Nice shooter. The level design is interesting. I also like the music and the sound effects. I think it would be better if the enemy had more response to the damage. And there is a problem when you get the bomb and backtrack out of the green room. The hallway is narrow, and the player can easily be pushed out of the hallway before the door locks. The player can't kill the enemy to unlock the door because they are on the other side. So, the only option is to kill yourself and respawn, which can happen multiple times. Other than that, the game is quite fun.
TingGame
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Such a great game! It's very polished. The art, voice acting, music, SFX, and the creative use of the bucket are all so good. I love the story as well. One tiny bug I found is that you will get pushed back a lot and out of the room if you retrieve the bucket in the low ceiling area of the left bottom room entry. I guess it's the collision with the bucket that pushes the player out. Overall, it's an amazing game. Congratulations!
I like the curved wall choice, which is less common in this kind of game. The character design is great. The collision box for the player is a little too big, making it almost impossible to attack without hurting yourself. Sometimes, you just get cornered by enemies and have no way to get out. Fast respawns and many healing item drops make it a little better. But still, good job.
I love the overall visuals. The platform and level design are good too. The character's acceleration is low, making the drone feel heavy. I'm not sure if this is intentional. The "S" power looks like a spring, which affects the readability a bit. Editing out the bottom part of the spring will make it less confusing. But overall, it's a great game.
The game feel is amazing; I love the art and animation. The sound effects and music are pretty good too. I felt that the constant switch to walk mode and the low air acceleration don't fit so well with the otherwise amazing movement set, making the controls feel a little sluggish. But overall, it is still very fun to play.
The game is very polished. Movement is smooth, animation is great, and power-ups are very balanced. Wall running is super cool. The bosses have some challenge but are not too hard. The 3D pixel art feel is amazing; the word on the death screen fits the game so well. The only problem I have is that it's a little counter-intuitive to go back so far to get the sword first. And some switches are very far from the platforms they trigger, and finding them is kind of annoying. Maybe moving the camera to show the platform it triggers would help. Like another comment mentioned, I don't think I heard the SFX either. But overall, it is still the best game I've played in this jam so far.