Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Brikou

81
Posts
1
Topics
12
Followers
8
Following
A member registered Jul 16, 2018 · View creator page →

Creator of

Recent community posts

Very fun and creative!

Excellent!

I wonder what this key can open 👀
The characters are cute and the perspective is well done!
Very cool that you had time to implement a boss fight 🌶

Very addictive game. I used the beyblade laser strategy: increase main laser damage + rotation speed and rotate indefinitly at the center of the arena :D
First game over at 230, but then I kept my updgrades from the previous run.  With all the cumulated updgrades I was bascally invicible, and I let myself die at 629.
I love the enemies and the background art!
The upgrades that can be destroyed by enemies is a nice touch.

Fantastic esthetics and atmosphere!

The coolest concept for this jam. I hope some Naugty Dog developers will actually play it!

The cover art is amazing! I enjoyed slaying enemies with my cheesy fury!
It could be interesting to imagine a boss design with this mechanic.

I reached 73000. At a moment it became too fast for me !
The perfect block is very satisfaying, especially the dab perfect block ∠( ͡ ° ͜ʖ ͡° )〴

Didn't expect to see another game about a leap of faith x)
The last level was difficult and the character's screams were perfect! Well done!

The technical prowess is amazing and the puzzle is well designed!

Very stressfull to play as a runner! :) The characters are so cute!
The hit / switch animation & sound is very polished.

The cover artwork is neat!
I loved the tongue lamp mechanic and to destroy cars with the boost! I had some diffucilties with the platforming phase though x)

The concept is perfect!
I spammed bats and mana and clicked everywhere and I won ^^

The perfect dodge is really satisfaying!

This game is very ergo. And the art is really good! I loved it!

(Hey, is this a kingdom hearts sound effect when we collect a new dice?)

This game is so beautiful and creative! The dices and the challenges are perfectly complementary and balanced. I completed the game several times in order to see everything.
Would love to see a boardgame with these dices!

It really feels like a mix of casino game and rpg battle!
A little difficult to understand the different areas of the screen at first, but then it's great fun!

The art and music are very cool! I especially love these stylish characters!The balance of shop and dice values is excellent. On my second run, I knew there was a boss at the end, so I prioritized damage over hitting a lot of enemies.
I did the same strategy as in Critical (another turn-based fighting game with dice), by having a damage dice and a protection/health dice ^^ But here the double damage dice adds more compromise .

About the installation (not part of my note):
It's complicated to install the game, and the Node.js requires 3 GB of free storage. I think a jam game should be easy to get into. You could have more players with a browser game directly in the web page, or with a downloadable exe file.

Big thanks for your let's play and your review! <3

We zoomed in the camera and resized the dices so the player can easily read the numbers, and we wanted the same style for the cow-boy, resulting in those big chunky characters ^^
Thank you for your feedback!

Very polished! The mechanic is similar to some other entries, but here the experience is really pleasant!

Thanks for taking the time to play it!

Thanks for the compliment!

The presentation with the table and the candles is so immersive!
I had a really frustrating experience on second board due to constant poor results. I think the game is too much based on chance rather than strategy.

Here are some non-intuitive things:
- There is no way to distinguish ally units from enemy units
- It's easy to missclick (or have weird raycasting) and self-heal or move behind an enemy instead of attacking the enemy like we wanted (and losing precious action points)

I recognize all the qualities of the game and I really tried to do my best (retrying the level several times in the hope of better rolls) but I ended up rage quitting ^^

A small challenge but a lot of fun!
The idea of the six different emotions is very creative.
The next features look very promising :)

Thank you!

Very cool little metroidvania! The controls feel a lot polished.
I found the ship in 12 minutes, 31 runs!
Malus dices are very frustrating ^^
I'd like to have a way to make some abilities permanent and a button to automatically restart from the last checkpoint :)

Good work! The game is really complete with a good level design.

See you, cowboy SlyBebop!
(sorry I have to write a cringe reply to every comment)

Glad you liked it!

(1 edit)

The polish and presentation are awesome!

My major issue here is that in 95% of my tries there just aren't enough asteroids to survive more than 10 seconds. But as soon as there are more and more asteroids, more power-ups, and the music really starts, we get into the flow and it's amazing ^^
I didn't understand the purpose of asteroid dices, by the way.

Thank you for completing our game!

The idea is good! Cool concept to balance our chances by collecting the right ratio of elements. At first, I didn't realize that I needed energy balls to roll the dice because they look a lot like water drops. In the second part of the game, the new elements are confusing too: the air allows you to go into the fire, and the rock form is blue.

But for me, the major problem is that you can get stuck at the end of the game. The elemental form is randomized and the number of rolls is limited, and I got the wrong element again and again.

Thanks! Be careful because it's not recommended to drink beer all day ;)

Very original entry! Maybe the shape of the dice could have been more relevant, for example having to put the dice on the right face rather than going to trigger zones.
I had a great time, I love math challenges ^^

The art and music are really awesome! There is a good level of polish with the dice visual effects and camera movement. 3/4 of my dice were bouncing off walls rather than hitting enemies. My strategy was to run from the goblins while shooting at them and to use walls as cover against the skeletons.

Good work!

We "rock n roll" [ ]<=

Thank you!

Fun game, I got a lot of adrenaline! I really like all the funny little animations ^^

Thanks a lot for your feedback!