Thanks for the feedback! I’ve fixed the locked Koi bug, so it should work properly now.
TingGame
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I really love the atmosphere and lighting effects. The jump scares feel good and scary.
The minigames don’t feel quite random right now. It also feels like the proportions of some items are a bit off. Sometimes the player feels a bit short compared to props in the scene (fences, doors, etc.). Also, the obstacles in the cemetery are very low and hard to see, especially when they block the player's movement.
The game is interesting. I am looking forward to seeing how it turns out.
Thank you for playing and for the feedback!
I revamped the feeding system for the dragonfly update, so it shouldn't crash now even if you constantly drop feed.
A koi info menu and a move function are definitely things I will add next. I will probably also add a feature to buy unlocked koi directly, as well as a way to guarantee drawing new koi you haven't collected yet. This should make it easier to collect every koi and create the pond you want.
I think I will also decrease the price of the last gacha to 50K. I hope that makes the gameplay more engaging!
You can sell the koi to earn more money when it grows to adult. It will always at least double the money you paid for it. The koi continues to grow even when the game is closed. Feeding the koi increases its growth points. There is also an Upgrade Shop ( the orange arrow on the side of the Koi Shop page) which has upgrades to increase your feed power and the koi's natural growth speed.
I saw your video on YouTube . We have the same core mechanism! I like the story and humor in your game. The controls feel a bit awkward when drawing, though. I also found a bug: if you die in the tutorial, the tomb will still spawn enemies and travel to the previous room before you get there. Still, it’s pretty good considering this is your first jam. Great job!
Everything from the gameplay to the art is extremely polished, and the idea is very creative. There’s a small bug where the chain sometimes gets stuck when touching blocks, but it usually comes off after a few tries. Adding sound would definitely make this even better. Still, what you have right now is already pretty amazing. Great job!
Art is adorable. I like that you need to avoid your own bullets while shooting to move. The charge mechanism works well with the move mechanism . I’m not sure if this game needs enemies, though, or maybe they could move slower. Right now, it feels a bit unforgiving in some parts of the game. Still, it’s a really fun game. Well done!
Very impressive game! Everything , from the UI, art, and effects to the overall game feel is extremely polished. One tiny issue is that I missed the last two types of piñata at first. The piñata UI fades out at the bottom, making it hard to see that there’s still something underneath. Maybe add an arrow button or a scroll bar on the side. Still, an amazing game. Great job!
The art and animation are on another level. It feels like a game sold on Steam, not something made in just four days for a jam. I wish there were more strategic elements in the gameplay. Right now, you just buy as many weapons as possible and use them on enemies.
Still, it’s an amazing game with incredible polish. Well done!














