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It is very cool how you managed to add Gain Ground elements to your game. The game is very polished; visual, UI, and sound design all felt great. Spin Dash seems to only work when you are moving. I wish it could still dash toward where the character faces when not moving, so I could get better aim. The perspective makes it hard to see the platforms in some levels that require dash and jump.

Still an amazing game nailing all the criteria, great job!

Yeah the point about the spin dash is fair... I opted to require moving in a direction, because without it, I just found myself always careening further than I wanted to, but clearly a mechanic that needed more time in the oven. 

Sorry about the perspective issue. I switched the camera style for a more interesting visual style, but it came with lots of consequences haha