
great vibe and game! Well done!
thanks for dropping by again Saethodil! Indeed, game jams are a good excuse a) to invest time for a deadline to actually make things, b) to evolve my game in ways dictated by the wildcards :)
Hope the masks worked as intended to have perks for different playstyles but oh well, maybe the next jam will help.
look mum! I blew up the planet!
congratz on such a unique clicker game! Took me a while to figure out the right click spammed chants, but after that it was smooth sailing! Really enjoyed your choice of having the tutorial always available at the top explaining everything, great work!
PS: The shortcuts were really helpful!
Exactly my thoughts and experience: I was carefully spying the two dudes to see who had the mask and then BOOM they started running!
After that I just kept killing everyone to be sure :)
Great mysterious vibes, nice noses on them masks
For me also the music stopped at somepoint, I don't know if you have some looping in place Nemo? I do my music looping as such:
in an Autoloaded scene, I create a AudioStreamPlayer node and when it signals _finished, I just type: AudioStreamPlayer.play() and then its always on loop, always playing all the time hehe
ayyyspoooon! This was a sick game!
Loved how unique each person was! Took me a few seconds to understand what I needed to focus on, but man I enjoyed it a lot! Congratulations on an amazing entry full of personality and fun! Great ghost fitting the wildcard and great music track to choose from for my cool desktop wallpaper while I eject to the cold empty space that weird breathing wonky antena bucket
very kind of you Wired Pixels! thanks for the detailed comment:
You can close the shutters to kick the creatures away. (I think yuo need to close both for this to happen)
You are right it, has not much of a guidance its a bit of a mess really :_)
My idea was: you gather seeds, you offer the seeds to the creatures, they give you perks, that you use to align with other creatures (e.g., "feather" creatures) and avoid other types of creatures ("fur" creatures)
Please feel free to rate it as it is incomplete unfortunately hehe
very cool idea with the cutscene playing during the menu!
nice variation with enemies, made it difficult to prioritize and keeping the game fresh all the time! Played 4 times, kept reaching the finger wizards and losing at lvl 7... GOING FOR ANOTHER RUN! (love the art by the way! the vibrant colours really make this feel surreal)
EDIT: Got up to 8 and 7 again!
I echo the comments: amazing atmosphere, cozy vibes with the music and art! Took me a few runs to form ideas as to what the branch meter was on top (you made it nice and okay to restart the run, nice!). Then to understand how to use the mushrooms and plan ahead. Planting mushrooms as ways to replace pine trees was cool as well! Congratulations on an amazing entry!
such a beautiful game! Absolutely loved it! The cutscene, the leaf catching the updraft, sfx, the cat paw appearing only sometimes making the game more safe, but also having the apples fall making it more challenging! Love the pixel art btw. Top scores from me, thank you for making such an amazing game (and congratulations on your first jam!)
such a wholesome game, with a menu, credits, playtesters, music, art as well as an intro and cutscenes, and achievements! Congratulations to the team! I loved how you implemented EXPANSION in many simultaneous aspects! The idea with the different attacks and having to guess who is losing to what, the expansion flying over water, new paths, not actually killing that fairy (unless it was a bug), the little scarecrow dudes having a chat, very nice details!
One of the most amazing games I played! really liked the level of polish you had, played the game fully till the end (loved your credits :D). Very nice idea with the friendly nodes giving you resources! Also as another comment mentioned, my expansion stayed at 0, but it was a great experience blowing the stuff up, going back and forth to replenish!
Thanks Ricky! You are spot on, it is a shame, hope I managed to make a better job on communicating my purpose with this. Really appreciate your comment providing insights to your experience, apologies for the confusion caused! Hopefully my future iterations will lead to this becoming a better game.
PS: Loved your game, really cool system, with great instructions, restrictions and mechanics