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TingGame

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A member registered Mar 03, 2021 · View creator page →

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Thank you for playing. 

I get your point about the items. I guess it would have really limited a lot of ideas if only real items were allowed. You wouldn’t be able to make a card game either, since cards aren’t exactly real items either. I do try to add narrative through the month effect , so the items exist for narrative purposes.

I also designed the effects based on the items, so they’re not just randomly assigned. For example, the peanut is considered healthier, so you can eat more without punishment. Dogs like company, so they get a buff from having more animals. A flower pot needs time to grow. And a wormhole teleports other items, etc.

Thanks again for your feedback!

Amazing game with great art style and atmosphere. I played this game before the deadline and played it again just now. I appreciate it even more after playing it a second time.

It felt slightly harder to understand on my first playthrough because of all the rules and different types of ghosts, but once you get the hang of it, the gameplay feels very natural.

I don’t think you included all the required items, but what you have fits the game so well.

Overall, a very well-made game—I really enjoyed playing it. Great job!

Great atmosphere and visual design! I really liked the attack animations and all the sound effects. The game is so much easier to understand now after the UI tweaks, compared to when I playtested it. The item interpretations are a little far-fetched, but you made them very thematic and fitting for the game. The option to open the deck and see the card effects is a nice touch. I really love this game—I hope you continue to develop it!

Fun rail shooter! It's smart to use portals to connect all the different worlds to fit all the items. I felt that some items were quite easy to miss if I didn’t check the descriptions. I also encountered the same aiming issue at the end of Level 2—the crosshair was on the enemy, but I still missed. Part of Level 3 felt a little overwhelming.

Overall, a great game—I really enjoyed playing it. Great job!

I really like the overall game concept and gameplay. The card pack animation feels satisfying, and the shared card pool design is great. I think the card values could be explained more clearly—right now, it still requires some assumptions and experimentation to fully understand how each value works.

Overall, it’s a great game, and I really enjoyed playing it

I really like the idea and the unique art style. For what you have in the game, the mouse-only controls feel great. I think the game would feel better if encounters with enemies were turn-based. The tutorial and dialogue also went by a bit too fast for me.

It’s a great concept for what you’ve made—it's a shame you weren’t able to finish it. The scope might have been a bit too big for a two-week game jam. Still, great job with what you were able to create!

Crazy polished game with an amazing atmosphere. I love the balance between the amount of ammo and enemies—it never feels overwhelming, but it still keeps me on my toes. All the items fit well within the game. The puzzle design is simple but never feels repetitive. As much as I hate sliding puzzles, I really liked the idea of a scannable QR code in-game.

One small bug I encountered: while equipping the shotgun with ammo, it seemed to register as the out-of-ammo handgun I had. I had to unequip and re-equip the shotgun to fix it.

Overall, an amazing game and a demo with great potential. Great job!

This feels like the kind of game I’d buy on Steam and spend my whole weekend playing. 😂

The game is fun and addictive—the mechanics are well thought out, and the art style looks amazing and incredibly polished.

One minor issue I noticed is that the item descriptions at the bottom often go out of frame and can’t be properly read.

I really appreciate how you managed to include so many GDKO references and illustrated them in your own unique style. However, aside from a few basic items, most of them feel like Easter eggs, and some don’t quite fit the overall theme of the game.

These are just small nitpicks—the game is fantastic, and I’m sure you’ll make it to the finals. Great job!

I really like the randomness and roguelike elements in this. The game feels satisfying to play. For this jam, I think it’s great overall. I do think the items could be incorporated into the game's theme a bit better. Other than that, the game is easy to understand and includes most of the required items.

If you plan to continue working on this after the jam, I think it would be great to add more things happening during mining—like hazards to avoid or interactive elements such as mushrooms or animals that could affect your mining. It could also be more interesting if you didn’t just buy upgrades, but had to find them in the cave and bring them back safely. These items could have an ancient technology or artifact style to better fit the game’s theme.

I really like this game and would be excited to play more if you decide to keep developing it!

Very polished point-and-click game! I really appreciate the effort you put into writing unique lines for different item interactions.

Gameplay-wise, the game is solid, but I felt that some item combinations were a little far-fetched and hard to figure out—like using the calculator on the wand or using the plant to power up the laser gun.

Another small issue is the door placement. When entering a room from the hallway, the door to the inner room is on the same side as the hallway entrance, which made it feel like it was the door I came through, not a new door to another room. That caused me to get stuck for a while.

I also found a small bug: when you use the wand on the dog to turn it into a wizard, then leave the room, it turns back into a dog and you're stuck. I eventually managed to hit the dog and died, so I wouldn't have to restart the game.

All of these are minor issues—the game is still amazing and really fun to play. Great job!

I loved all the funny dialogue and wacky characters. The game is also very easy to understand.

Gameplay-wise, I feel like it kind of lacks the element of hard decision-making. Aside from the shapeshifter, most characters don’t really change much except for their dialogue, so I had no motivation to change my original decision.

Story-wise, it feels a bit odd that even if you let someone pass, they still come back. You added some dialogue to explain this, but I don’t think every character had that clarification.

Still, I really enjoyed the humor in this game and had a lot of fun. Great job!

Really polished game with great mouse controls. I like how you used every item to introduce a new mechanic—it keeps the gameplay feeling fresh. Some of the item designs are fantastic; I especially liked the laser and the peanut. The way the peanut completely changes the game into a top-down sliding puzzle is amazing, and the puzzle itself is very well designed. I also appreciated how the harder optional levels usually follow a similar structure but tweak certain elements to increase the difficulty.

Some items feel slightly redundant—for example, the potion is quite similar to the peanut’s effect but without the sliding mechanic. I was also a bit confused about how the abacus works.

Overall, this is an impressive and very polished game. I could definitely see this becoming a full release if you combine the strong puzzle design and multiple mechanics with a Metroidbrania level structure in round 2.

Great job!

Yeah, it's supposed to be able to advance after killing all enemies. But it is kind of buggy, so it won't trigger sometimes. I somehow never encountered it when I playtested myself and found out about it after the submission time. Sorry about that.

Glad you like the art style.

Great recreation of Gain Ground. I think you nailed all the elements. I love the variety of characters and how you unlock them. Great job!

Sorry about the game not fitting on the screen. I’m not sure what caused it, though. The game is 720 x 960, so it’s supposed to fit most screens.

Fun game! The unkillable enemies and speed boost mechanics make the game feel high-paced. I loved all the reference characters. I found out you can get soft-locked using some special abilities with teleport. You can teleport out of the map with no way to get back or switch characters. It is a very minor issue.
Still a fun game, great job!

Amazing art and cutscenes as always. I love how you made the recreation into a side-scrolling game. It really captured the arcade vibe of the original game. I have to agree that Brutus feels significantly weaker compared to the other 2 characters. Still, I had a lot of fun. Great job.

Thanks for playing. Sorry about the game being buggy. I encountered the duplication bug in the playtest myself, but I cannot replicate it afterwards. So I'm just not sure where the problem is.

The Gain Ground system has a lot of different conditions for stage clear, and the code is quite messy😩.

I definitely think giving the cage a collision to block players was a mistake. It doesn't add any gameplay value. 

I really appreciate all the feedback. Thank you.

A 2D platformer for the recreation of the original game is such a cool idea. The art style and character movement felt great. I wish there was an option to turn off the visual effects though. They are a little bit too much in later stage. Still a very great game, good job.

Very great game with amazing art and juice. The music and sound effects are epic. The combat feels fun and not too difficult. I had a lot of fun in the game.

I think I encountered 2 small bugs. I finished Level 2 with 2 characters, but after leaving the level, I got reset and only had one basic character. Another issue is that I finished Level 5 with 1 character completed and 1 downed, but the screen still stayed at the character selection screen, and I couldn't choose any character.

All very tiny issues, still an amazing game. Great job!

Amazing game with crazy polish, very creative interpretation of  the recreation. I love everything from the UI to sound design. The difficulty curve in the puzzles feels a little steep for me. 

Still, a very great game.

UI, art style, and sound design are all very great. I love that you incorporate the game mechanic from previous round. The overheat mechanism is interesting, but I feel like the bar went up a little bit too fast. Other than that, the game is amazing.

Creative take on the recreation. Love the art style and the gameplay feels smooth. It is a shame it didn't have audio. Still, the game feels fun, great job!

It is very cool how you managed to add Gain Ground elements to your game. The game is very polished; visual, UI, and sound design all felt great. Spin Dash seems to only work when you are moving. I wish it could still dash toward where the character faces when not moving, so I could get better aim. The perspective makes it hard to see the platforms in some levels that require dash and jump.

Still an amazing game nailing all the criteria, great job!

Love the art style, and it's a great continuation of your round 2 game. The arcade elements in the title screen look amazing. The character variety is great, but I mostly used the starting character because I kept dying. The game feels a little difficult, especially since it's hard to attack enemies in high areas, and their bullets are very fast compared to the character's speed. Other than that, the game is great and very polished.

Amazing art style and sound design. The auto-switching of the character makes the game feel fresh. The jar breaking is very satisfying. I think the characters and enemies would feel better if they had simple animations like stretching and squishing or small rotations. A tiny nitpick is that the sign is a little distracting since it keeps popping out and playing text animations even if you've already seen it.

Still an amazing game, nailing all the judging criteria.

Nice sound effects and music. I like the art style of neon color splash on the canvas. I wish the splash could be a little bigger. The shop menu can be hard to see, and it feels kind of hard to choose the tower to buy while avoiding the enemy. Still, I really enjoyed the game.

Great UI and character design. I can't believe you manage to make so many characters. The game is fun but feels a little too hard for me. I feel in some stages I was overwhelmed by the enemies. Still amazing game.

Crazy polished game as always. The menu, sound design, music, and character design all feel amazing. I really like the design where previous character attacks can also help different characters and also solve puzzles. Great job!

This is definitely a recreation of Gain Ground. The music remix from the original sounds great. I love the 3D art style. The FPS mode feels kind of trippy. LOL
Great job!

The art style and sound design are amazing, and the game is very polished. The core elements are well implemented. I think adding some music would feel great in the game. I encountered a tiny bug which causes the wizard card to look like a fighter's card when dropped after being defeated.

Still an amazing game, great job!

Amazing game. I like the character variety. The art style and sound design also feel great. It nails the core elements from the original game, but still feels very creative. If I have to nitpick, the continue function only respawns the character you have when you enter a level, which makes some levels kind of hard. Other than that, I really love the game.

Great atmosphere from the whistle music and the sound effects. The title screen looks amazing, and I really like this game's art style. The whistle system to find other characters is great. I wish the characters had some distinctive abilities so there would be more variety.

Still, great job.

The game is great, and I really like the music. It is impressive that you managed to make all of it in 30 hours. The wordplay in the name is genius. Even though this is not really a recreation of the original game, I still had a lot of fun.

Really love the concept, and the changes between different game genres feel very smooth. I wish the game was a bit longer - right now, the story feels more like a tutorial.

Still, great game. Well done!

Interesting game! I feel like this could be a great horror game or meta game if you decide to develop it further. I like that you can shoot the win text, and I was kind of hoping there would be something more after shooting it.

I love the art style with the 2D sprites in the 3D environment and how you presented the dialogue - it gives off comic book vibe.

The story is super bizarre (in a good way!), and I had no idea where it was gonna go next.

Awesome game, good job.

Amazing game and story! At first, I thought the math would be simple, but I'm glad it got more and more complicated as the game progressed. All the art and the funny story added some absurdity to this math game and made it very enjoyable. Great job!

Great game with amazing storytelling! The puzzle part is quite solid, and the art style is really pleasing. I really like the reveal of the narrator's identity and how you made the last stage. Probably one of my favorite stories from this round.