Very good entry! The art looks really good and the gameplay is very fun, especially with all the ending you can get
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Jester's Catch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the art appealing (do you want to spend more time in this world)? | #26 | 3.600 | 3.600 |
Did you enjoy this entry? | #29 | 3.400 | 3.400 |
How cohesive is the game art (do all visual elements work well together)? | #35 | 3.867 | 3.867 |
Overall | #35 | 3.400 | 3.400 |
Do the animations/effects improve the player experience (game juice!)? | #37 | 3.400 | 3.400 |
How well was the Theme implemented? | #57 | 2.733 | 2.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team SHELFMAN and the modifier was FUSION
Which game engine did you use?
Construct 3
If you are chosen as the wildcard will you continue in the competition?
Probably
Comments
I really loved the artstyle in this game! The gameplay was also smooth and simple to understand - I managed to get every ending except for the peaceful one. Great job!
A very complete feeling game with easy to understand gameplay. THANK YOU THANK YOU for explaining so well in your description how it fit into the themes and exactly where you got the assets. So many people don't do that and it makes it really hard to judge. :P Good luck with the jam!
The platforming was quite difficult.
Nice game I managed to get 4 endings (I think all of them)
Really great entry! I like how many things you managed to get animated - falling in water, exploding flies, cartwheels. Might be cool to add a jump animation and parallax for the background.
Not sure why I laughed uncontrollably at the different endings. But it sure added to the experience. I love the art and theme for this. Everything works really well together. I felt bad for killing the king after he rewarded me, but I guess times were tough back then...
Great job!!
The art style is wonderful, the background especially. I will say the last catch on the sword was a bit awkward, the way the sword moves was hard to follow, and the jumping in the first part of the level was a bit floaty. I did enjoy the bug's art a lot, and the animation when landing and rolling as the jester. Nice entry!
So pretty ! i Liked the art a lot…. Animations were aesthetic….
Wow really great job! I tried so hard and was very satisfied when i was finally able to get peaceful!
The roll and death animations are just perfect xD, One issue I would point out is every time I would die, the music just restarts, but this jam is purely about the visuals and they are really awesome
Awesome art, I like the player animations. Also, the platforming was pretty fun. The fact that there were multiple endings made me replay it a couple times. Cool entry!
I really enjoyed finding all of the endings. I’m not sure I would call the peaceful ending “peaceful’, considering just how many jesters had to die for it. Great job overall.
My favourite part was the Jester sliding in the door as the guard waits hehe.
Great work on this one GameFavorites! I did find a strange enjoyment timing my death to the music (i drowned many times hehe). Really appreciative of giving your players a chance to play around with the different endings, and congratulations on making so many and unique! Thank you for the detailed explanation of your approach to the themes. Well done!
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