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TingGame

147
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A member registered Mar 03, 2021 · View creator page →

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Nice shooter. The level design is interesting. I also like the music and the sound effects. I think it would be better if the enemy had more response to the damage. And there is a problem when you get the bomb and backtrack out of the green room. The hallway is narrow, and the player can easily be pushed out of the hallway before the door locks. The player can't kill the enemy to unlock the door because they are on the other side. So, the only option is to kill yourself and respawn, which can happen multiple times. Other than that, the game is quite fun.

Thank you for the feedback. There is definitely a lot to improve in the battle system. Adding some ranged attacks will probably make the combat less boring. I have to use the flying boss twice because I don’t have enough time to draw a third boss. I'm glad to hear that you like the art.

Such a great game! It's very polished. The art, voice acting, music, SFX, and the creative use of the bucket are all so good. I love the story as well. One tiny bug I found is that you will get pushed back a lot and out of the room if you retrieve the bucket in the low ceiling area of the left bottom room entry. I guess it's the collision with the bucket that pushes the player out. Overall, it's an amazing game. Congratulations!

I like the curved wall choice, which is less common in this kind of game. The character design is great. The collision box for the player is a little too big, making it almost impossible to attack without hurting yourself. Sometimes, you just get cornered by enemies and have no way to get out. Fast respawns and many healing item drops make it a little better.  But still, good job.

I love the overall visuals. The platform and level design are good too. The character's acceleration is low, making the drone feel heavy. I'm not sure if this is intentional. The "S" power looks like a spring, which affects the readability a bit. Editing out the bottom part of the spring will make it less confusing. But overall, it's a great game.

The character design and animation are good. I also liked the level design and the three-state mechanism. However, I feel that the pixel size is not very consistent, making some art not fit so well together. The character movement feels kind of slow. Still, very good job.

I'm sorry to hear about that. I noticed in another comment that you mentioned using a Mac. I'm not sure if it's against the rules to add a Mac build now, but I'll try to add one after the voting ends.

The game feel is amazing; I love the art and animation. The sound effects and music are pretty good too. I felt that the constant switch to walk mode and the low air acceleration don't fit so well with the otherwise amazing movement set, making the controls feel a little sluggish. But overall, it is still very fun to play.

I played until I got the dash power, then I kind of got stuck and didn't know how to progress in the game. I'm not sure if I'm just not skilled enough to perform some jumps, or if I just didn't find the right place.

The art is superb; the character is adorable, and the environment has a great atmosphere. I love the smooth camera transitions and the story where you need to collect the sleep items. Great job.

The world is big for a game jam game. There must have been a lot of effort put into this. Love the power-ups and smooth movement. Very fun to play.

Really nailed the phone game vibe. The level design is pretty good; I actually didn't need the map to finish the game. Liked the power-up. When you jump up to another map, sometimes there will be a block just to knock you back down. Other than that, it is pretty good.

The game is very polished. Movement is smooth, animation is great, and power-ups are very balanced. Wall running is super cool. The bosses have some challenge but are not too hard. The 3D pixel art feel is amazing; the word on the death screen fits the game so well. The only problem I have is that it's a little counter-intuitive to go back so far to get the sword first. And some switches are very far from the platforms they trigger, and finding them is kind of annoying. Maybe moving the camera to show the platform it triggers would help. Like another comment mentioned, I don't think I heard the SFX either. But overall, it is still the best game I've played in this jam so far.

The visuals are very good and unique; the pick-up and throw system is quite satisfying.  It doesn't seem to have any reason to fight the enemies, so I just run past them after being jumped on multiple times. lol. But overall, it is fun to play.

The theme and power-up are very special. I love that you need to grow your power-up. The parry system is pretty cool too.

Yeah, that will happen. lol. I didn't consider the possibility of that situation. I will try to fix that.

Really fun game. The movement is smooth. The visuals are a little bit confusing sometimes, but overall, it's still very good.

Love the art style and character design. 

Some jumps are very tricky, but the moving mechanism is very interesting

The art style is incredibly charming. I love the concept of switching between different animals. There are some balance issues among the different animals, but that's quite reasonable in a 48-hour jam. Good job!

The art style and music are amazing. It's a fun concept to make a reverse stealth game. I think there are some bugs with Level 2 that prevent the level from starting. But overall, still a good game.

The game is very polished and enjoyable. The concept that player must catch all the bullets to avoid damage is fun and creative. The beautiful pixel art greatly enhances the overall experience. Amazing game.

The art style is amazing. The story is quite humorous. Very good job.

Amazing game with so many great design. The art is absolutely incredible. I love how the vegetables can bounce off each other, and how the chopped vegetables show up on the plate after completing the level. Very well done!

The game feel is great. Love all the screen shake and particle. music and SFX are great too. Occasionally, the weapon pick-up doesn't work properly, but overall, it's still a great game.

Sorry for the game not working properly for you. The text in UI will disappear if you adjust the size of window during game. Refreshing the website is likely to resolve this issue.

The color palette choice and game art are exceptional. It is very smart to record player's movement and use it when controlling the enemy. 

Challenging but extremely fun, this game is very polished and the art is amazing. The controls are a bit awkward on the keyboard, but it's still super addictive.

The art is amazing. Mechnism is very fun. It is a little challenging. But overall very good game.

You can actually escape from the left side by using the boxs to perform a specific air jump. I have placed a door there just in case someone manages to do that. lol

You are right that having multiple methods to escape or multiple endings would be interesting.

Interesting idea. The art and attention to detail are superb. I love how the chain has physics and can interact with wall. The game is challenging but fun. Great job!

Fun and well-executed idea. I love the slow-motion in mid-air for aiming. However, it is kind of hard to control. Perhaps increasing the jump height and decreasing the gravity could make it easier for players. It's still a very good game.

The art and UI design are amazing. The concept is also quite fun and unique. However, the controls seem a bit off for some reason. Nonetheless, it's still a very good job.

Love the concept and mechanism. The art, sound effects, and music were all executed extremely well. It's very impressive for a 48 hours game.

Polished game, great puzzles, cute pixel art, and satisfying sound effects. The difficulty curve is also very good.

It's such a fun idea to be on the other side of the lootbox. The game's visuals are also very good. Good job!

Pixel art is adorable. I love the game mechanics and puzzle design. I would love to see this become a full game.

This is a very chill and enjoyable puzzle game. I love andomness of the puzzle and the art style.  The new level button doesn't appear when I finish a puzzle either. Nevertheless, it's still a very good game.

Reverse-snake with many clever twists. I loved how the Vikings moved simultaneously. The two different strategies for winning were also a brilliant touch. Plus, the music fit the game perfectly. Good job!

Amazing art and a great choice of color palette. The idea is good and executed well. Good job.

Fun and challenging game; I love the music and color choices. Good job!