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Spike Studio

249
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A member registered May 29, 2018 · View creator page →

Creator of

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hey i just found about your games/books, and love your style of writing. i also make games as well as other creative projects, and was wondering if we could maybe collaborate on something soon? if so, how could i contact you?

can i get horse girl 1994

https://www.youtube.com/watch?v=QUUtcRVFVQw

Glad you like it! Ill work on the tutorial more for sure after the jam, it's the one spot most people have given feedback for.

Thanks for the compliment! There was some great games this jam, so it means a lot :)

The art was really nice here! The lightning striking down the well looked great, with the glow on the well around it. I was a bit confused and just clicking random things until it worked, but that may have been what you were going for, otherwise nice entry!

Glad you like it, especially the hats!

Thanks :)

I really liked how destructible the terrain was! I did think the player moved a bit fast, and the camera was a bit odd, I think having it do a weighted average with the mouse position would've helped to smooth it out while helping to show what was coming up. I liked the shop system too, cool entry!

The art all worked well together, made for a cool style! I liked how the fusion worked, and the overall idea, but I think some variation would be nice. I also wanted some small QoL, such as a grid/ruler, or being able to rotate objects both directions maybe with Q/E. I liked how their eyes followed the mouse too, nice entry!

The tree art is amazing, well done! I did find it odd how the fireballs didn't go away with the umbrella up, it was hard to tell when you blocked them since they didn't have feedback. I did like how there was the flowers falling to just throw you off, nice entry!

Glad you like the transitions! Those took me too long to implement than I would like to admit lol

Thank for playing! I see you on the leaderboard for level 3, nice job :)

Glad you liked it! Hopefully if I make the next round I get a full 2 weeks lol

I really like the overall art style! I was a bit confused on what the different ore types did, I think having them each serve a function would be nice. I did like seeing the trees grow over time. Good job!

This art style, with all the juice, flows together really nicely! I enjoyed how it showed a preview of the next color as you were picking it, that was a cool effect. I wish the little following squishy guys had more of a function however, maybe pushing buttons, just doing something other than "follow player". I also liked how the UI looked in the corners, and the animation when hovering. Great entry!

The concept of this is really funny! I enjoyed how with the short rounds, it allowed for the gameplay to keep changing through different weapons, and the way new weapons/zombies unlocked was nice. I do wish the "taking" a picture aspect was more fleshed out with some juice, maybe extra points for in action shots, and just overall more depth than just hit enter=get points. Cool idea, great entry!

The juice when placing a card was really nice! I enjoyed the confetti, I so wish I was able to sort all cards though, instead of just the first 3 I decided to go with. I also liked the art of the cards, nice job!

Nice simple arcade game, really enjoyed the hit flash when your bullets hit enemies. I did find it a bit hard, maybe having the enemies shoot slower, or even convey their shoot with an animation before they fire would be nice. I also really liked the background graphics, nice entry!

The juice is all really nice and this game would be perfect for a leaderboard. I wish the sounds could be lowered instead of muted, and i wish there was some more variety in firework types or even game modes if you wanted to keep the gameplay the same. I also enjoyed how the music sped up while the time went down, great entry!

I liked how enemies were angels, even being extremely fast angels. I would like to try this after you fix the HP bug, it seemed fun, and I enjoyed the glow of the bullets while shooting.

I really liked the running animation, and the storyline along the way was a nice way to tie it all together. I said this on stream, but having some indicators when the blocks are changing would be nice, both the timed ones and the ones that swap. It reminds me of the blocks in Mario that swap back and forth, nice entry!

The art style is wonderful, the background especially. I will say the last catch on the sword was a bit awkward, the way the sword moves was hard to follow, and the jumping in the first part of the level was a bit floaty. I did enjoy the bug's art a lot, and the animation when landing and rolling as the jester. Nice entry!

The way the ragdoll looks is amazing, its so satisfying to chuck it lol. I would like to see some more content for this, its already a a decently fun game loop! Nice job!

The dashing felt good to control, although it was a bit hard for sure. I said this on stream, but I think some color changes would benefit this, as lasers and spikes sometimes were hard to see since the background color was similar. Still, nice entry!

Thank you!

Glad you liked it :)

Thanks for playing it!

Glad you enjoyed it :)

thank you mr wolf

Glad you enjoyed it! Congrats on beating the last level, that's quite the spectacle :)

(1 edit)

No feedback is a nice feeling, glad you enjoyed it! I also am planning on putting it on steam after, I just want to add some levels/achievements first :)

Yeah I ran out of time to have the player restart at their last jump, so I just added a menu button instead lol. Thank you for the feedback, ill update it after the jam, thanks for playing!

Glad you found it all charming :)

Glad you liked it, thanks for playing!

thank you 👀

Glad you enjoyed :)

Thanks!

Easy to learn hard to master was the goal! The landing checks if you're within 30 degrees of upright, so there is a good amount of room for error when landing, ill try to add some more feedback on it after the jam to help convey how it works, thanks for the feedback :)

Atmosphere is reallllllyyyy good here, and the use of procedural pixel art goes a great overall look to the game. The telekinesis power is great, want to see more of this so i can crush more bots.