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TingGame

217
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24
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3
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A member registered Mar 03, 2021 · View creator page →

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Amazing art and fun game. The platforming and instant respawn when you fail a jump feel good. I really like the part where you turn the horizontal bug into a vertical one. Great job.

Great game! I really liked the opening cutscene. It gave me an old-school game vibe. The mechanics are well implemented. The pixel art looks great too. Great job!

Thanks for playing and sharing your feedback!

The throwing speed is based on the mouse speed when you release the button, which may make it inconsistent. I may change this in the future so it is not based on mouse speed, which should make it feel more consistent.

The throwing itself doesn't do damage - damage is only dealt when you hit another ant. But I am thinking about adding damage when thrown ants hit walls.

I love the style so much. The mechanics were also very well implemented. I loved that you are allowed to use cards on enemies and get negative attack point on them, so their attacks heal you. This could be a really fun rogue-like deck builder if you decided to expand on it.

Great game! The character feels great to control and wall jumping is well implemented. The pixel art looks good, I just wish the pixel size were consistent. Still a very solid game. Well done.

Great platformer. The controls feel great and I can easily land on tiny platforms and go through tiny gaps. But I wish it had some checkpoints so I don't have to go back to the starting point every time I die. And I think the trail following the player flickers in the top left corner when you die? Not sure why. But still, very great job!

I love this game. Probably one of my favorites I have played so far. The voice-over is funny and gives me a Stanley Parable vibe. The mouth sound SFX and chill music fit the game very well. The mechanics are very creative. If you decide to expand this in the future round, you have a very solid base.
Great job!

Loved the art style and all the wacky cards and enemies. Using rock-paper-scissors as combat logic makes it very easy to understand. I had a lot of fun playing this. Great job!

Haha, after some testing, I found out that I got some random maps which looked smaller, making me think the view range was larger. Maybe the game logic change also affected how I perceived the view range. Anyway, it feels good after the game logic change. So it's not a problem .

Great game! The sword as both an attack and platform to jump on is very clever. The art style is very cute too. Great job!

Fun game! I love the creative mechanics combinations. They work pretty well together. I feel that adding an attack range upgrade would be great for this game. Great job!"

I love the changes you made to adjust the view range and ability to move to areas where enemies currently are. It makes the game feel smoother to play. Great job!

Very creative mechanics. I love that there are multiple animations for player death. The puzzle design is quite clever. I really love the level where you have to observe the salt push back logic to find the solution. I like that you didn't tell the player how it works directly and used puzzle design to help players learn. Amazing game!

I love the art style. I have to agree with other comments that the game is a little bit hard. I sometimes get blocked by 3 herons, and maybe a visual indicator for how far herons can hear would be great. Still, I think the two mechanics work well. Great job!

Cool game! I like that it is basically a tower defense type of game but you kind of grow your tower (Pumpkin). The mechanics are very creative, and the art is very appealing. The suggestion I have is to make a separate UI counter for seed husk since it is not an item you can directly use. I also wish there was some text information explaining what your pumpkin does. You have many different kinds of pumpkins in the game, but in my mind they feel the same because I don't know their functions. Still a very great game - looking forward to this game being expanded in future rounds!

Great platformer! The player character is very cute. Some small platforms feel a little too slippery. Maybe you could make them slightly bigger than they actually are. But still, very good game!

Very cool game. I like the blueprint- construction art style. The mechanics are creative. It feels great that many levels can have multiple solutions since you can choose where the door should be. Great job!

Amazing game. The mechanics are very cool. The visuals are very appealing. I loved how you get unplugged if you go too far away. Very fun game. Great job!

Interesting art style. I like that you used the obstacles as fuel. The dragging feels smooth. I feel the two mechanics don't work so well together - I usually have to go really slowly to have time to remove the obstacles. Still, great job!

The art and overall style looks amazing. Love the atmosphere. The detection of the book feels a little bit off, and I need to try multiple times to attack. I think it would be better if the switch stayed revealed after you use psychic power on the door. Still a very great game. I am looking forward to seeing how you can expand this game.

The art style is amazing. I love how you made the tutorial level. The gameplay feels very smooth. I love how some items you roll over give you new abilities.

The game looks great, love the color palette you chose. The mining feels great and smooth. I like how powerful you can get after purchasing all the upgrades. Looking forward to this game if you decide to expand it in future rounds. Great job!

Lovely art, I love a plant-themed game. A few things I think will make the game feel more intuitive: letting players swap plants' positions without needing to move them to another position first. The detection of plant moving seems to rely on the mouse position, so sometimes, even though the plant sprite is in the placement area, it won't move because the mouse is outside of the area. I think it would feel better if the detection aligned with the plant sprite. Still, very good job!

Great platformer, love the mechanics and the art design. The game feels a little bit hard. The jump timing, the windows between laser beams, and the time you have after deactivating lasers all feel very tight. But overall, very good game.

Very fun game - the combination of autobattler and deck builder feels great. I like the design of adding cards that do no damage but increase your gold. The tutorial could be more detailed, but the UI and game design helped me understand the game immediately. Great job!

Very creative idea and some very cool puzzle design. The gaps feel a little bit too tight. I think it is great for a puzzle game, but I get stuck easily trying to move the face, especially when trying to move the face down when I am in T shape. It might be better to make the movement grid-based for the tight puzzle design and avoid the stucking issue. Amazing game - can't wait to see what you make in round 2.

Nice game! I love the environment, sound, and music. I think I've encountered a bug that prevents me from planting anything except bell peppers. I also spent a little time figuring out where I could plant seeds—it’s a bit confusing to have tomato plants you can’t harvest. But overall, very good job!

I have an idea about making this into a Zelda-like or roguelike game. Instead of having a candy to protect, it will have a player character that can move around. The player can use the hand to  drag and throw objects to solve puzzles and defeat enemies.

Thanks for your feedback! These are great suggestions. I've added a color change effect when punching the candy to make the damage more visible. I've also adjusted the upgrade system - the level 5 upgrade is now more powerful but costs 2 points.

Very fun game and excellent atmosphere. The visual effects are very cool in the downloaded version. The gameplay feels very smooth. I feel it is kind of hard to strategize my path though, because the visible area is small. Even though I managed to beat it, I feel it was pure luck. Still a very polished and amazing game.

嗨,最近工作以外的空閒時間都是在做遊戲相關事情比較多,也是沒有更新的主要原因。不過Youtube 沒有更新的原因有蠻多的,對SCP熱情減少,看得人太少,這種影片可取代性太高了,停下來就很難有動力再開始等等。最近應該會再找時間更新。

The game is amazing and very polished. The gameplay is fun, like a cozy version of Balatro. I can totally see this game becoming a full release. There are some balancing issues, though. The Bunkhouse, Shop, and Church are way too powerful. Once you get one of them, it becomes very easy to start snowballing and get more. At that point, you don't need to play any other cards, and the strategy element is lost. But overall, it's still a very, very great game.

A solid platformer. The character controls are super responsive and smooth. The story is fun, and the character and animations are very cute. Great game!

The art is amazing, and the game is very polished. The main mechanism is relatively simple but still offers some challenging puzzles. The voice acting is also very cute. Great job!

The game feels exciting, and the platforming is quite smooth. The music choice is great. The timing in some levels might be a little too tight, and the smoke effect often blocks half the screen.  The platforming still feels nice. I also like how different platforms and tools were added in the later levels. Well done!

Combining music with a puzzle platformer is very creative. The art style looks great too. The character is a bit slippery, as you mentioned, but overall, it's a good game.

Amazing art. Building the houses is very relaxing. A very good, cozy game—well done!

A cute platformer with amazing art. I love the off-tuned music playing in the background during the instrument-fixing section. Great job

Interesting idea, and I love the art style. The hitbox of the spikes feels a little unforgiving. I love the idea of scaling rule changes in different levels. Well done!

This game has the potential to be a full game. The gameplay is fun and creative, and the UI and art look amazing. Adding a speed-up function for score counting and a preview of which territory will be opened next could make this game perfect. But it's still an amazing game as it is.