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Bored Gamez's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4716 | 1.824 | 1.824 |
Overall | #5218 | 1.745 | 1.745 |
Presentation | #5241 | 1.706 | 1.706 |
Creativity | #5376 | 1.706 | 1.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each shot of the weapon is a different weapon based on the dice roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Video comments:
Thank you very much for your in-depth video! This was everyone's first game jam, so I honestly wasn't expecting a full video review haha.
But thank you for the feedback! There were two different artists working on the art (myself and another) I did the tilesets and some of the UI elements, but the other artist I didn't look into his process so I'll have to dig into that to figure out what happened there.
We also had the wall collision missing for the entirity of the jam, despite many attempted fixes, I should have just consulted a Unity expert real quick or something haha.
Regardless, cool to get an outside opinion on the game, thank you very much again!
- Nick
Looks like a first game ^^
Even though there are obviously a lot of issues (weird projectile physics, so I was trying to make the enemies "walk" on my dice), I was still able to finish it and enjoyed the candy universe /sugar.
Good luck with pursuing your game dev career!
Thanks! Yep, a first timer for myself and many others (I think we had one person who made a simple game before).
I know I learned a ton though, and am already working on something else, so definitely continuing on!
Even though this game has virtually no polish, I get a weird vibe from it I kind of enjoy.
Haha, thank you! We definitely were scrambling to just get the game done till the end, so we certainly could have paced ourselves more, but first time for everyone really as a jammer!
Thanks for your feedback!
Even though this game has virtually no polish, I get a weird vibe from it I kind of enjoy.
Fun game, visuals were a bit lacking though. I also couldn’t really see where the random shots come in, but maybe I didn’t play long enough.
Yeah, we definitely should have added some explanation, and we also kind of suffered from going a bit of overscoping as we planned to have each roll of the dice select a random weapon for your clip.
But we only ended up with like 2 weapons, so it felt kinda lacking and unclear where the randomness plays in.
Thank you for the feedback!
i really don't understand but i loved every second of it
Hum, don't understand