Thanks for letting me know. I didn't realise I already had Microsoft Narrator built in on my windows laptop until now. I have replayed your game with it on and it works perfectly fine. It's ctrl + windows logo + enter to open it.
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All of the many sounds in your game are amazing 5/5 for sure the best. The voice acting and with what is said and how is fantastic and that laugh is a highlight for me. I managed to get the key and open a door but I got the wrong door. Controls are great and the idea of holding buttons down to prevent accident presses is great. I can't remember if I used space to open the door or not but I think automating interacting with stuff is the way to go. So glad I got to experience this one!
The flying mechanics are fantastic and I'm really drawn to the unique art style and the beautiful curvature of the world. I imagine the vibrant colours would be great for anyone with limited vision. My main concern is accessibility for blind players, particularly with menu navigation for buying and selling. It would be great to see some solutions for auditory or haptic feedback in these areas
My best lap time was 25.27 seconds. The realistic driving sounds certainly added to the immersion and I think it's a very strong game concept. I never imagined that a racing game could be possible for visually impaired people, congrats for making it possible. My only critique is the character's voice. It felt a bit high-pitched and robotic, lacking the energy and excitement that would complement the experience
I managed to reach the end by serving the few customers you had made. I know that it was said that your game was unfinished but I think what you have is really good and certainly is a lot more than I expected. I like the thumbnail and the braille with the coffee beans is a nice touch. Your voice is very clear and the wording is great. For me, the fun part was listening to what the different customers say and having the conversation going on while filling the cup was a good thing. I definitely see potential in your game and hope you add more to it in the future
This game is a lot of fun! I liked the story snippets between fights and I also like the background music but my personal preference would be to dial the volume down slightly. The victory sound and other sound effects are great. The whole game design is very solid and I love the creative mechanics, like attacking only when the octopus's eye is open and the wind changing the arrow keys. When I did a blind run, I will say that the single arrow in a purple blob was a bit confusing and I got hit every time as I was expecting another button prompt from the enemy. While the audio during the storytelling is nice and clear, I felt like the audio for the commands could be a little clearer. Nevertheless, I managed to make it all the way to the dragon and enjoyed getting there and I think it's a great battle that brings it all together and I appreciate that when I died that I was able to restart from the same point. Another suggestion if you wish to continue working on the game is instead of saying 'Knight 3, Enemy 3', consider saying 'Knight has 3 health and Enemy has 6 health' to make it clearer what the numbers represent for someone that can't see the hearts. I don't think I said but I love the artwork and with it being big and bold, it's great for low vision people too. Hope I don't come across as too critical, I genuinely think you have an excellent game and is a favourite so far from what I have played
I'd say yes, both the controls and the gameplay is very intuitive and I'm confident you're capable of refining the 4 directional system as you have a lot of talent and it sounds like you've already got some ideas for solutions. A 2 directional system is going to be simpler to create and cause fewer bugs but 4 directions will lead to more interesting possibilities. I hope to see more of your character and look forward to seeing where you take your game
Watching the puppy grow, I could tell where the story was heading but I couldn't predict how well it would be presented. Seeing the family's grief and the ball in the dog's mouth was very moving and the changes to him as he aged was good too, particularly when he slowed down. If you were to expand the game, I think it would be cool if the garden shows the passage of time too
Lol, glad you enjoyed it! It's always helpful to get feedback on the difficulty, as it's hard to judge from my perspective. Yeah that boss fight is definitely a tough one from what I hear even with knowing what to do so I'll definitely be looking into ways to improve it. Thanks for playing and persevering to the end :)
The story is very engaging and definitely kept me all the way to the end. I'll admit that I had to skip a lot because the math got pretty complex, especially as I've never heard of things like abs. It was good watching the pigeon follow the path but the story is what is the main thing for me, great job with the art and dialogue!
The cutscene was excellent, really well done there! The block eating/spitting mechanic was a lot of fun, and it was cool how many blocks you could eat. I instantly knew how to play the game and the visuals were great. I appreciate the ambition of the 4-directional eating ability, and it's technically impressive. However, it made the game feel more complex, and I encountered some out-of-bounds problems with overlapping blocks. I wonder if a 2-directional system would be better in some ways perhaps
I played a few times with different strategies, and each time I discovered new things. I think your game is awesome. The artwork is absolutely stunning and I especially love how the bees come at the end, and the little tail wag from the dog is just adorable. The polished feel and the ability to play against other players setups is totally amazing. This is definitely one of my favourites of the jam
Thanks for the really great feedback! I'm always looking for ways to improve, so I really appreciate you sharing your thoughts. I'm glad you enjoyed the game overall and it's especially encouraging to hear you liked the cutscene, projectiles, surf mechanics and the bats. What you said about the jump is interesting and something that hadn't crossed my mind before so I think I shall have to do some experimentation with the gravity, perhaps by lowering it on the way up and higher on the way down to find a better balance. I understand what you're saying about the boss fight. It was the last thing I did so it was a bit rushed to be honest, but I really appreciate you pointing out what it was that made it difficult. That's valuable feedback, and it's given me a concrete idea for improvement. I'm considering making the water level rise gradually to make it easier to aim at the boss as the fight progresses, and I'm sure this will lead to further refinements. Thanks again for playing and for taking the time to write such thoughtful feedback
Bravo for making a metroidvania and a good one at that too, it's certainly an ambitious thing to do for a game jam. The opening cutscene with that comic book style is done really well and tells the story very clearly. I really like the artwork throughout the game but I think the outline comic artwork is better than the pixel art even though both are absolutely gorgeous by all accounts. I didn't get to explore all of what you created and it's mainly because I am not used to the controls (for me W to jump, space to dash is my norm) and I need to stop to make food so ran out of time. I got 4 health eggs, saw a 5th but couldn't get past the spikes and got the glide ability in the pink area. I enjoyed what I got to see and I appreciate the checkpoints and minimap and at no point did I feel lost. I think marking the nests on the minimap and any powerup that you see but didn't get on there would be a good thing to do if you expand the game. I think it would an improvement if the enemies died in one hit and the general difficulty was lowered at least to begin with. I liked the bees, but I found the bats difficult to defeat and think if they stayed still it would be an easier time and I think an even easier enemy like a snail that crawls around the walls could be cool. I think it was the spikes that I died most on though. There were times when I had a powerup and it said click any button and in my haste to dismiss the prompt I would click my mouse to close the window and end up dashing to my death. There was also a section where I dashed through to the next room and I immediately fell down into spikes as the momentum carried over or maybe it was just me I forget but that section was a tough one to get past but I managed it a number of times and was probably more difficult for me because of jumping, gliding and dashing all at once with controls I'm not familiar with more than anything else. All in all, I think it's a really great game with a lot of great platforming in it, which is exactly the type of game I love and the artwork is stunning and some really great upgrade abilities in there too. Hope my feedback helps in some way. One last suggestion: I think the dash ability would be more rewarding if it were earned rather than available from the start and if that flower above the spikes wasn't there as I was looking at that instead of the spikes
The story and visuals are amazing. I completed the game 2 times to make sure I didn't miss anything. I didn't find a way through the locked doors so I might have done though. I thought the key would have been past the rafters but it wasn't but I liked exploring the levels. It's cool how you can jump on the chandelier, crawl through gaps and use a bow and arrow to shoot skeletons with and that last guy looks incredible!
I finished the game and loved the inspirations behind it. Your game is a ton of fun. and I really hope you continue development because it's fantastic! Here are a few suggestions to make it even better: The bullet text was a bit cut off and perhaps an image of the six bullets would look nicer. Being able to adjust the story text scroll speed with the left and right mouse buttons would be great. Headshots could one-hit kill rats, and maybe add some interactive background elements just for fun when not busy killing rats. Great job on this one!
I like how you go from 3D to 2D and the password changing each time is a nice touch. I managed to get to the level where I had 3 bullets but I wasn't able to beat it and I noticed I could shoot myself off the screen. The shield on your back to reflect the shooting bugs was pretty cool and I like how you have to use your gun to move around
It's great to see you continuing with your round one project. I really like how it's progressing and having the birds and then the meteors in space to avoid now is really good. The upgrades to the projectiles are really cool and I made mine super sized. If you were to keep continuing with your project I think it would be really cool if you could teleport the birds when you shoot them and I think when hovering over the upgrade buttons if they were green it would improve it visually. Keep up the great work!