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TingGame

362
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A member registered Mar 03, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! I’ve fixed the locked Koi bug, so it should work properly now.

I updated the game yesterday. The bug was likely caused because the game only checked for adult during natural growth, not when eating. I’ve added an extra check during feeding, so it should be fixed now.

Thank you for the feedback! Please let me know if you encounter it again.

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It’s definitely a bug. 🤣

I didn’t know that was even possible. I’ll try to fix it.

Does it still stay this big when you change the pond and then come back?

And does the number continue to go up when you click on it?

I really love the atmosphere and lighting effects. The jump scares feel good and scary. 

The minigames don’t feel quite random right now. It also feels like the proportions of some items are a bit off. Sometimes the player feels a bit short compared to props in the scene (fences, doors, etc.). Also, the obstacles in the cemetery are very low and hard to see, especially when they block the player's movement. 

The game is interesting. I am looking forward to seeing how it turns out.

Thanks for playing and for the feedback! 

I will definitely consider changing the koi size. It does look pretty busy when you have 30 adult koi.

 The 'sell all' button issue sounds like a bug to me. It is supposed to sell all the fish except the locked ones. I will look into it to see what is wrong."

Thank you for playing and for the feedback!

I revamped the feeding system for the dragonfly update, so it shouldn't crash  now even if you constantly drop feed.

A koi info menu and a move function are definitely things I will add next. I will probably also add a feature to buy unlocked koi directly, as well as a way to guarantee drawing new koi you haven't collected yet. This should make it easier to collect every koi and create the pond you want.

I think I will also decrease the price of the last gacha to 50K. I hope that makes the gameplay more engaging!

You can switch ponds in the pond info menu(the lily pad icon). Use the arrow icons to change the pond.

You can sell the koi to earn more money when it grows to adult. It will always at least double the money you paid for it. The koi continues to grow even when the game is closed. Feeding the koi increases its growth points. There is also an Upgrade Shop ( the orange arrow on the side of the Koi Shop page) which has upgrades to increase your feed power and the koi's natural growth speed.

I just tested it on my phone and found out the pause happens on mobile for some reason. It’s not really made for phones, so it probably won’t work properly.

Thanks for the feedback.

That’s a little weird. I don’t think I’ve ever encountered that bug. Did it only pause the selected koi?

The tutorial is supposed to go away when you click on a koi. You can just do a quick save and load if it doesn’t go away.

Very cool idea! I really like that you have to time your character’s death to get resurrected for healing. I wish the attacks had more noticeable animations or effects, and some invincibility time after resurrecting or taking damage would be great. Still, the game is quite fun. Great job!

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Thanks for playing.
You pay or get a reward by inserting a wheel segment. Since the choice can be canceled, I made it reflect on the UI only after you spin. I should make this more clear.

(1 edit)

Thanks for playing.

The basic concept is that you choose a room with enemies to earn money. You can then spend that money to choose a reward room. You also have the option to take a risk by putting both the money and reward on the whee.

Very fun and polished. The art is super cute. The mechanism makes me think of visual scripting. Great job!

Extremely polished. The art is amazing, and hitting a critical hit feels very satisfying. It has great potential to be a full release game.

Very unique and charming art style. The mechanism is very cool and provides some great puzzles and challenges. It might be a bit difficult for a jam game, but I definitely think you can win.

Very creative idea! I really like the gameplay and all the upgrades. I feel the racing time is still pretty long, even at the highest speed. Other than that, the game is very fun. Good job!

I saw your video on YouTube . We  have the same core mechanism! I like the story and humor in your game. The controls feel a bit awkward when drawing, though. I also found a bug: if you die in the tutorial, the tomb will still spawn enemies and travel to the previous room before you get there. Still, it’s pretty good considering this is your first jam. Great job!

Amazing art! I like how you combined Monopoly with roguelike elements. Right now, it feels a little too luck based.  Most of the time, I feel like I can’t do much. Maybe give players a way to manipulate the dice. Still, it’s a fun game. Great job!

This is pure art. The sound design and art style are both top notch. I just wish the star drawing part could be a real puzzle to add more gameplay elements. Right now, it feels more like trial and error. Still, it’s an amazing, very enjoyable experience, truly impressive.

Everything from the gameplay to the art is extremely polished, and the idea is very creative. There’s a small bug where the chain sometimes gets stuck when touching blocks, but it usually comes off after a few tries. Adding sound would definitely make this even better. Still, what you have right now is already pretty amazing. Great job!

So calm and pretty. It gives me a lot of nostalgia, like a game I would play when I was a kid. The gravity system feels very interesting. Great job.

Art is adorable. I like that you need to avoid your own bullets while shooting to move. The charge mechanism works well with the move mechanism . I’m not sure if this game needs enemies, though,  or maybe they could move slower. Right now, it feels a bit unforgiving in some parts of the game. Still, it’s a really fun game. Well done!

Very impressive game! Everything , from the UI, art, and effects to the overall game feel is extremely polished. One tiny issue is that I missed the last two types of piñata at first. The piñata UI fades out at the bottom, making it hard to see that there’s still something underneath. Maybe add an arrow button or a scroll bar on the side. Still, an amazing game. Great job!

Cute farming game. I feel like the light flickering is not necessary. It doesn’t help the atmosphere and is a bit distracting due to how frequent it is. It’s still quite fun. Great job!

Cool concept. I like the atmosphere and the art.

I got ending 2 . That was a little dark. Interesting concept! I do wish the robots were slightly different so they’d be easier to track. I also liked the voice acting. Well done.

Cute art and great concept. I like that the moving cars add a sense of urgency to the road building, making you need to move fast. I think the timing could be slightly more forgiving. Still, it’s quite fun . Great job!

Very creative idea, and the game is a lot of fun. I also like the simplicity of the art style. Great job!

Wow, this is just amazing! The art, animation, sound effects, and storytelling are all fantastic. The gameplay is on the simpler side, but it still has some strategy and is quite enjoyable. I love that every character has a unique ability, and the ending is quite funny. Great job!

Amazing game, very polished. Great to see a different use of the loop around enemy mechanism. It’s really clever how you combined it with Snake. I like how you just keep getting bigger and bigger. Great job!

Amazing art and animation! I really like the gameplay. It could be a great roguelike game if you add more enemy variety and let the player adjust what they throw like a deck builder. Great job!

This is just amazing. The animation, art, game juice, and pace all feel great. The length is also perfect for a jam game.

The art and animation are on another level. It feels like a game sold on Steam, not something made in just four days for a jam. I wish there were more strategic elements in the gameplay. Right now, you just buy as many weapons as possible and use them on enemies.

Still, it’s an amazing game with incredible polish. Well done!

I’m not sure what I just played, but it was definitely creative and I had fun. Great job!

Extremely polished and amazing art. Managed to get 17 loops after a few tries. The game is very fun and could definitely be expanded into a full game if there were more ways to affect your traits. Great job!

Adorable game! I like the idea of switching between the two worlds. I encountered a bug that made my player clip through the floor. Still, great job!

Extremely polished game. Controls are very responsive. Really fun and addictive.

Thanks for playing. I used Affinity designer 2. The effect is a brush called Dense Charcoal

Cute art! I wish the character and background were in the same resolution. The controls are a little frustrating because of how little air control you have. Adorable game, great job!