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The presentation with the table and the candles is so immersive!
I had a really frustrating experience on second board due to constant poor results. I think the game is too much based on chance rather than strategy.

Here are some non-intuitive things:
- There is no way to distinguish ally units from enemy units
- It's easy to missclick (or have weird raycasting) and self-heal or move behind an enemy instead of attacking the enemy like we wanted (and losing precious action points)

I recognize all the qualities of the game and I really tried to do my best (retrying the level several times in the hope of better rolls) but I ended up rage quitting ^^

(+1)

Thanks for the feedback! I've actually already fixed both the misclicking issue and distinguishing enemy vs player units for a post jam version, some things are just gonna be a little rough for a 48 hour Jam version.

Working on making things a little more strategic and less luck based as well. 

Thanks for playing!