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Project Nendou's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Does the environment contribute to the Story? | #7 | 3.929 | 3.929 |
Is the story enjoyable? | #11 | 3.500 | 3.500 |
Was the game fun? | #11 | 3.429 | 3.429 |
Is the storytelling well integrated into the game? | #14 | 3.429 | 3.429 |
Is the narrative clear? | #14 | 2.929 | 2.929 |
Overall | #14 | 3.443 | 3.443 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What are you pronouns so I know how to refer to you in the video?
he/him
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Comments
Strong entry, in my opinion. A very complete game with some nice narrative elements. If I had a suggestion for future work, it might be to consider fewer controls and features, as the base gameplay with just movement and TK is super cool, and that idea could be expanded more, making the game easier to learn. Nice work, truly!
It was a cool game really cool style with the dynamic hair it reminded me of Flashback a lot which when compared to is always a good thing.
Nice entry, you definitely managed to expand on your entry to add in a few more story beats. It worked well going into little flashback scenes (although, it did mean much of the storytelling was separate from the gameplay itself). I got to the ending, a sweet touch adding the ball back in there.
Nit: I (still) wish I could remap the “crush” from another button than having to press left+right click together :)
very cool game you have here! I love the story with the ball and then the test subject. Your animations are SICK! I love the hear, the naruto run, the story within the story! I also agree, the game fusion might have been a bit too much, but greatly implemented and it works! So good job! I got stuck on the first Godot platform, didn't know where I could go from there. I am being peculiar and would have liked if you kept it text-less for this round, but that doesn't take away from your great work!. Again, nice art, nice physics!
This is a really fun game and I liked the story in the game.
I really like this game that you've had going. One thing I'd say is that for a jam this short, I'd almost say have less in the game and really lock down a couple things. The weapon crafting mechanic for instance I thought was super cool, but I felt like it was a little out of place since there wasn't a lot of time to integrate it into the larger story. I'd love to see this turned into a more complete game, though!
First of all, the graphics are stunning. The cutscenes were a little confusing and hard to follow, maybe because of the abstract art style. The fusion mechanic from round 1 still felt a little out of place and with that modifier removed it could maybe be simplified. Overall, great job.
Really awesome that you continued on from the previous game. The telekinesis is super satisfying to use and interacts with the environment in interesting ways. The gameplay feels well-polished and is really excellent all round