@mooshroom: "I feel like I’m misunderstanding QTEs, is a rhythm game technically a series of QTEs, or not really?"
@Xanderwood: "could be yes, but essentially its a requirement to press a certain button within a certain time frame "
love the animations and fourth wall breaking!
Thanks for submitting to the list:
2:34 on stream
https://www.youtube.com/live/9ePht5vyy50?si=IvDmyjMqoMxUdTM0
thanks for dropping by again Saethodil! Indeed, game jams are a good excuse a) to invest time for a deadline to actually make things, b) to evolve my game in ways dictated by the wildcards :)
Hope the masks worked as intended to have perks for different playstyles but oh well, maybe the next jam will help.
look mum! I blew up the planet!
congratz on such a unique clicker game! Took me a while to figure out the right click spammed chants, but after that it was smooth sailing! Really enjoyed your choice of having the tutorial always available at the top explaining everything, great work!
PS: The shortcuts were really helpful!
Exactly my thoughts and experience: I was carefully spying the two dudes to see who had the mask and then BOOM they started running!
After that I just kept killing everyone to be sure :)
Great mysterious vibes, nice noses on them masks
For me also the music stopped at somepoint, I don't know if you have some looping in place Nemo? I do my music looping as such:
in an Autoloaded scene, I create a AudioStreamPlayer node and when it signals _finished, I just type: AudioStreamPlayer.play() and then its always on loop, always playing all the time hehe
ayyyspoooon! This was a sick game!
Loved how unique each person was! Took me a few seconds to understand what I needed to focus on, but man I enjoyed it a lot! Congratulations on an amazing entry full of personality and fun! Great ghost fitting the wildcard and great music track to choose from for my cool desktop wallpaper while I eject to the cold empty space that weird breathing wonky antena bucket
very kind of you Wired Pixels! thanks for the detailed comment:
You can close the shutters to kick the creatures away. (I think yuo need to close both for this to happen)
You are right it, has not much of a guidance its a bit of a mess really :_)
My idea was: you gather seeds, you offer the seeds to the creatures, they give you perks, that you use to align with other creatures (e.g., "feather" creatures) and avoid other types of creatures ("fur" creatures)
Please feel free to rate it as it is incomplete unfortunately hehe