Really love the concept, and the changes between different game genres feel very smooth. I wish the game was a bit longer - right now, the story feels more like a tutorial.
Still, great game. Well done!
Nice game with a great creepy vibe! I keep getting surprised. I still can't find the way out - I found the hidden path and thought that was it, but I still get reset after falling off the mini golf track. Maybe add more hints for how to progress the story.
Still a very cool game! I'd like to see how you further develop it.
Great game with a fun story! The art style in this game is amazing. Using a cat as a projectile is very creative. I feel the number system for different colors of yarn balls isn't very intuitive. I think you could just have different colored cats or guns to let players switch between.
Still a very fun game, great job!
Glad you like the game!
I actually left it that way so players don't have to collect stuff they've already collected. Since story-wise, you're in a loop experiencing the story over and over again, it kinda makes sense to me.
It also saved me a few lines of code, which I won't admit is the real reason I left it that way :)
Lovely art and charming game. It's creative to combine the animal and the projectile. The story is simple but clear. I think gameplay-wise there's no reason to fight robots right now. The reward time reduction dropped by robots can easily be saved if you just run to the end.
Still a great game, good job!
Great game with amazing art! I love how smooth the movement feels. The gameplay feels very fast-paced and fun. I like the story as well. I think I accidentally got soft-locked - there was no way to kill the living bird and respawning didn't change anything, so I had to restart the whole game. Other than that, amazing game. Good job!
Cute story! It's impressive what you made in only 10 hours. The game is a little buggy unfortunately - sometimes throwing the bone had no response. You need to press jump and follow so Meep will jump with you, but sometimes Meep won't jump no matter what. Sometimes Meep jumps but falls weirdly slowly.
Still a great game considering how little time you had. Great job!
Yeah, I made up my mind about the 5 days way too early and just stopped thinking about it after that.
I originally had plans for gameplay changes for each day, but never got around to making them.
There are still small bits of text info you can find though. The stuff you collect from rabbits and the text that pops up when you check the paper bag changes each day, all hinting at the ending reveal.
The gameplay is definitely a bit dull. But I feel like shooting the rabbits shouldn't feel too exciting, given the story's purpose. I originally wanted to add an ending where you shoot too many rabbits for no reason. The game definitely needs more horror elements to make it more interesting. But I got really burned out and couldn't add anything else.
Thanks for the feedback, I really appreciate it!
All of that is pretty fair criticism. Originally, I wanted to make some changes to your journal every day like “paper please” so you would be more likely to make mistakes. I also wanted to make a perfect ending where you make no mistakes and collect all items. These two ideas were quite conflicting, so I eventually didn't add either of them.
I wanted to add more horror elements. Unfortunately, I got really burned out just finishing the story part and the game loops, so I couldn't add more.
Regarding the difficulty, I always prefer to be on the easier side. Especially since this is a story-focused round, I was afraid that some people might not see the ending if it was too difficult.
Thank you for writing so much about my game. I really appreciate your feedback.
Great game, I love the art style and the multi-purpose design of the projectile mechanic!
The controls are a bit finicky though, and I feel the game is a little too hard. Especially that spike room where you need to jump down and try to land on a tiny platform surrounded by spikes, and that room with a bear, 3 squirrels and a bird. I couldn't get past that part.
You can also get soft-locked by falling out at the left corner of this level.
Still, Amazing game. Great Job
Loved the game and story! The UI looks great and the art style is appealing. I feel like there's a slight balance issue. I can't cause significant damage to the enemy even though I'm using a lot of damage cards. So the best thing I can do is pick all shield and healing cards and wait for the bees to kill the enemy.
It's fun to see how people incorporate projectiles into card games. Well done!
The art and music are superb. I like the absurd behavior and how bloodthirsty the duck are. It's really intriguing and makes you want to know why the duck is so weird. The animation is very smooth. My only complaint would be that it didn't have jump buffering and coyote time for the platforming parts. Since it's not a platforming-heavy game, it's not a big problem.
Very great game. Well done!
Very great cutscene and amazing voice acting! You have so many interesting shots in a short cutscene. The game is still quite difficult, but I'm glad that I can see all the levels even though I had to skip some levels. It's quite impressive to have made so many levels. I really like how you trigger the ending by shooting the projectile.
Great job!
Looks amazing visually and love the sound design too! I like many design choices (you can herd animals using your character, you can accidentally kill the animals, you have to pick up stones after throwing them, etc.).
The game froze when I triggered the ending the first time, but worked normally the second time after I refreshed the page, so I'm not sure what happened.
Pretty impressive making it in 30 hours. Great job!
Amazing game like I said in Discord! I played it again as intended. I still can't find the 13th page though. My only complaint is that the projectile shooting is a little clunky to use, which works great for the puzzle-like feel of the game, but it felt slightly repetitive in the projectile tower when there were a lot of blocks to shoot.
Great job! Can't wait to see what this game will turn into eventually!
Very cool atmosphere and amazing visuals. I like that you were able to incorporate projectiles into a card game. The tutorial is very cool and tells a great story. But I can't skip the tutorial even though I've watched it before, and it's quite lengthy. The deck has some slight balance issues - the chance to draw hero cards is a little bit low.
Another small issue is that I wish there was an indicator showing when I can draw cards for free versus when I need to spend essence.
Still an amazing game though! I hope you'll continue developing it.
Crazy polished game - it feels great to move and shoot! Great story and it feels very juicy. The balance feels great, and it gives players some nice challenges to achieve perfection in each level.
Just a couple small nitpicks:
Still an amazing game and great story. Awesome job!
The cutscenes and voice acting are amazing. I really like the parrot impression. The control is very unique and cool.
I feel like the game is a little bit too hard right now, and some people won't be able to enjoy the story because of the difficulty.
Currently, I feel that the timer is too short, and it requires almost no errors to finish each level. The timer starts before you move, which makes the limited time even more restrictive. If you fail at the start, there is almost no chance you'll make it in time. So the best thing you can do is wait for 10 seconds so you can press start as fast as possible.
I feel that a more generous timer would make it more approachable. Alternatively, maybe make it possible for players to skip some levels so they can experience the story.
Thanks for your feedback. I added the dialogue log and made the journal pop up automatically after the dialogue finished. The next day button is now more obvious and placed in the right bottom corner where players will look for the journal.
I also accidentally found and fixed a bug which made you skip the whole dialogue if you clicked too fast before the dialogue started. I hope that you didn't encounter that.😅
I can't change shooting though. I didn't draw animations for shoot and move. So the player would be sliding if I made it able to shoot and move.