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Shift Shape Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the game free from bugs? | #3 | 4.667 | 4.667 |
Overall | #15 | 3.787 | 3.787 |
Did the game include an animal crucial to gameplay (not main character). | #15 | 3.900 | 3.900 |
Was the story clear, original and engaging? | #20 | 3.600 | 3.600 |
Did the story, projectiles and animal fit together well? | #28 | 3.467 | 3.467 |
Did the game include well thought out projectile mechanics? | #31 | 3.300 | 3.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a great add on from round 1, liked it a lot!
Tho I didn't like how the projectile worked, I would rather press a button to shoot.
Otherwise, an amazing job, well done! :D
Thanks for playing!
What did you not like specifically about the projectiles? Was it the need to go back and forth a lot to shoot, I want to improve this feature. I could make it so you shoot one projectile that breaks all the blocks in one go instead of needing to shoot 10 projectiles to break some of the paths.
Ye It felt weird going back and forth. I would rather shoot with a buttonpress instead!
Breaking the whole connected path sounds like a good idea!
I'm going to add to this and say I liked the fact that you had to go back and forth, it made positioning more important. It makes moving the face have an additional mechanic, without having to add more buttons.
Really awesome! I love how you managed to bring snake into this game, a bit more unsure about the projectiles (I don't think they 100% fit) but you managed it very well! Collecting the pages was a fun objective, although it meant I got to learn the mechanics in a bit of an weird order, so I had to figure things out myself instead.

Even so, I still felt motivated to play through the whole thing, and it never felt too hard or too easy.
Woah I just watched the devlog, crazy that you completely switched engine from round one to round two!
Thanks so much for playing. I love the path you drew on the map! Can I use it in a video? What would you change to the projectiles? Why do you think they not fit? Just trying to find out so I can improve the game.
Feel free to use the image! Regarding the projectiles I think it's mostly cause I know you were forced to shoehorn them in haha, but you did manage to do it in an interesting way where you have to think about your placement. I especially liked how you had to go to an edge to shoot a block for away in the end of the secret opening.
I think the reason the shooting feels of is cause of the block based theming, why can these blocks shoot out other blocks, which pass through walls you you can't? But then, not everything has to make sense in a video game, I'm really struggling to come up with a reason.
The more I think about the puzzles including the projectiles the more I realize how well made they were. I really don't have any ideas for improvements for it. Well done!
This is awesome, I love the Tunic style handbook!!
Thanks a lot, do you think I should keep the handbook/manual or should I get rid of it? It might be more effective to just focus on the metroidvania type gameplay instead of also focusing on the manual.
100% keep it, some of my friends played it and they loved it. Makes your game feel more polished and gives you something to work towards
The improvement between the first and second round is pretty incredible. I did get stuck though. Where do I use the projectiles? Great work!
Thanks a lot! You can use the projectiles on the blocks that have the strike through, these are the breakable blocks, that is how you enter the location on the screenshot. So from the start immediately go to the left and there should be a row of breakable blocks in the wall exactly at the position where there is a line on the map. You have to position yourself correctly on the right step of the staircase to make sure you aim correctly. And then you should be able to get in the hole by using the L-shape and the flat shape.

Oh, I missed that completely. I’ll check again tonight.
This game is so insanely polished and professionally. I feel like I can learn so much from you and your level design.
That said, I loved your game in the first round (it was definitely one of my favorites). I still think it's great, but I think you upped the difficulty too quickly here. That first round the progression and learning was perfect and fun. This time, I found myself struggling early and often. I did push though, but if I'm being honest, it just wasn't as fun for me.
To be clear, I still love your game. It's definitely still in the top ten, but by adding the other elements, I just think you might have made it harder for new players to get into. I'm sure this will continue though and I look forward to what you will do with it next.
Thanks for the feedback! Yes, I definitely took some risks, experimentation is good for the game so I can find what works and what does not work. Were you mostly struggling with the difficulty of reading the manual and figuring out the mechanics? If that is the case I might drop the manual in favour of making the game more fun and playable.
I think this issue was it was too much too quick. The pace of the last version felt perfect. I wanted to play with each concept for a longer time, before the next one was introduced. I hope that makes sense.
Man, your game is just perfect.
It's a logical continuation of the 1st round game, but also a very unique game. Best game so far.
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Very unique gameplay mechanic! I had 5 pieces and found 7 or 8 pages before I got too frustrated with the pacing and controls, it takes a lot of effort to get anywhere and I didn't feel like exploring further because of that. But mechanically speaking, this game is excellent :D well done!
Thanks for playing. Feedback noted, I think I need to add fast travel between the checkpoints 👍
hi nice work you realy made the game better
unforchanatly i dint saw any animals and projectiles in the gamebut like the gameHeey, when you start the game and you finish the tutorial tower you can either go left or right.
ohhhh
Thanks for the information
I still really like these puzzler game mechanics. No notes from me on this round, very well done!
🌟
Really cool game. It's awesome the way that the flat block shoots and that the blocks can control the snake was unexpected but brilliant. It took me a while to get the snake in the right shape to climb it but I got there in the end and the secret entrance was really good too!
Thanks for playing! Nice, it took some experimentation to make sure the player would be forced to learn the controls, by dropping the player in the tower till they figured out how to move the snake. Happy that you managed to figure everything out.
My brain is not big enough for this game. I still loved it. I'll make my brain bigger, then try and finish it.
Yeah I pushed the difficulty up a lot, I definitely took some risk. Hopefully I did not make it too difficult
puzzle design is brilliant and there's no better feeling than mastering the controls in this and then moving around seamlessly especially when there's callbacks to patterns. really like how you navigated the task and transformed a winning title into something even better!
Thanks a lot, designing puzzles is hard, happy that you like it.
Metroidvania gang!! This game was great, follows up Shift Shape magnificently. The projectiles and animals were incorporated so well, some of the continued games from round 1 felt like they had the themes shoved in but I think they make the game much better here. The snakes were cool as they force the player to sort of make their own puzzles and the projectiles added an interesting level of positioning. Some things I did felt really unintended but I think that just made it much more fun to do. My only complaint was that moving around felt kind of slow which led me to not want to backtrack much, the shortcut in snake tower is great but other than that going from one end of the map to another just takes a while. With some more mechanics and variety I could absolutely see a full metroidvania in this, amazing job.
We should make sure all the metroidvania games get to the final.
Yes, I agree, speed of backtracking is always an issue in metroidvanias.Ddo you have any suggestions to make the backtracking faster? I can add fast travelling between the checkpoints maybe in the next round.
Fast travel between checkpoints was my main idea. The other idea for smaller bits would just be like levers or button or whatever that you can trigger and open up some sort of path to get from A to B faster. Not necessarily something huge but maybe instead of climbing up this ladder type thing you can just take the shortcut up. The movement speed could also be overall faster but I think for this game a faster speed wouldn’t really work well. All in all I think fast travel would fix most of the issues so I’d focus on that and circle back if there’s extra time.
Thanks! I already have some very cool idea to implement fast travel 🤯
What do you think of having the in-game manual? You did not mention anything about it in your review. I'm hesitant whether I should keep the manual and whether I should just fully focus on the metroidvania mechanics
I really like the manual however I wouldn’t prioritise over the metroidvania elements. I also think collecting them shouldn’t be the win condition, I think it was fine in this case but I’d love some other way to feel a sense of completion.
TLDR: I like the manual and think you should keep it but not focus on it.
Any suggestions for a sense of completion? Should I make collecting the shapes the means of completion or should I introduce something else?
I’d consider some sort of final challenge that you need to have collected every shape to complete. Honestly climbing back up tutorial tower felt like a really cool final challenge so I’d consider sticking with that.
Nice work! Very relaxing experience
⭐
Gosh! Another spectacular entry to the Shift Shape saga! The concepts for the animal and projectiles are soooo well conceived and the atmosphere perfectly matches the intended vibe. 10/10
Thanks, I put a lot of thought into the animal and projectile.
Thanks a lot for playing and the quick feedback in the Discord channel
Woah! Great work! I love the unique storytelling and the gameplay mechanics. With some work, this game could become a classic puzzle platformer.
⭐
Really fun and engaging game :) Good job.
Thank you very much!
Amazing game like I said in Discord! I played it again as intended. I still can't find the 13th page though. My only complaint is that the projectile shooting is a little clunky to use, which works great for the puzzle-like feel of the game, but it felt slightly repetitive in the projectile tower when there were a lot of blocks to shoot.
Great job! Can't wait to see what this game will turn into eventually!
Thanks for playing the game! There are only 12 pages. If you are missing a different page let me know and I will send it on Discord.
You are right about the projectile shooting, Maybe I should have made the walls where I used that mechanic a bit thinner, especially in the projectile tower. (For me the whole game was repetitive after testing a 100 times, so this is really good feedback, thanks)