! We placed the health indicator at the bottom left hand side, although it can be hard to notice with how busy the bullet sprites are.
Very Fun game, also very hard. Good Job!
Whoa this is juicy! And not only the gameplay (which does feel great), but even the level select feels amazing! The randomness is also used in a great way so it gives all that uniqueness to each run but never makes it feel unfair.
Great work all around! :D
Fantastic! So polished, roguelikes are hard to program, but getting all the art done too amazing. Controls a bit floaty, but all feels good especially the dice, tho maybe it needs to be out of peripheral vision. Amazing!!
It took me a while to figure out that the rolling dice affects literally everything including the level selection menu and upgrade screen, what a fun idea :). I kind of suck at this type of games so the levels felt really hard to me, I enjoyed trying nonetheless though!
Video comments:
Thank you so much for such detailed feedback! It was great being able to see someone's first reaction to the game, and all of your feedback was so helpful. Thank you so much!
This game is nice! It has an interesting concept!
This is a nice game. I really hate readings and I skipped a lot of instructions in this game and I though I would not be able to play the game as intended. I even managed to pass the first guide blindly. However, the game is not very hard to learn and I can play the game finely. There are just going to be more text about upgrades and I did read them.
I enjoyed this. Nicely done!
I love me a rogue like. The light bullet hell aspects were fun, and I enjoyed building my dude with upgrades. The music was jammin'. and the art was very nice, but a shame that the upgrades screen was unfinished.
Also I think there is too much spread on the projectiles, either that or I suck.
This is really great. Excellent work incorporating the theme (and in so many different ways). Combat was tight, amount of different modifiers was surprising given the limited time frame. Really enjoyed my time with your game, nice work!
If I had to critique anything, slightly more time on the invincibility frames would be a nice addition in my opinion.
I love the idea of the dice choosing your ammunition. You have to ballance looking at the dice, and the level around you.
This game has a quite unique mechanic. I like the transitions between levels and the styling of it being on a board game kind of play space. I think if the delays between games were a bit longer it'd be clearer to see what's happening. Really fun though!