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p4songer

585
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A member registered Sep 12, 2022 · View creator page →

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Thanks!

I think a few things here and there could use clarity, but overall you've told a great story with relatively little gameplay. That's a really tough task to acheive. Great job!

This was very cute! I think the CRT effect was a bit to strong and made the numbers hard to read. Other than that, I think it's a clever take on the prompt. I kinda understood the mechanics of what was happening, but I didn't understand the strategy. Maybe I just didn't grind enough? That said, I did feel the difficulty ramped up a bit quick. Beating the teddy bear took a few tries, but I was never able to beat the other guy after 10min of gameplay.

However, the theme and art style is so strong! I love the look of all these guys, and really really wanted to see more. You did a great job designing everything. The UI, sound effects, icons. It all feels like one part of a larger world. Great job!

10/10 no notes. Though I wonder if dessert drawings weren't implemented? I feel like the difference between an apple pie guy and a tiramisu guy either aren't noticable or aren't there. Either way, the game is incredible as it is. I have tried for a long time to think of a criticism and other than some balance things, I can't think of anything. This is so clean. Very well done!

Everything about this game is incredible. The one and only thing I struggled with was the screen management. It's one of those things where "it only takes 5 seconds to switch between screens" but those 5 seconds feel exponential during the midgame. A bit more of a smooth transition between shop/park/team management would have made this an easy 5/5. Maybe the shop and the  team management as a pop up on the park screen would be enough.

That said, this is a really fun game, with surprisingly good balance and progression. The guys are cute, and seeing them grow up makes me so proud. Great job!

Thanks for playing! Yeah, I was wondering about an overall tutorial. Maybe I can add something to the starting selection to indicate what kind of strategy works best with each critter. I appreciate the feedback!

I am so thankful for your thoughtful feedback. Thank you for taking the time to write all of that out. I'm also glad that a lot of your critiques are some of the same that I have with the game. Thanks for playing, and I'll take notes on what you mentioned here.

For sure bro. So glad to hear, we have the same mindset on this. Just gave you a follow, and I'll be keeping an eye on it for sure.

Bro, you have the honor of being the first guy to ever draw fan art of one of my games. This is so dope. Thanks for taking the time to draw that! I'll be sure to return the favor sometime

Thanks for playing!

Storytelling is amazing. So fun to come full circle like that. I did find a few bugs but the game is so clean that I barely noticed them. Great job, as always you prove yourself to be a top contender.

I'm a bit torn on how to score your game. It's very well done as always, and the creative take on what a pet to care for meant in your game is handled very well. At the same time, progression feels a bit forced, and other than having an in game pet, I'm not sure what tamagotchi elements you have. However, I want you to keep going in this direction. pets existed in gladiator battles, and I think this adds a fun additional mechanic to the gameplay.

I would say "having more ways to care for the pet would make progression feel more meaningful" and that is true, but I think that would take away too much from the incredible game you're already working on. This is one of those catch 22 situations where if you focus more on scoring well, your game would move in a weird direction, but if you continue to make your game what you want (which is the right choice imo) Then you might get low scores, but a better game.

TLDR I love this game, I love the direction you're going, even if you get eliminated, you're a champ in my book. Great job bro.

In an alternate reality, I'm there with you. Thanks for playing bro, sorry that life got in the way for you this year.

Thanks for playing! Yeah, I had a hard time getting everything to worn together so I didn't focus on replayability as much as I wanted to. Hopefully a future update though!

It feels like there are two games here, and both of them are pretty cool! The first one "debug mode" feels better to play since instead of cycling through the UI, you can just click the action you want. The debug mode actually informed me how the "human" mode was supposed to work. I do agree that maybe highlighting some key words on the debug mode would make things a bit more intuitive, but I didn't find the learning curve to be that difficult personally. 

I will say, the difficulty curve seems steep. I trust that you've been faithful to the original design, so maybe the original design is hard, but it became incredibly difficult to keep the full grown guy alive. Raising the small to medium guy wasn't too bad, but the full grown guy just likes to die I guess. That said, this is without a doubt the most faithful recreation I've seen, so an easy 5 stars on that judging criteria. 

I think the only thing I really would have liked to see changed was more minigames. After getting 5/5 on the password game, I felt like there wasn't much else to do. Could be fun to unlock different games to "play" with the bot. 

TLDR - Great job, I'm amazed at how well this is built.

This is a really cute bad guy creator. Knowing some of the things you planned to implement, I do wish there was more, but what's here is great! I love your art style, and the theme of the game is so strong. Great job!

The art and theme of everything is great! The tamagotchi elements were really strong, and the minigames felt fun! The balance minigame lagged my computer like crazy though. Not sure what caused it, maybe the lighting? Either way, the theme and care aspect felt really clean, and was fun to play. 

The only thing I was confused by was the combat. I think I understand that I roll a bunch of different abilities and they trigger off of each other for synergies, but I didn't get the strategy to it. It felt like I wasn't in control of what happened no matter my choice of ability. It's a cool concept, but needs a bit more attention to feel like a part of the game in my opinion.

TLDR, Great job! 

I think the strongest part of your game is the element of surprise. Without giving spoilers, the final level where you need to remove the thumb drive really made this fun. At the same time, I think the story ramps up just a bit too quickly.  I genuinely wanted a bit more of the tamagotchi experience where I could take care of these guys at least for 1 or 2 stages. Something to give me just a bit more connection to the lil guys before chaos happens, yknow?

That said, the theme, the meta narrative, everything here is so strong and well put together. I have a feeling you'll be a top contender for sure. Great job!

Yes, endless mode was an oversight that is really simple to add. As soon as I'm allowed, I'll change those two lines of code to make it happen. Thanks for playing!

Thanks for playing! Yes, endless mode was an oversight that I'm regretting. Once I'm allowed to, I'll change those two lines of code to make it happen!

This is a cool concept! To me, it didn't feel really strong on the tamagotchi side, but I get what you were going for. All around, this was a super clean entry! All the UI and the designs are really great. It's also well balanced which is surprising to see in a gamejam. 

Thanks for playing!

This is really cool! There are a few things that could use clarity but as it is this is a very cool tamagotchi clone.As usual, the animations are superb, and the UI looks and feels so clean. Great job!

Rest well, brave soldier. Your sacrifice will be remembered forever.

Thanks for the sacrifice soldier. You'll be honored in the memorial of our winners forever. Rest well.

There's a lot of cool world building here. I think the strongest part of your game is the theme. It makes sense as to what the goal is, and how to accomplish it right away.  I think the only thing missing is a bit more clarity on what the actions do. In general they make sense, like clean the poop, feed them, lights out to make the day move on. However, it's not clear what benefit the actions give.  A bit more emojis to indicate their mood, or some more details in the prisoner notes would have made this game perfect. I also think that there's a bug to track the lose condition. 

All that being said, I love the theme and style. I'd love to see this as a full game with managing the gang ties and making sure they don't shank each other in the shower and stuff. I can already imagine many more directions that this game can go!

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Ah. This explains the bug perfectly. Thanks for the video! If you want to actually play, the idea is to match the word at the top with the ingredient sharing that name. Left click and drag to the middle should do the trick if the names match. The first two are always Dextrin and Water. That said, you score of my game is valid since this section is in desperate need of a tutorial. Thanks again for helping me solve this bug for the future!

I'm glad you enjoyed. Thanks for playing!

Original audio coming soon lol. Thanks for playing it on the stream. Good luck!

Thanks for playing, and I'm glad you enjoyed!

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No worries. That's a bug that I'll definitely look into. What resolution are you playing in?  Maybe perhaps you moved one item over another causing the bug to happen exponentially? I'd love some more info on what caused this for you.

Thanks for playing! And, no worries at all about rating it late. I'm not too worried about winning/losing this year. I'm glad that I got to help you feel something. That is the overall goal for the game is to remind people that life is full of beautiful moments, even if we need to create them ourselves. Good luck to you!

Thanks for playing! I'm glad you enjoye

Thanks so much for the feedback! The "add" is such a simple change, but I can see the value of adding it there. You're not the only one confused by that section either, so I'll be sure to get it in a much better place soon. 

Thanks for playing! 

This is a great game! The asteroids aspect is so clean, and all the power ups make it feel much better than the original. The only thing I was really hoping for was a bit more interactivity on the expeditions. I don't mind the qte thing, and it does fit the requirement, but expedition is such a cool name for something that comes down to pushing a button.  It's good as it is, just wish there was more.

Great job!

The art and cute vibes are the strongest part of this game. You did a great job of really giving this an atmosphere and emotion. The dialogue too makes the characters feel like my homie and not just "the yellow npc".  I really wish that the rest of the gameplay held up. One thing about RPG style games is that it's information overload. I think the opposite is true here. There's almost no information about what's actually going on. When I succeed a qte, I get minus two hearts. When I fail, I get minus 4. So I guess that's good? The only information I actually feel confident with is that heads is good, tails is bad. 

I think with a bit of clarity and more UI hints, this can be the next undertale. I love your artstyle, and the vibe hits just right. You did a great job, and I hope to see this updated!

Thanks! I'm glad you enjoyed. Always happy to spread wholesome vibe.

The movement feels so good. I didn't know how fun a little lean would be for a top down game. I think the only part that I'm not a huge fan of is the size of the map. It's really open in some places, and really claustrophobic in others. I think because of the player's speed, I'd rather have it more open, but I think the current design is good if there was a more methodical approach planned. That said, your art is beautiful, movement and mechanics are so clean, everything here makes a great submission. Good job!

Thanks for playing! I'm glad you enjoyed.