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spoonsweet

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A member registered Apr 09, 2020 · View creator page →

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great vibe and game! Well done!

thanks for dropping by again Saethodil! Indeed, game jams are a good excuse a) to invest time for a deadline to actually make things, b) to evolve my game in ways dictated by the wildcards :)

Hope the masks worked as intended to have perks for different playstyles but oh well, maybe the next jam will help. 

no no! You are right it was there! But I didnt think I could click on the main dude to activate it I was clicking all around instead hehe :)

You do have the information always available, its a super win in my book 

🐝🦵

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look mum! I blew up the planet! 

congratz on such a unique clicker game! Took me a while to figure out the right click spammed chants, but after that it was smooth sailing! Really enjoyed your choice of having the tutorial always available at the top explaining everything, great work!


PS: The shortcuts were really helpful!

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Exactly my thoughts and experience: I was carefully spying the two dudes to see who had the mask and then BOOM they started running!
After that I just kept killing everyone to be sure :)


Great mysterious vibes, nice noses on them masks


For me also the music stopped at somepoint, I don't know if you have some looping in place Nemo? I do my music looping as such:

in an Autoloaded scene, I create a AudioStreamPlayer node and when it signals _finished, I just type: AudioStreamPlayer.play() and then its always on loop, always playing all the time hehe

ayyyspoooon! This was a sick game! 

Loved how unique each person was! Took me a few seconds to understand what I needed to focus on, but man I enjoyed it a lot! Congratulations on an amazing entry full of personality and fun! Great ghost fitting the wildcard and great music track to choose from for my cool desktop wallpaper while I eject to the cold empty space that weird breathing wonky antena bucket

amazing and stylish indeed! Loved the narratives, the stories and how the simple mechanics allowed for many options.

Great work! Truly the bees knees

loved the little masks (and found funny the Ghosts died again hehe)

Really liked the art and the systems, couldn't tell when I needed to use the broom however, just running around with the watering can mostly :)

Great game, good job with the tutorial, really helped!

hihi this was great to play wiggling around the dungeon! 
Loved how you could add Godot.png to his mask and the skulls were saying "Bob Bob" each time :)

thanks for giving it a go Nemo! I wish there was more guidance as well... 

Do listen more to the artist! I love his work!

very kind of you Wired Pixels! thanks for the detailed comment:

You can close the shutters to kick the creatures away. (I think yuo need to close both for this to happen)

You are right it, has not much of a guidance its a bit of a mess really :_)
My idea was: you gather seeds, you offer the seeds to the creatures, they give you perks, that you use to align with other creatures (e.g., "feather" creatures) and avoid other types of creatures ("fur" creatures)

Please feel free to rate it as it is incomplete unfortunately hehe 

Thanks for giving it a go Olly! you click the mirror and mess around there to see how your face looks :) 
100%! I should have done that with the tutorial!

haha thanks for playing! Hoped the masks could actually provide benefits to your playstyle but... maybe the next jam hehe

thank you for playing!

haha thanks for the support!

thank you! Glad it all feels nice

thanks for dropping by cartmouse! Will let you know once I have more content on this!

thank you for giving it a go and thanks for the support! Hope it had more game in it :D 

lost the first time not knowing the aim, but then got through it! Loved all the art and sfx! Also the way to try and balance the 3 resources, and making your universe expand! Really feel it fits the theme nicely and well done to the team!

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very cool idea with the cutscene playing during the menu!

nice variation with enemies, made it difficult to prioritize and keeping the game fresh all the time! Played 4 times, kept reaching the finger wizards and losing at lvl 7... GOING FOR ANOTHER RUN! (love the art by the way! the vibrant colours really make this feel surreal)


EDIT: Got up to 8 and 7 again!

a phenomenal game! Not only the user friendliness with all the balls being simulated during the building phase, but all the little effects on the balls, the damage animations, the flavour text on the power ups and the little enemies.

Amazing work! I can't even begin to fathom how you pulled it off!

its all cool! Your instructions were really good! Just wanted to share my perspective on how thigs were.

indeed! An amazing jam, been going for it over the years, hopefully we'll be able to make more games in the future!

I echo the comments: amazing atmosphere, cozy vibes with the music and art! Took me a few runs to form ideas as to what the branch meter was on top (you made it nice and okay to restart the run, nice!). Then to understand how to use the mushrooms and plan ahead. Planting mushrooms as ways to replace pine trees was cool as well! Congratulations on an amazing entry!

such a beautiful game! Absolutely loved it! The cutscene, the leaf catching the updraft, sfx, the cat paw appearing only sometimes making the game more safe, but also having the apples fall making it more challenging! Love the pixel art btw. Top scores from me, thank you for making such an amazing game (and congratulations on your first jam!)

hehe you already figured out my plan! Thank you for sharing extra ideas and concepts! Thank you for the support regarding further development!

true true I would have hopped it had more depth :D 

Thank you for the support Jet Pistacho!

thanks for the support frinkly! I hope to develop it further soon, will give you a shout as it moves forward!

such a wholesome game, with a menu, credits, playtesters, music, art as well as an intro and cutscenes, and achievements! Congratulations to the team! I loved how you implemented EXPANSION in many simultaneous aspects! The idea with the different attacks and having to guess who is losing to what,  the expansion flying over water, new paths, not actually killing that fairy (unless it was a bug), the little scarecrow dudes having a chat, very nice details!

thanks for the support Spooky V! You encapsulated everything perfectly :)

One of the most amazing games I played! really liked the level of polish you had, played the game fully till the end (loved your credits :D). Very nice idea with the friendly nodes giving you resources! Also as another comment mentioned, my expansion stayed at 0, but it was a great experience blowing the stuff up, going back and forth to replenish!

one of the best games I've played so far! Congratulations on such a solid experience! 

love the little guys extending their hands while embracing the void!

nice effects and art!

Great work on this collaboration! You can tell a lot of love and work has been put to this, great work to the team! 

thank you! As you noticed I got lost in that art journey instead of coding more. Thanks for the support and giving it a go!

(hehe "expand to")
Thanks for giving it a go! indeed you don't have many options at the moment, my aim was to have 3 options of algebraic bracket expansion that players could select and complete the order for. More rewards based on more complex tasks. 

So cool! Loved the art, the shader and how you had to plan and try to prepare. Beautiful game!

Thanks Ricky! You are spot on, it is a shame, hope I managed to make a better job on communicating my purpose with this. Really appreciate your comment providing insights to your experience, apologies for the confusion caused! Hopefully my future iterations will lead to this becoming a better game. 

PS: Loved your game, really cool system, with great instructions, restrictions and mechanics

Thanks for giving it a go Cularo! Hopefully in the future I will be able to find the balance of keeping things cryptic yet playable :)
Thanks for the comment!