Amazing art and fun game. The platforming and instant respawn when you fail a jump feel good. I really like the part where you turn the horizontal bug into a vertical one. Great job.
TingGame
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Thanks for playing and sharing your feedback!
The throwing speed is based on the mouse speed when you release the button, which may make it inconsistent. I may change this in the future so it is not based on mouse speed, which should make it feel more consistent.
The throwing itself doesn't do damage - damage is only dealt when you hit another ant. But I am thinking about adding damage when thrown ants hit walls.
Great platformer. The controls feel great and I can easily land on tiny platforms and go through tiny gaps. But I wish it had some checkpoints so I don't have to go back to the starting point every time I die. And I think the trail following the player flickers in the top left corner when you die? Not sure why. But still, very great job!
I love this game. Probably one of my favorites I have played so far. The voice-over is funny and gives me a Stanley Parable vibe. The mouth sound SFX and chill music fit the game very well. The mechanics are very creative. If you decide to expand this in the future round, you have a very solid base.
Great job!
Very creative mechanics. I love that there are multiple animations for player death. The puzzle design is quite clever. I really love the level where you have to observe the salt push back logic to find the solution. I like that you didn't tell the player how it works directly and used puzzle design to help players learn. Amazing game!
Cool game! I like that it is basically a tower defense type of game but you kind of grow your tower (Pumpkin). The mechanics are very creative, and the art is very appealing. The suggestion I have is to make a separate UI counter for seed husk since it is not an item you can directly use. I also wish there was some text information explaining what your pumpkin does. You have many different kinds of pumpkins in the game, but in my mind they feel the same because I don't know their functions. Still a very great game - looking forward to this game being expanded in future rounds!
The art and overall style looks amazing. Love the atmosphere. The detection of the book feels a little bit off, and I need to try multiple times to attack. I think it would be better if the switch stayed revealed after you use psychic power on the door. Still a very great game. I am looking forward to seeing how you can expand this game.
Lovely art, I love a plant-themed game. A few things I think will make the game feel more intuitive: letting players swap plants' positions without needing to move them to another position first. The detection of plant moving seems to rely on the mouse position, so sometimes, even though the plant sprite is in the placement area, it won't move because the mouse is outside of the area. I think it would feel better if the detection aligned with the plant sprite. Still, very good job!
Very creative idea and some very cool puzzle design. The gaps feel a little bit too tight. I think it is great for a puzzle game, but I get stuck easily trying to move the face, especially when trying to move the face down when I am in T shape. It might be better to make the movement grid-based for the tight puzzle design and avoid the stucking issue. Amazing game - can't wait to see what you make in round 2.
Nice game! I love the environment, sound, and music. I think I've encountered a bug that prevents me from planting anything except bell peppers. I also spent a little time figuring out where I could plant seeds—it’s a bit confusing to have tomato plants you can’t harvest. But overall, very good job!
Very fun game and excellent atmosphere. The visual effects are very cool in the downloaded version. The gameplay feels very smooth. I feel it is kind of hard to strategize my path though, because the visible area is small. Even though I managed to beat it, I feel it was pure luck. Still a very polished and amazing game.
The game is amazing and very polished. The gameplay is fun, like a cozy version of Balatro. I can totally see this game becoming a full release. There are some balancing issues, though. The Bunkhouse, Shop, and Church are way too powerful. Once you get one of them, it becomes very easy to start snowballing and get more. At that point, you don't need to play any other cards, and the strategy element is lost. But overall, it's still a very, very great game.
The game feels exciting, and the platforming is quite smooth. The music choice is great. The timing in some levels might be a little too tight, and the smoke effect often blocks half the screen. The platforming still feels nice. I also like how different platforms and tools were added in the later levels. Well done!