Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TingGame

279
Posts
26
Followers
4
Following
A member registered Mar 03, 2021 · View creator page →

Creator of

Recent community posts

Yeah, it's supposed to be able to advance after killing all enemies. But it is kind of buggy, so it won't trigger sometimes. I somehow never encountered it when I playtested myself and found out about it after the submission time. Sorry about that.

Glad you like the art style.

Great recreation of Gain Ground. I think you nailed all the elements. I love the variety of characters and how you unlock them. Great job!

Sorry about the game not fitting on the screen. I’m not sure what caused it, though. The game is 720 x 960, so it’s supposed to fit most screens.

Fun game! The unkillable enemies and speed boost mechanics make the game feel high-paced. I loved all the reference characters. I found out you can get soft-locked using some special abilities with teleport. You can teleport out of the map with no way to get back or switch characters. It is a very minor issue.
Still a fun game, great job!

Amazing art and cutscenes as always. I love how you made the recreation into a side-scrolling game. It really captured the arcade vibe of the original game. I have to agree that Brutus feels significantly weaker compared to the other 2 characters. Still, I had a lot of fun. Great job.

Thanks for playing. Sorry about the game being buggy. I encountered the duplication bug in the playtest myself, but I cannot replicate it afterwards. So I'm just not sure where the problem is.

The Gain Ground system has a lot of different conditions for stage clear, and the code is quite messy😩.

I definitely think giving the cage a collision to block players was a mistake. It doesn't add any gameplay value. 

I really appreciate all the feedback. Thank you.

A 2D platformer for the recreation of the original game is such a cool idea. The art style and character movement felt great. I wish there was an option to turn off the visual effects though. They are a little bit too much in later stage. Still a very great game, good job.

Very great game with amazing art and juice. The music and sound effects are epic. The combat feels fun and not too difficult. I had a lot of fun in the game.

I think I encountered 2 small bugs. I finished Level 2 with 2 characters, but after leaving the level, I got reset and only had one basic character. Another issue is that I finished Level 5 with 1 character completed and 1 downed, but the screen still stayed at the character selection screen, and I couldn't choose any character.

All very tiny issues, still an amazing game. Great job!

Amazing game with crazy polish, very creative interpretation of  the recreation. I love everything from the UI to sound design. The difficulty curve in the puzzles feels a little steep for me. 

Still, a very great game.

UI, art style, and sound design are all very great. I love that you incorporate the game mechanic from previous round. The overheat mechanism is interesting, but I feel like the bar went up a little bit too fast. Other than that, the game is amazing.

Creative take on the recreation. Love the art style and the gameplay feels smooth. It is a shame it didn't have audio. Still, the game feels fun, great job!

It is very cool how you managed to add Gain Ground elements to your game. The game is very polished; visual, UI, and sound design all felt great. Spin Dash seems to only work when you are moving. I wish it could still dash toward where the character faces when not moving, so I could get better aim. The perspective makes it hard to see the platforms in some levels that require dash and jump.

Still an amazing game nailing all the criteria, great job!

Love the art style, and it's a great continuation of your round 2 game. The arcade elements in the title screen look amazing. The character variety is great, but I mostly used the starting character because I kept dying. The game feels a little difficult, especially since it's hard to attack enemies in high areas, and their bullets are very fast compared to the character's speed. Other than that, the game is great and very polished.

Amazing art style and sound design. The auto-switching of the character makes the game feel fresh. The jar breaking is very satisfying. I think the characters and enemies would feel better if they had simple animations like stretching and squishing or small rotations. A tiny nitpick is that the sign is a little distracting since it keeps popping out and playing text animations even if you've already seen it.

Still an amazing game, nailing all the judging criteria.

Nice sound effects and music. I like the art style of neon color splash on the canvas. I wish the splash could be a little bigger. The shop menu can be hard to see, and it feels kind of hard to choose the tower to buy while avoiding the enemy. Still, I really enjoyed the game.

Great UI and character design. I can't believe you manage to make so many characters. The game is fun but feels a little too hard for me. I feel in some stages I was overwhelmed by the enemies. Still amazing game.

Crazy polished game as always. The menu, sound design, music, and character design all feel amazing. I really like the design where previous character attacks can also help different characters and also solve puzzles. Great job!

This is definitely a recreation of Gain Ground. The music remix from the original sounds great. I love the 3D art style. The FPS mode feels kind of trippy. LOL
Great job!

The art style and sound design are amazing, and the game is very polished. The core elements are well implemented. I think adding some music would feel great in the game. I encountered a tiny bug which causes the wizard card to look like a fighter's card when dropped after being defeated.

Still an amazing game, great job!

Amazing game. I like the character variety. The art style and sound design also feel great. It nails the core elements from the original game, but still feels very creative. If I have to nitpick, the continue function only respawns the character you have when you enter a level, which makes some levels kind of hard. Other than that, I really love the game.

Great atmosphere from the whistle music and the sound effects. The title screen looks amazing, and I really like this game's art style. The whistle system to find other characters is great. I wish the characters had some distinctive abilities so there would be more variety.

Still, great job.

The game is great, and I really like the music. It is impressive that you managed to make all of it in 30 hours. The wordplay in the name is genius. Even though this is not really a recreation of the original game, I still had a lot of fun.

Really love the concept, and the changes between different game genres feel very smooth. I wish the game was a bit longer - right now, the story feels more like a tutorial.

Still, great game. Well done!

Interesting game! I feel like this could be a great horror game or meta game if you decide to develop it further. I like that you can shoot the win text, and I was kind of hoping there would be something more after shooting it.

I love the art style with the 2D sprites in the 3D environment and how you presented the dialogue - it gives off comic book vibe.

The story is super bizarre (in a good way!), and I had no idea where it was gonna go next.

Awesome game, good job.

Amazing game and story! At first, I thought the math would be simple, but I'm glad it got more and more complicated as the game progressed. All the art and the funny story added some absurdity to this math game and made it very enjoyable. Great job!

Great game with amazing storytelling! The puzzle part is quite solid, and the art style is really pleasing. I really like the reveal of the narrator's identity and how you made the last stage. Probably one of my favorite stories from this round.

Great story! I love the tiny details in the storytelling - the NPC looking at the ball, you getting higher, and the dog moving slower as it gets old. 

Good job!

Nice game with a great creepy vibe! I keep getting surprised. I still can't find the way out - I found the hidden path and thought that was it, but I still get reset after falling off the mini golf track. Maybe add more hints for how to progress the story.

Still a very cool game! I'd like to see how you further develop it.

Great game with a fun story! The art style in this game is amazing. Using a cat as a projectile is very creative. I feel the number system for different colors of yarn balls isn't very intuitive. I think you could just have different colored cats or guns to let players switch between. 

Still a very fun game, great job!

Glad you like the game!

I actually left it that way so players don't have to collect stuff they've already collected. Since story-wise, you're in a loop experiencing the story over and over again, it kinda makes sense to me.

It also saved me a few lines of code, which I won't admit is the real reason I left it that way :)

Oh, I totally missed it. I read the first part of the paragraph and assumed that all paragraphs were about that.

I pressed S and you changed to the ball but didn't hard reset. I don't think the tutorial mentioned hard reset, unless I somehow missed it. I beat it after restarting the game, so it's okay.

Lovely art and charming game. It's creative to combine the animal and the projectile. The story is simple but clear. I think gameplay-wise there's no reason to fight robots right now. The reward time reduction dropped by robots can easily be saved if you just run to the end.

Still a great game, good job!

Great game with amazing art! I love how smooth the movement feels. The gameplay feels very fast-paced and fun. I like the story as well. I think I accidentally got soft-locked - there was no way to kill the living bird and respawning didn't change anything, so I had to restart the whole game. Other than that, amazing game. Good job!

Cute story! It's impressive what you made in only 10 hours. The game is a little buggy unfortunately - sometimes throwing the bone had no response. You need to press jump and follow so Meep will jump with you, but sometimes Meep won't jump no matter what. Sometimes Meep jumps but falls weirdly slowly.

Still a great game considering how little time you had. Great job!

Yes, there are supposed to be innocent. Hence, they are viewed as rabbits.

Very interesting idea, I will definitely consider it if I continue to develop this game.

Yeah, I made up my mind about the 5 days way too early and just stopped thinking about it after that.

I originally had plans for gameplay changes for each day, but never got around to making them.

There are still small bits of text info you can find though. The stuff you collect from rabbits and the text that pops up when you check the paper bag changes each day, all hinting at the ending reveal.

The gameplay is definitely a bit dull. But I feel like shooting the rabbits shouldn't feel too exciting, given the story's purpose. I originally wanted to add an ending where you shoot too many rabbits for no reason. The game definitely needs more horror elements to make it more interesting. But I got really burned out and couldn't add anything else.

Thanks for the feedback, I really appreciate it!

All of that is pretty fair criticism. Originally, I wanted to make some changes to your journal every day like “paper please” so you would be more likely to make mistakes. I also wanted to make a perfect ending where you make no mistakes and collect all items. These two ideas were quite conflicting, so I eventually didn't add either of them.

I wanted to add more horror elements. Unfortunately, I got really burned out just finishing the story part and the game loops, so I couldn't add more.

Regarding the difficulty, I always prefer to be on the easier side. Especially since this is a story-focused round, I was afraid that some people might not see the ending if it was too difficult.

Thank you for writing so much about my game. I really appreciate your feedback.