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A member registered Jan 07, 2022 · View creator page →

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I managed to get to the fifth opponent on the beginner mode. Your game is extremely well presented and doing math like this is fun. I find it tricky dealing with negative numbers because my brain hasn't done that in such a long time but it was great to test myself. Having the attack and defence is a great mechanic especially as they were so different. It's also pretty cool having different opponents and the sounds are great!

Thank you for your feedback! I'm glad you enjoyed my game. Getting the difficulty right in my games is something I always seem to struggle with but one day I'll learn to get that right balance. Thanks again for your suggestions :)

Really fun game, definitely one of the best I've played in the jam in my opinion. The choice of where to go, how long to spend saving people and whether to choose the power ups or not makes for a great game. I like the background music a lot too and the sound effects work well. Aside from what you already know bug wise, I feel like the double jump could be a bit stronger and the flames could have animation but I like that there is some variation in the sizes and the variations in the help speech bubbles is nice too. I love the animation you got on the character, that's so cool and the game on a whole is designed extremely well

Very fun game and the visual effects are great, especially when you crash. I agree with what has already been said about the controls and it would make a massive difference to the gameplay. Nevertheless, I managed to get a high score of 11. I like how the enemy UFO can fly on a diagonal and all of the interactions with the asteroids are really great, overall a very solid entry

Your game is amazing. I liked the platforming, especially near the start area with the sneaky placed hidden star to find. I got quite far and the pull and push mechanics are well implemented. I tried a number of things to get the bouncy ball to the switch but I couldn't figure it out unfortunately so I had to stop at 8 stars. I like the interesting challenges you created and the generous respawn spots definitely helped 

Thanks, I'm glad you enjoyed the cutscene and mechanics :)

Many thanks for the great feedback! The turning to stone mechanic was definitely more of an experiment and I'm happy it turned out well.  I'll definitely consider using parallax backgrounds for future projects :)

Thanks for the awesome feedback!

I enjoyed the game and I finished it with 10 deaths. The poltergeist jump scare is definitely effective. The game's mechanics work well together and I'm confident I could get less deaths now that I know how to get around the poltergeist better. I appreciate that the keys stay collected as it improves the sense of progression. In the room with the two books, I didn't realise that I had already expelled the first one and I was confused why it wasn't lighting up anymore but is only a minor thing. The ending is good and I liked the dialogue throughout

Glad you enjoyed it! It was fun designing it all

I initially trapped myself in the first building on the left, which contains hay. However, during another playthrough, I discovered that simply pressing down is all that I needed to do. I was going to take a screenshot of it, but I think this one is better

The robot character is very fitting with needing to collect batteries. Also traversing the landscape is fun with the moving platforms and ladders. I like that your character has the ability to fall through platforms too and while it works on the moving platforms, I didn't have a need for it so would love to see more of this ability if you take the game further

Moving around with the cannon is really fun and having a machine gun as well is pretty cool although I think holding the button down to fire would feel a bit better and it could look cool if it was minigun with more bullets. The levels are great and I like that you expanded the challenges with achievements. Great game!

This is a really fun game and very easy to understand. One of the best I've played so far

I like the game mechanics quite a lot. Riding the snail is awesome and its a really well put together game overall

Really cool mechanics and a fun game. I sometimes got confused with which button to press to change characters and ended up in a pit as a result so I think if it was one button instead of 2 to switch characters it would make it a little easier. I'm sure my speedrun will be amongst the slowest but I'll share it for anyone that wants to beat my time

I managed to get the flower and its a really good journey and well thought out. I think the mechanics are really great and I liked how you can pick up the creatures and throw them. On my first try I accidently trapped myself inside the building and had to restart but other than that it's perfect, definitely a top tier game this round

I managed to complete all of the levels and it's great that you made so many and they are all really well designed. I like that it automatically saves the progress that you made too and that you can choose to revisit previous ones.  Also your moving lasers are awesome! Not sure if anyone has mentioned it or not but I did notice the music stopped looping

I managed to defeat the boss, he was actually easier than I thought he would be but still pretty cool. Having the farming and the space battles is a great idea and there's definitely a lot of choices in the game which lead to progression. The space battle section is my favourite side of things and I liked that the ship had a magnetic field for drawing in the crystals

I got victory on the first round against the bear and then got the bear as my round 2 avatar on normal mode. I know you had a lot more planned but what you got is a good start to it and I'm especially liking your artwork

I like the variation to the traditional rock paper scissors game. The idea that you can increase your chances of winning or getting a draw by choosing which hand to play is great. However, I felt that the constant returns to the menu screen after each round, with the repeated prompt to press space, disrupted the flow of gameplay. It's still good fun though :)

The controls were intuitive. Also it felt good dodging the asteroids and collecting the goodies, especially when there's a big bunch of diamonds together. If you wanted to improve your game some more, I think having  an infinite scrolling area to fly in would be ace

That is amazing to hear and it means a lot!

Many thanks! Level design is something that I want to get really good at and your feedback has helped a lot and given me much to think about. I’m happy that you liked the cutscene :)

Thanks for playing and for the feedback! I've recently made a video if you want to see what's past that dragonfly. Here's the link: https://www.youtube.com/watch?v=stcF5wvGyt4

Thanks for sharing such detailed feedback! It’s certainly helped me think of how to make the level design better. Also, I’m glad you enjoyed the cutscene and the game mechanics :) I've recently made a video if you want to see what's past that dragonfly: https://www.youtube.com/watch?v=stcF5wvGyt4

Hey everyone! I've made a walkthrough video for my game - StoneBorne. It might be helpful if you're stuck on a particular part or want to watch someone else play it. Here’s the link: https://www.youtube.com/watch?v=stcF5wvGyt4

Hey everyone! I've made a walkthrough video for my game - StoneBorne. It might be helpful if you're stuck on a particular part or want to watch someone else play it. Here’s the link: https://www.youtube.com/watch?v=stcF5wvGyt4

Thanks for the valuable feedback, really appreciate it. I think I know the bit you mean and I've now got some ideas to improve it and the level designs in general to make it more accessible. Thanks for taking the time to review it :)

Wow, thank you so much! I'm incredibly honoured that you consider it one of your favourites in the jam. And 54 seconds on the leaderboard is an impressive time!

I got up to mining 7 asteroids, getting the hammer and unlocking a bunch of research options. The visuals are really good and I like what choices are available, especially like the laser when mining but then there's even more choices like what to research which adds more to the gameplay, overall a really well put together game

Thanks so much for your kind words and I'm glad you enjoyed the intro! With the theme, I was aiming for a more literal interpretation. I appreciate your feedback on the level design and difficulty curve. I'll definitely keep that in mind for the future, thanks for your thoughtful feedback

I enjoyed the whole game and managed to complete all 7 levels. The bouncy sword is an awesome mechanic and I like its dual use a lot, level designs were good too, especially liking the ones with multiple ways around

That's great to hear! Thanks for the feedback

The art and sound is really good, especially liking the electricity sound but all works so well together. I also like the setting to the game and the dialogue along with it. The gameplay was a bit tricky for me but enjoyable nevertheless and I love the magic spells and the general direction the game is going

Thanks for the feedback! and congrats for making it to the top of the leaderboard. Wow 37.8 seconds is really fast!

Really fun game and played it multiple times, the character looks and moves really well and I love dodging everything, feels good. I think the best I got to was about 20 seconds left but not sure exactly as the timer disappeared. Everything is really good and only things I can think of that could make it better would be slightly more potions and a slightly slower wind speed at least to begin with

I managed to escape the house. I like the unique mechanics and they work really well together. The music and deep breathing captures the unsettling atmosphere perfectly

I have played your game in the itch app and it's really great! The intro cutscene is nicely done, the font fits well, the level designs are excellent and I'm especially liking how the room surprises you with some extra stuff to avoid

I got the degree :) Love the slime cats and the puzzles were fun to solve