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A member registered Jan 07, 2022 · View creator page →

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Really nice. Love the way you can colour the guinea pig with the different paint brushes and colour options were great. Then being able to add the extras on afterwards is the icing on the cake 

A top tier game for sure. Love how the customisations work and how you can upgrade the ship in the lab and acquire new ones with expeditions. I think having what level each upgrade was on could be a good thing to add in and being able to upgrade multiple things at the same time could be good too, especially if you can keep clicking so it puts multiple level upgrades in a waiting list so you can enjoy playing the game while waiting for it to load. I love the controls and the gameplay is a lot of fun and am glad there is a screen wrap. It feels good to continually get higher numbers of everything and to last a little longer each time in the asteroid belt. Overall, a really solid game!

Thanks. The animation was quite simple to make to be honest, I just applied a tween behaviour to the body sprite and set it to change angle with a small sine movement. Then I created an origin point on the body for each limb to move to every tick and then just switch the animation frames for the different animal types

Really awesome game, definitely up there near the top for this jam imo. I did the tutorial and managed to destroy 3 of the bases and steal their technologies, the south base was a bit too tricky for me though but a lot of fun trying. I think the customisation options are few but high quality and it feels super satisfying shooting 3 times to blow the tanks up. I like that you can pick a max of 3 out of 5 and that you have to steal them to get them. It's also cool that you see them on the tank you drive too. Controls all felt great, though I wish the dash would go a smidgen further and recharge slightly faster. Sound effects for running out of ammo, the explosions, the fireworks, the extraction, mission complete etc were super nice, better than nice even, but there was just one sound that I felt was out of place and overused - it was every time you destroy a tank, though the sound is nice I think it would be better without it, just my opinion though. I also think the enemy respawns would be better if they only happen in the base and for it to be much slower with just one tank coming out at a time. I think its cool having a death counter to be able to use some customisation options but instead of pressing T for the mines and bots, right clicking would be my preferred input. Hopefully, this is seen as useful feedback and not seen as too criticising because you really do have a good game on your hands and I wish you all the best with it and am amazed with the path finding and level of polish already at this stage of the tournament

I especially liked the mud boots and the ability to create a stone wall under my feet, they are cool ideas. You got some good quality customisation options that have the looks and mechanics. It was very easy to customise the character too. I really liked that you can press tab to pause the screen to make changes as well being able to make changes on the go. The feel of the character's movement was all good. Now this is just my personal preference but I would love W to be added as a jump button too. Overall, a very solid submission

Great tool with lots of fun ways to change faces. Drag and dropping stuff was super easy to do and the menu is very well organised. Only suggestion would be to add a snap back feature for when you move items back to the menu. I enjoyed making my Simpsons character! 
 

I'm a big fan of platformers in general and I do like this one! Great level design, good costumes to choose from and the controls are perfect. I got to the end and got 1000 points on the 3rd and 4th flagpoles. The hazards and the enemies, particularly the death animation and how it bounces you up is awesome and I loved it when the rocket took off. If you take the game further, I could imagine between levels driving the rocket in a shoot em up style level. Some things to improve the current game would be having a solid sprite on the left screen at the start to stop player falling off, making the enemies not solid when they die and giving just a little more headroom on the double saw blades to make it a little easier but is okay as is though, overall great job!

Thanks for streaming my game, looks like I only just missed the live show but I have caught up on it now and it was fun to watch and I think you give really good insightful feedback to everyone. I totally agree that adding a hover effect over the buttons would definitely improve my menu screen, many thanks for the feedback!

Thanks for streaming my game. I just caught up on the parts I missed, it was awesome to watch

Great game! I really enjoyed the critter taming mechanic and I liked the character upgrades, the flesh shield is a great idea as is many others. I’ve already finished two playthroughs and love the infinite replayability. My only critique is that it can get a little confusing when your critter’s projectiles look the same as the other critters projectiles you are fighting against 

Being able to customise all of the gun parts is pretty good, can't wait to shoot it in the next round I hope. I already like moving around the world that you created and the visuals are amazing. I also managed to find a way out of the house and have a little explore

I like your frog character. The customisations were really great and easy to do. Then having a photo shoot at the end was really cool. This is what I created: 

I haven't come close to playing all the entries but I think this has a good chance of being in the top spot. I like the interpretation of the theme by making characters out of characters. Then dipping them in paint is a really fun way of changing colours and such a great idea, especially as you can layer the letters with different colours to make stripes and be able to resize, rotate and clone them too, awesome!

I really like that the customisation options are earned through the gameplay and choosing between them once you get the gravity gem feels very rewarding. I managed to find all of the items, defeat the boss and I like what the secret cheat code is and how it all pays homage to Super Metroid whilst also having some of your own unique flair to the designs. Overall, a very polished experience and great game that played perfectly on my gamepad

It was a pleasure. I look forward to seeing those extra animations if you keep going with it. Your house definitely meets the theme and in my opinion anything can be a character and the more creative and unconventional, the better

It's a really cool mechanic chopping bits off other bodies and putting them together on another. The drawings are excellent and it was super easy to make something unique

Choosing a haunted house is a great move, I feel like it opens up a lot of creative directions for gameplay if you continue the project. It's definitely very easy to customise and I liked the animated shutters and eyes.  I’d love to see that same level of animation applied to other elements but what there is, is well drawn and fits well with the spooky aesthetic

While I read the controls beforehand and knew what to do, I can see why others struggled to get going without the press X or button to click. I liked that the character is a bottle, definitely keeps it interesting. I also like the character abilities that can be chosen too, though I think the roster would feel more impactful if the cap and stickers had different abilities to each other. Trying to collect everything was a fun challenge with the different obstacles to overcome

Driving around the track is fun especially when it is so easy to topple over. I liked that the customisation's were in Mario Kart like boxes so it's always a surprise to what you get. After lapping around the track a bit I lingered around the box area just to see what I could get and I liked the choice of options but would love more visual effects to reflect the choices - maybe an engine sticking out of the bonnet, more exhaust fumes, monster truck wheels, spoilers, go faster stripes, nitro flame boost etc. Being able to change to rear wheel drive was a fun idea and I think this will be such an awesome game if you get to continue with it

I like the choice of faces, it really brings personality to the simple shapes. While the variety of shapes is nice, I found some shapes a bit too similar, and I think less shapes might actually be better gameplay wise. I really liked that you get to see just the eyes when they are coming on screen and would love to see that effect applied to all four edges. I managed to get a top score of 5 and enjoyed the gameplay loop of dodging and collecting the shapes.  One last thing, having both keyboard and mouse support is great, especially with the hand-pointing detail for mouse users

The pixel art and character animations are gorgeous, with the limbless design capturing the charm of Rayman games. Whilst the customisation options are quite lean, the quality is high and it’s easy to see how the game could be expanded into a full experience. The ability to continuously fire by holding the mouse down is great but I think it is worth mentioning that when I let go the animations stayed looped. Overall, it looks very promising!

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The text effects were really nicely done and I like that you can turn the 3D model of Vicky around at any angle too. Focusing on one part at a time was a great way of doing the customisation and I like the options available and that any colour can be picked. To make the game even better, I would recommend having pop up text prompts to guide the player so things like "Press Enter". Overall, a solid submission and I hope we get to see what happens next

I like the dark atmosphere of the game. There seems like a good selection of customisations and  colours but what I like most is that it's tied to a beauty meter. I couldn't get it past 2 unfortunately but it was fun trying different things out and using the kill button to reset the customisations goes well with the narrative

Really fun game, definitely amongst the top that I've played so far. The longest I managed to stay alive for was 2 minutes 42 seconds. I really like that you have to collect the customisations and that they act like a life system. I got the green hair tint, up to 4 extra bullets in the spread shot, piercing bullets, faster bullets and faster fire rate. The character design looks really good and if you decide to continue this game, I'd love to see what you have in mind for the future

I love watching fireworks and you did a good job of capturing the essence of them in this game. I like that you have the chemical names instead of just colours and it's great being able to combine them with extra effects. I found it easy to do the customisations, only thing I would change is having the effects drawer on the left so I can see everything all at once

Making disguises is really fun. I like the choices available and the fact that you can further refine them is awesome. This is what I made, I wonder if anybody would recognise this criminal

No worries at all. You nailed all of the important stuff this round and the quality really shows. The idea of growing bigger sounds like a good way to go. For improving the gameplay, I’d love to see a sprint mechanic with a stamina bar, using seaweed as camouflage to hide from predators and adding hazards like oil spills, discarded nets and whirlpools.

Your character designs are top notch and I like all of the different hair styles. What really stood out to me though is the small details like how the footprints react differently on water, hard ground and snow. Also, having the older characters move slower was a great touch of realism. Hope to see more of your characters. Keep up the amazing work!

I like the way the fish can be designed and it allows for a lot of creativity and the mirroring keeping it symmetrical is a good feature. It's fun gobbling the smaller fish and it's good fun how they try to swim away from me. Is it possible to eat that really big fish and what level do you need to be if you can?

Visually, very stunning. The layout seemed very organized and clear, and I liked that there was a tutorial that was easy to follow. Some great options to choose from and I like that there was a sample of gameplay. Only problem I experienced with the menu was the pop up that appeared over the buttons

It was a nice surprise being able to customise a pet alongside the player. The character designs are great and offer a lot of variety. All of the menus felt well organised but the highlight for me was customising the spells. One minor suggestion for the next round is using J,K and L for the spell keys as that would feel more natural to me or even better adding gamepad controls. Really enjoyed this one!

It was nice and easy to navigate through the customisation options and I really like how the camera transitions its zoom to different body parts

Great looking game, love the special effects and solid all around gameplay. I like the pixel art character designs a lot, it's an easy game to get into and the ability to choose the equipment from the pack of cards was really nicely done. My score is super low compared to others on the leaderboard but it's good that I can see exactly what each person did to optimise their score. I'm curious, what high score did you get?

I liked the different character traits that can be chosen and how they affect the gameplay. The game is beautifully presented and the mechanics are so intuitive that I was able to pick them up instantly despite rarely playing this genre. I’m also happy to say that I managed to reach the end

Very cool game! I made it to crawl 8 or 9 and definitely would have gone further and I was itching to spend my souls, but I ironically had to leave the house. The story is gripping and from the very first screen I knew I was in for a treat. Everything feels so polished and the character design combined with the limb-attachment mechanic is really awesome. I also really liked the little dialogue beats before each battle, it's definitely compelling

I really like how the visual changes to the character impact the player stats and I can see that it's going to add a lot of strategy and interest to the gameplay. I liked that you included the scarecrow, spike and platforms to test thing out. The star with shades, propeller hat and a cannon was my favourite. I did run into a couple of movement bugs that might be worth looking into so at the very start I couldn't move left or right until after I jumped. Later on, I got stuck again when the camera zoomed in. Aside from those hitches, the looks and core mechanics feel really promising and I'm sure any kinks will be ironed out in the next round but for this round I think you nailed the customisation of the character perfectly!

I like how easy it was to customise the character and having the player hold giant spoons and paddles is definitely unique and quirky. I appreciate you giving a glimpse into what the gameplay could be like for the character if it was developed further in round 2 which I'm sure will get even better with more levels and challenges. Progress wise, I was able to reach my cakes once I mastered the double jump and I especially love that final animation and the sound it made. My only small piece of feedback is that the music felt a little repetitive after a while, so some variety there would be awesome if you decide to take the game further

Your ship builder is awesome! I loved how easy it was to customize everything. Having complete freedom to change the shape, size and colours is really cool and something I've not seen before. The weapon and upgrade nodes are a really nice addition and I totally stuck everything on mine. I like that there is a description for each thing and quite a diverse range of stuff to pick from too. If you continue this project in round 2, one minor thing that I'd love to see is the weapon selected change from the subtle brighter white to a distinct colour like green. Also worth mentioning is that I did have a small issue where full-screen mode didn't fit my display properly, but I was still able to scroll and see everything that way. I also liked that the CRT filter was optional (I turned mine off as I prefer crisper lines but it's nice to have the choice though). Being able to save a build was a nice touch and it was awesome to see a preview of the actual battle screen  even though it wasn't required this round, it certainly shows the potential of the project

The easiest, safest and best way to download games for offline use from itch is to use the official itch app from https://itch.io/app which works on PC. Then easiest way to find this game would be to copy this webpage https://gamefavorites.itch.io/arrow-sequence and paste it into the itch app search bar. Then when it loads up, click on the cog and click on install. It should then appear in your library with any other games you want to download

Have the blind judges decided on a winner?