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A member registered Jan 07, 2022 · View creator page →

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My top 10 prediction for round 2:

1st - Quick Time Attack - urbandrei

2nd - Warp - Benim

3rd - 3 Minute Miner - Loten

4th - Subtext - SQLPY

5th - 001:TIMING PROTOCOL - shegi_4

6th - Crunkle’s Jab n Jive - Dev Pirates

7th - Untitled Game About Fireworks - p4songer

8th - FlipSide - GameFavorites (Probably being a bit optimistic for myself here)

9th - Skeletons in Space! - smartmagpie

10th - Stealth ImPOOsible - Bryanna The Stinky Frog

It's good to see you expand on your round 1 game and I like that it's not just a 1 on 1 fight as I initially thought it might be so that's good to see. The game has a lot of depth and swinging the sword around is pretty cool. I like that there are boxes in the arena and I think having a smaller arena could make the action more intense. I have a fun thought, it could be cool if you could kick someone outside the arena to kill them and maybe they sink in water or drop off a cliff

The claw machine QTE mechanic is brilliant! Being able to choose between a sideways or downward start adds a really nice layer of strategy and it felt great to time the hits. I managed to grab the gold, silver and bone keys and took out all but 1 of the 10 enemies past the big door. I like the cutscene and all of the drawings. A few thoughts to polish the experience even further: I'd love to see the skeletons start on a red heart (2 health), which it could turn pink (1 health) on the first strike and then shatter on the second. Some enemies could even start with a pink heart for variety. During that epic big 10 enemy fight, the bouncing QTE's got a bit chaotic and I think it would be awesome if each enemy was tied to a unique letter or number. As you defeat each skeleton, their button could disappear, making it a lot easier as the fight progresses. Really impressed with your game and I think it is going to do really well this round!

It's great being able to shoot the AK-47 in this round. The reload QTE is a cool use case and I like that you can look around on the spot while the awesome animation plays. The level is good and there's plenty to explore and I can really see the potential here once it's got everything you want in it. I have some potential ideas if you continue your project which I hope you do: I think it would be cool if the reload QTE gets faster if on less health and different guns could have different size areas to press in and there could be a QTE to kick a door down successfully

I managed to get 14th place on the leaderboard :) This is a fun game that's really easy to pick up. I loved the QTE system and how it combines with the movement of the character. Hope you stay well :)

It's pretty cool to be able to use the QTE to dodge the bullets and then slashing the enemies up close is fun. The level design looks good with the 3D overhead view and I liked the destructible walls. One small thing I noticed was the QTE appearing even when the enemy was not in sight but its not too troublesome but fixing that would make it even better

I really loved the start of the game with that big robot coming through the room to chase after you, such a cool intense start. The level design is great too and I like that you have furniture that act as both obstacles and hiding spots for keys. I also really appreciated that once you find a key, it stays found, it's definitely a good quality of life feature. It took me a few tries to get the hang of it because I didn't realise I could sprint with Shift at first so those machine gun robots got me a few times but once that was figured out I made it to level 2 and grabbed the gun in time and shot them all and escaped to level 3. One small idea I have to help with the polish to the gameplay, maybe the game could pause when the pick up key and open door prompts appear, also it'd be super cool if the big robot broke its way through a chunk of wall above the doors but I might be asking for a lot there. Anyways, great job on this!

Totally tubular dude! I think this is a massive improvement from your round 1 game. Starting with the customer names which I recognise some of adds a great personal touch and getting the reviews after each firework feels really rewarding. I really like the process of making the fireworks and I think grabbing things from different sides of the screen in time is a perfect way of doing a QTE, as is mixing it too. I think it would be super cool if you could add some faces to the customers and then have a happy or grumpy face in the review bit too

Amazing game, I got 1.8 million and 35th on the leaderboard on my first try :) The visuals are super nice and I like all of the magic spells and bombs that the QTE's give. The game seems really well polished and it's great that you can choose which upgrades you want

I wasn't able to crack the code but that didn't stop me from having a great experience and its such a cool concept being onboard a doomed spaceship. The QTE's are done well and I like that you got the different rooms to manage them and how it all comes together so well

I officially made it to CEO :) I like that you raise awareness of IBS and in such a good way too. Sneaking around the NPCs was fun and I’m a huge fan of the character expression, it really captures their personality. Using the PC for passwords was a clever way to tie in the QTE's and I think typing out a full word would be a cool way to level up the challenge if you were to take the game further. Really enjoyed this one!

I like using the blueprints to connect the wires to the machines and you designed the levels well around the game mechanic. Running backwards through the level after planting the bomb is a pretty cool way of handling the multi functional aspect too. Overall, a solid game

I've completed chapter 1 and 2 now :) The boss chase is a lot of fun and I like the mechanic of changing shapes, which  fits the level designs and QTE theme perfectly. Hope to get to see a chapter 3

That's awesome to hear. Thanks!

I managed to win :) though I have to admit, I’m still a bit confused on the how,  the gameplay logic was a little tough for me to grasp even with the inclusion of a tutorial. I know it's about fractions and I guess I must have done them correctly. That said, the visuals are amazing as always! I especially loved the attention to detail with the cracks in the glass and the smooth animations. The actual timing for the tube placement at the start and doing the cuts feels really well-tuned for the QTE and I like the cat sound effects with it

Great to see you continue the Crunkle series and it pays a nice homage to Punch Out, a game that I really like. The boxes are great multi functional tools for the buttons and for blocking the projectiles with and I like how the time slowing mechanic works in the levels too. On top of the great gameplay, the artwork is amazing and that ending was such a nice addition!

Thanks! The platforming was my favourite part too. I have a ton of ideas to make the game longer and more complex :)

I can tell a lot of heart went into this one! I loved the exploration, that there are secrets to discover and having a hub world is awesome. Typing words for QTE's was easily my favourite part and I love the way it transports you to their position especially if it involved jumping and having the vision depleting is such an awesome, yet tense mechanic. The word choices that change, the neon look and level layouts are fantastic too. If I had to give one bit of feedback, I felt like the button mashing parts didn't feel quite as good as the typing of words but that might just be my preference

Thanks!

I really like this one! My high score was 5580 and I made it to round 5 I think it was. I love that you can choose which cards to play and how the level can change by giving a different size area of yellow and green as well as a different shaped paths and buttons to press. There's a lot of depth to what initially looks like a simple game and the presentation is fantastic

I'm glad that it left you wanting more and I completely understand. Between the knight starting on the left and the wizard appearing first and looking like the underdog, it makes sense that it can be confusing. Maybe a cutscene before that cutscene would clear things up. Thanks for the kind words on the QTE's and it's great to hear you enjoyed the concept

Being a big fan of dinosaurs, seeing them flick their spikes was awesome and I loved seeing the other people running alongside me or maybe slightly in front, second mouse gets the cheese scenario is my way of thinking. Having randomly generated levels is an impressive feature and your artwork is beautiful, I'm especially liking the holes in the rocks so my character's head can be seen :) Whilst running around collecting bones, I had several fun ideas to make the QTE's feel more part of the action. For example, there could be a slider QTE to regain balance if you get too close to a cliff edge, a button-mash moment if you sink in mud, if you get hit by a dino spike there could be a dodge QTE where you have to press up, left, right or down to dodge them and if you fail you go back to camp.  I'm sure if time was more plentiful you'd have more ideas than this but what you've got already is pretty cool

Haha I would have loved to see that reaction too. This comment has made my day. Thanks!!!

Really excellent game. I like that you have put parts of your fantastic round 1 game into this one and expanded it so much further. The hordes of enemies were fun to defeat with my spear and I like the shop and ability to get gems from treasure chests. I also like the little details like the shop being closed when the enemies arrive and the artwork, especially the dragon is awesome. On a side note, it might be worth double checking the collision polygons to make sure they are perfectly flat as I do seem to get stuck on the floor occasionally. This is a huge step up from your round 1 entry, good job!

Wow this is such a fun game. I love the variety of QTE's and being able to practice before jumping in to the game was a really nice touch. Only one I couldn't do was level 5 of the gopher whack a mole but it's such fun to try. Not sure which is my favourite mini game as I like all 8, but maybe the typing one or click the moving bat or gopher is best and then clicking really fast the least favourite. The enemy movement and attack patterns are all great and I like that they telegraph their attacks and how they appear. To improve upon what you got already, I think the generators being a different shape could make them stand out from the enemies. I do love the different challenges in the same room like the 4 generators, the boss, retrieve key, kill em all - it definitely adds to the multifunctional level design. Bugs can be expected with any game jam game especially the more ambitious ones and I found one where the player can be bounced outside the wall. I like that I can change the dash to space and the controls felt great. I managed to reach the 9th floor and get 12th on the leaderboard and earn the king of the hill trophy. I will have to come back to this game as it is really good and looks like there's a lot more cool trophies to get, currently only on 3. I also like the little cryptic clues to them and I could easily spend a long time playing this. This is the first jam entry I’ve played so far and you’ve definitely set the bar high for the other 55 games I have left to play. Sorry for the wall of text, just wanted to give all the feedback I can :)

My top 10 prediction for round 1


1st - Character character - NitramiuZ
2nd - Piggie Styler - Potatuetata
3rd - Deployed - evengy
4th - Mugshot - mooshroom
5th - Build-A-Corpse - Minjutin
6th - Lost in the Neither - Dev Pirates
7th - One Tank Army - Salty Dumpling
8th - Card Carrying Gunner - urbandrei
9th - Hero Forge - Loten
10th - The Graft: Graft. Collect. Thrive - Big Vacuum Studio

Being able to attach the pistons, rockets, fans and cones anywhere on your character is such an awesome concept and is sure going to make an interesting game. I liked the manual controls the best but being able to choose automatic ones is a neat idea for a tougher game. Being able to pick a colour and adjust the stats with sliders was nice and easy. I also like that you added boxes, a slope and stairs to test out the equipment configurations. It's also incredible that you made this in 2 and a half days and I do wonder what your project would be like with more days. If you decide to continue with this project which I hope you do, I have some suggestions: I think being able to recharge the battery either automatically or on a surface could be good. Instead of manually rotating you could make the attachments auto rotate around the face edge and when deciding where to attach them the opacity could be halved in places it can't be attached to such as overlaps and brought to full opacity where it can be attached

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Really nice. Love the way you can colour the guinea pig with the different paint brushes and colour options were great. Then being able to add the extras on afterwards is the icing on the cake 

A top tier game for sure. Love how the customisations work and how you can upgrade the ship in the lab and acquire new ones with expeditions. I think having what level each upgrade was on could be a good thing to add in and being able to upgrade multiple things at the same time could be good too, especially if you can keep clicking so it puts multiple level upgrades in a waiting list so you can enjoy playing the game while waiting for it to load. I love the controls and the gameplay is a lot of fun and am glad there is a screen wrap. It feels good to continually get higher numbers of everything and to last a little longer each time in the asteroid belt. Overall, a really solid game!

Thanks. The animation was quite simple to make to be honest, I just applied a tween behaviour to the body sprite and set it to change angle with a small sine movement. Then I created an origin point on the body for each limb to move to every tick and then just switch the animation frames for the different animal types

Really awesome game, definitely up there near the top for this jam imo. I did the tutorial and managed to destroy 3 of the bases and steal their technologies, the south base was a bit too tricky for me though but a lot of fun trying. I think the customisation options are few but high quality and it feels super satisfying shooting 3 times to blow the tanks up. I like that you can pick a max of 3 out of 5 and that you have to steal them to get them. It's also cool that you see them on the tank you drive too. Controls all felt great, though I wish the dash would go a smidgen further and recharge slightly faster. Sound effects for running out of ammo, the explosions, the fireworks, the extraction, mission complete etc were super nice, better than nice even, but there was just one sound that I felt was out of place and overused - it was every time you destroy a tank, though the sound is nice I think it would be better without it, just my opinion though. I also think the enemy respawns would be better if they only happen in the base and for it to be much slower with just one tank coming out at a time. I think its cool having a death counter to be able to use some customisation options but instead of pressing T for the mines and bots, right clicking would be my preferred input. Hopefully, this is seen as useful feedback and not seen as too criticising because you really do have a good game on your hands and I wish you all the best with it and am amazed with the path finding and level of polish already at this stage of the tournament

I especially liked the mud boots and the ability to create a stone wall under my feet, they are cool ideas. You got some good quality customisation options that have the looks and mechanics. It was very easy to customise the character too. I really liked that you can press tab to pause the screen to make changes as well being able to make changes on the go. The feel of the character's movement was all good. Now this is just my personal preference but I would love W to be added as a jump button too. Overall, a very solid submission

Great tool with lots of fun ways to change faces. Drag and dropping stuff was super easy to do and the menu is very well organised. Only suggestion would be to add a snap back feature for when you move items back to the menu. I enjoyed making my Simpsons character! 
 

I'm a big fan of platformers in general and I do like this one! Great level design, good costumes to choose from and the controls are perfect. I got to the end and got 1000 points on the 3rd and 4th flagpoles. The hazards and the enemies, particularly the death animation and how it bounces you up is awesome and I loved it when the rocket took off. If you take the game further, I could imagine between levels driving the rocket in a shoot em up style level. Some things to improve the current game would be having a solid sprite on the left screen at the start to stop player falling off, making the enemies not solid when they die and giving just a little more headroom on the double saw blades to make it a little easier but is okay as is though, overall great job!

Thanks for streaming my game, looks like I only just missed the live show but I have caught up on it now and it was fun to watch and I think you give really good insightful feedback to everyone. I totally agree that adding a hover effect over the buttons would definitely improve my menu screen, many thanks for the feedback!

Thanks for streaming my game. I just caught up on the parts I missed, it was awesome to watch

Great game! I really enjoyed the critter taming mechanic and I liked the character upgrades, the flesh shield is a great idea as is many others. I’ve already finished two playthroughs and love the infinite replayability. My only critique is that it can get a little confusing when your critter’s projectiles look the same as the other critters projectiles you are fighting against 

Being able to customise all of the gun parts is pretty good, can't wait to shoot it in the next round I hope. I already like moving around the world that you created and the visuals are amazing. I also managed to find a way out of the house and have a little explore

I like your frog character. The customisations were really great and easy to do. Then having a photo shoot at the end was really cool. This is what I created: 

I haven't come close to playing all the entries but I think this has a good chance of being in the top spot. I like the interpretation of the theme by making characters out of characters. Then dipping them in paint is a really fun way of changing colours and such a great idea, especially as you can layer the letters with different colours to make stripes and be able to resize, rotate and clone them too, awesome!