Thank you for playing.
I get your point about the items. I guess it would have really limited a lot of ideas if only real items were allowed. You wouldn’t be able to make a card game either, since cards aren’t exactly real items either. I do try to add narrative through the month effect , so the items exist for narrative purposes.
I also designed the effects based on the items, so they’re not just randomly assigned. For example, the peanut is considered healthier, so you can eat more without punishment. Dogs like company, so they get a buff from having more animals. A flower pot needs time to grow. And a wormhole teleports other items, etc.
Thanks again for your feedback!