Woohoo! That was super quick!
spoonsweet
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thanks darkfenix!
yeah, I need to work on my game loop more. For your bullet points:
1. yes, 3 legs and 2 tails is 23
2. Regarding the colours: did they all seem the same to you? I didn't think at all about colourblindness! This is fascinating please let me know more! Regarding what and how many they are, I left the hint there to help, if you press it it says.
3. So for the example: 24/48 is the fraction. It can be written as: 2*12*1/2*12*2 = 1/2. So you can use the brush set to 2, then 12, or vice versa. Or with 6 then 4 etc. Just use 1 at the end when the fraction is simplified
(I know its not very helpful hehe)
thanks for playing mike and leaving a comment!
Great suggestion about the hint hovering, I wanted it this way so you could not "use a hint" by just hovering over vs using a hint when pressing the button.
Indeed 1 is the factor! Wanted the cat to be annoyed if there are more and you use 1, otherwise all cats would just be happy with 1 all the time and not much point for this hehee
100% could use more incentive! You nailed that perfectly! Will be trying to come up with ideas, if you have any random ones let me know!
Thanks again for the insightful comment!
Thanks again for sharing your game on the stream and being there to help! It was so so cool how you didn't really give me much guidance but only when I actually needed it!(this is a rare skill).
Has to be one of my highlighted games, I still cannot believe how you managed such a cool sokoban game around this theme!
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great game to play on stream!
Zebra was my favourite 🦓
https://www.youtube.com/live/joeSpS8Gcj4?si=b2Z7KE4-YnDRP7O5 2h17m
was a great game to play on stream! The idea you get to play your species once you die was great!
https://www.youtube.com/live/joeSpS8Gcj4?si=b2Z7KE4-YnDRP7O5 2h24m
woohoo! So cool to have you drop by, love your videos!
Thanks for giving it a go, and for the kind words have now left a comment hope it helps! Indeed, you can break it by spamming, couldn't unbug it fully with the button sequence.
If I coded it properly, the game should end after 7 or 11 cats (I forget) or 50 or 100 points (I forget again).
Posting here as well:
Also, thank you for playing! To clarify confusion points based on comments:
1. yes, you can bug the game by spamming SPACE/Z button. Sorry for the bug!
2. there is a hint section. But if still confused, see Numbers 3-5 below, otherwise stop reading here and give it a go :)
3. Press SPACE so you see cat. Cat has legs/tails. Each leg = 1, each tail =10. So 3 legs and 2 tails is number 23. Black is the denominator. Green is the numerator. So if 1 leg green and 1 tail green, 11, so fraction is 11/23.
4. You have a brush. It goes from 1 to 60 by pressing arrows. Z activates brush. You must find common factors and clean the cats by brushing them.
5. If 1 no common factors, just brush with 1.
6. example: 24/48. You brush with 2. Get 12/24. You brush with 12. Get 1/2. You brush with 1.
Also, thank you for playing!
To clarify confusion points based on comments:
1. yes, you can bug the game by spamming SPACE/Z button. Sorry for the bug!
2. there is a hint section. But if still confused, see Numbers 3-5 below, otherwise stop reading here and give it a go :)
3. Press SPACE so you see cat. Cat has legs/tails. Each leg = 1, each tail =10. So 3 legs and 2 tails is number 23. Black is the denominator. Green is the numerator. So if 1 leg green and 1 tail green, 11, so fraction is 11/23.
4. You have a brush. It goes from 1 to 60 by pressing arrows. Z activates brush. You must find common factors and clean the cats by brushing them.
5. If 1 no common factors, just brush with 1.
6. example: 24/48. You brush with 2. Get 12/24. You brush with 12. Get 1/2. You brush with 1.
Fill in if you want me to stream your game this Friday:
https://forms.gle/LA2RvoJf36U131Vt6
Hello GameFavorites! Before I read and respond to your comment, wanted to say thank you so much for leaving these all around the competition! They have been a source of critical insights not only to the developers themselves (I find them SUPER useful), but also to players playing other games (as a player I find them super cool to see if your experience matches mine, as well as critically evaluate different parts of what I missed while playing, but also perhaps any areas that you have not covered that I could comment on [very rarely this happens XD]).
Finally, as a person leaving comments myself, I am more mindful of how useful such comments can be and try to mimic or at least provide some more depth than I usually do.
Here I go reading and responding to yours now!
1. Design: So happy the intro animation helps! I spent I don't know how many hours making each piece work, and being sucked in, might be of my favourite and most complex animations so far! Happy the boss feels a bit alive and the player flashing!
2. Fun Boss play: Wooohoo! So happy you figured out it was yarn patterns and that this was the whole aim! I wanted to update the big yarn ball to somehow have more patterns or vice versa with some colour, but it would be a huge mess to animate by that time...
Happy the progression bars help! I think currently, visually they don't fill completely (although they do nicely turn to their "complete" version, once their quota is met). Glad it felt nice having them refill the bar!
100% on the one way platforms! There were so many cool things I could have done on the platforming (Coyote timer for a start...) and level design (great idea with the water! initially I wanted it to trigger the boss "unraveling" or becoming heavier so the player could descent and trigger the match 3. In the end, randomly dropping the yarn-staircase was the quickest solution to try and submit on time..)
3. Technical: you are right! Spent most of my time on the Match 3 (along with the animations hehe). Also glad the physics feel nice! Really happy how it bounces around hehe. Luckily the water was simpler than I thought with a shader (still fills like magic how these things just work after following a tutorial...)
4. Genre mashing: so happy you mention about keeping distance but also close proximity to the boss feels nice! I was debating to have even each bump hurt the player, but this way I think is better, sort of "playing with fire", but also allowing players to experiment and try to touch the dropped yarn for the first time, even if they might be scared. Glad the transition helps to communicate the process! 🥳👏
5. Polish: hehe I am delighted you noticed and mentioned the shadow staying there! Had to play around with different sprites and clipping but it worked!
Thanks again for a great comment experience! Got to relive my whole development weeks!
Hello Shegi_4! Thanks for the comment explaining the confusion! (unfortunately most of my games I get comments about confusion, so you explaining which part was most confusing is helpful!). I believe I cause lots of confusion by assuming things. So maybe these are some assumptions I made:
Boss monster is created by swallowing too much yarn (this was the intro animation)
Player is stuck with them in a room [now here are many assumptions indeed! No explanation on my part this is the case (other than the fact there is nowhere to go but down I guess, but then begs the question, why was the player stuck up there in the first place?) ]. So Player has to escape/fix the issue. [Why do they have to do that? Not even an assumption here, I don't even explain it seems XD]
Boss moves erratically all over the place.
Player gets to untangle the yarn by matching 3 types/pieces of yarn together [from other comments I believe this is another assumption on my part that I didn't communicate clearly].
Different levels are accessed (through boss's erratic movement, PRESUMABLY while you untangle them from the inside).
Boss monster is now cute cat.
Do you think these points help a bit? Which one in your opinion would be the one I should have communicated more clearly or the one that was missing?
Thanks again! And do let me know if there were other confusing parts so hopefully i try better in the future!
hey Rico! Thanks for the support!
True for the retro! I wanted to have a bit of "Breakout" and was going to include "Pang" or "Buster Bros." game elements of shooting the ball for it to break, but thought people might be confused if it still constituted one Boss entity (also, lore wise, what happens with the cute gas cat at the end? Divides itself to freedom? I still need to think about that...)
Sorry for the confusion! It seems this will always be an area for me to improve! Please do let me know what was the most confusing thing, maybe I can try and address it in the future (mayyyybe hehe)
Hey CrudeForge! Thank you for the detailed feedback! Really appreciate it man! Helps me respond in kind hehe
1. Design: XD hehe glad you think so! I wanted to communicate "here is cute creature. Ate more than it should. Now monster. You disentangle it. Win". I believe you knowing the "hidden stuff" behind is a nice "lore bonus" maybe?
2. Fun boss play: glad the animations were nice!
3. Technical complexity: true, true
4. genre-mashing: Wanted to communicate the "disentanglement" of the yarn, by climbing up to it when it dropped its tentacles, and then "by matching", to sort of feel like tidying loose ends. I now see that extra steps were needed for this to be clearly communicated (just as I am typing my response hehe). Thank you!
5. Polish: Nice! Happy it reads like that! You probably noticed I didn't get time to revisit the sprites as you had suggested in the comments... :|
Sidenote: Thanks man for the constant support, advice and ideas! Glad there was a bit more game this time around. And yes, it seems I have a habit of leaving things a bit unfinished. Could have communicated the "yarn-staircase" drop as an invitation to approach more clearly for sure XD























































