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A jam submission

Shift Shape AdventureView game page

Shapeshift + Move Face = Collect Manual Page
Submitted by Joszs — 14 hours, 26 minutes before the deadline
Rated by 25 people so far
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Shift Shape Adventure's itch.io page

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Comments

Submitted(+1)

This game is so insanely polished and professionally.  I feel like I can learn so much from you and your level design.

That said, I loved your game in the first round (it was definitely one of my favorites).  I still think it's great, but I think you upped the difficulty too quickly here.  That first round the progression and learning was perfect and fun.  This time, I found myself struggling early and often.  I did push though, but if I'm being honest, it just wasn't as fun for me.

To be clear, I still love your game.   It's definitely still in the top ten, but by adding the other elements, I just think you might have made it harder for new players to get into.  I'm sure this will continue though and I look forward to what you will do with it next.

Submitted(+1)

Man, your game is just perfect.

It's a logical continuation of the 1st round game, but also a very unique game. Best game so far.

Submitted(+1)

Very unique gameplay mechanic! I had 5 pieces and found 7 or 8 pages before I got too frustrated with the pacing and controls, it takes a lot of effort to get anywhere and I didn't feel like exploring further because of that. But mechanically speaking, this game is excellent :D well done!

Submitted (1 edit) (+1)

hi nice work you realy made the game better unforchanatly i dint saw any animals and projectiles in the game but like the game

Developer

Heey, when you start the game and you finish the tutorial tower you can either go left or right.

  • If you go left you get a new shape which is able to shoot projectiles. The projectiles can be used to open a secret opening to the left 😇
  • If you go to the right you find old-school snakes in snake tower which you have to move around to solve puzzles, you first need to climb snake tower before you get there though since the door is blocked by a snake.
Submitted(+1)

ohhhh

Thanks for the information

Submitted(+1)

I still really like these puzzler game mechanics. No notes from me on this round, very well done!

Developer(+1)

🌟

Submitted(+1)

Really cool game. It's awesome the way that the flat block shoots and that the blocks can control the snake was unexpected but brilliant. It took me a while to get the snake in the right shape to climb it but I got there in the end and the secret entrance was really good too!

Developer

Thanks for playing! Nice, it took some experimentation to make sure the player would be forced to learn the controls, by dropping the player in the tower till they figured out how to move the snake. Happy that you managed to figure everything out.

Submitted(+1)

My brain is not big enough for this game. I still loved it. I'll make my brain bigger, then try and finish it.

Developer (1 edit) (+1)

Yeah I pushed the difficulty up a lot, I definitely took some risk. Hopefully I did not make it too difficult

Submitted(+1)

puzzle design is brilliant and there's no better feeling than mastering the controls in this and then moving around seamlessly especially when there's callbacks to patterns. really like how you navigated the task and transformed a winning title into something even better!

Developer

Thanks a lot, designing puzzles is hard, happy that you like it.

Submitted(+1)

Metroidvania gang!! This game was great, follows up Shift Shape magnificently.  The projectiles and animals were incorporated so well, some of the continued games from round 1 felt like they had the themes shoved in but I think they make the game much better here. The snakes were cool as they force the player to sort of make their own puzzles and the projectiles added an interesting level of positioning. Some things I did felt really unintended but I think that just made it much more fun to do. My only complaint was that moving around felt kind of slow which led me to not want to backtrack much, the shortcut in snake tower is great but other than that going from one end of the map to another just takes a while. With some more mechanics and variety I could absolutely see a full metroidvania in this, amazing job.

Developer

We should make sure all the metroidvania games get to the final.

Yes, I agree,  speed of backtracking is always an issue in metroidvanias.Ddo you have any suggestions to make the backtracking faster? I can add fast travelling between the checkpoints maybe in the next round.

Submitted(+1)

Fast travel between checkpoints was my main idea. The other idea for smaller bits would just be like levers or button or whatever that you can trigger and open up some sort of path to get from A to B faster. Not necessarily something huge but maybe instead of climbing up this ladder type thing you can just take the shortcut up. The movement speed could also be overall faster but I think for this game a faster speed wouldn’t really work well. All in all I think fast travel would fix most of the issues so I’d focus on that and circle back if there’s extra time.

Developer

Thanks! I already have some very cool idea to implement fast travel 🤯

Submitted(+1)

Nice work!  Very relaxing experience

Developer(+1)

Submitted(+1)

Gosh! Another spectacular entry to the Shift Shape saga! The concepts for the animal and projectiles are soooo well conceived and the atmosphere perfectly matches the intended vibe. 10/10

Developer(+1)

Thanks, I put a lot of thought into the animal and projectile.
Thanks a lot for playing and the quick feedback in the Discord channel

Submitted(+1)

Woah! Great work! I love the unique storytelling and the gameplay mechanics. With some work, this game could become a classic puzzle platformer.

Developer

Submitted(+1)

Really fun and engaging game :) Good job.

Developer

Thank you very much!

Submitted(+1)

Amazing game like I said in Discord! I played it again as intended. I still can't find the 13th page though. My only complaint is that the projectile shooting is a little clunky to use, which works great for the puzzle-like feel of the game, but it felt slightly repetitive in the projectile tower when there were a lot of blocks to shoot.

Great job! Can't wait to see what this game will turn into eventually!

Developer

Thanks for playing the game! There are only 12 pages. If you are missing a different page let me know and I will send it on Discord.

You are right about the projectile shooting, Maybe I should have made the walls where I used that mechanic a bit thinner, especially in the projectile tower. (For me the whole game was repetitive after testing a 100 times, so this is really good feedback, thanks)