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A jam submission

FebrilView game page

Roll your way out of the dungeon
Submitted by lmihaig — 3 hours, 4 minutes before the deadline
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Febril's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5753.7373.737
Overall#14793.2463.246
Enjoyment#17872.9472.947
Presentation#22293.0533.053

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The dice are used to determine actions in combat

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Video comments

Not quite my type of game, but an interesting idea.

(+2)

I like it a lot <3!

 It was extremely fun and I think I played it a little too much.

I would have loved it if there was an "in-game " explanation of the mechanics or maybe even a tutorial stage.

I wish you and your team good luck in future projects.

(+1)

I thought this was a creative concept! It was a little confusing at first, but your text explanation made it clear for me. That would be my only critique: Consider a way for the player to learn the mechanics AS they play and get into it. But I know... that's easier said than done. Good job!

Submitted(+1)

Great concept, was a bit confusing at first even with the description but was fun once I got it. I like how you can choose from 2 dice rolls, to help the RNG go in your favor a bit, nice job!

Developer

Thanks for your comment. Yeah we would have loved to add a tutorial or even just some tooltips but the time was not on our side.

For that "roll 3 choose 2" mechanic we actually had a lot more ideas. One we wished to implement is to have the enemy use your leftover "3rd roll" for his attack turn and you having the option to use one of the enemies. This would have opened up the mechanic to have "debuff" type faces on your dice, like take X damage. So you could have a risky build where if you could mix those "dmg to self" faces with normal attacks for more damage (ie you roll 2 swords, 2 swords, 1 dmg to self, you'd choose to use both the swords and leave the dmg to self to the enemy so you'd do a total of 5 dmg), all while having the risk of rolling and being forced to pick those dmg to self rolls (2 swords, 1 dmg self, 1 dmg self  you are FORCED to pick two so you'd do at best 3 dmg to enemy and take 1 dmg).

That was just an idea though, I hope I described it well enough.

Submitted(+1)

I love the game and from what i can see it has a ton of stuff.  Only problem is that at the start it took a bit too understand what i was doing. It has really cool art and the design reminded me alot of slay the spire (In a good way). But starting out and figuring out what youre doing is the hardest part of it

Developer

Thank you for your input. We figured out too late that the game is too confusing and would benefit from a tutorial haha. And slay the spire was a huge influence to the core gameplay idea.  We had a lot more things we wished to implement and refine but this was our first ever game so it was quite a handful to do it all in 50h. We had fun though!

(+1)

Very cool congrats

(+1)

very nice game i enjoy very much like thumbs up

(+1)

nice

(+1)

The game is very unique, but i don't understand what to do

Developer(+1)

Hey, yeah i can see how it's a bit confusing. We didn't have a time for a tutorial.

So when you begin, the top-most row of dice represent the dices you have (they shuffle through their sides so you can recognise them), you can click on one to modify it.  Then, on the lefthand side, you pick which face of the die you want to replace. The faces available to you are the other lower row of dices (ones which are not cycling through their sides).

After this you press exit and go on to the map where you can continue down a path.

Little red enemies are normal encounters

Big red enemies are elites

Coin is shop where you can buy faces

Meat is a resting place where you can heal up (small amount for free, more if you pay)

Door at the end is a boss.


Combat goes like this. Your five dices get shuffled, and you an option to roll one of two. You do this by dragging it to the center of the screen. You will then get three faces of that dice (the result of rolling it three times) and you have to choose two of the faces that you want to "play". After this your turn concludes and the enemy does his action.

Another dice then drops down from the tower.

When there are no more die in your dice tower all your dices get reshuffled.


Hope that clears it up, thank you very much for the comment!