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p4songer

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A member registered Sep 12, 2022 · View creator page →

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I'm tracking with you, and I don't disagree. People on both ends of the argument have issues that are really hard to justify. I was merely trying to say, using AI in your projects is a hot button issue right now. 

If you want to chat more about this, hmu in discord :) 

That makes a ton of sense. I agree that seven letters is better. Once the logic is updated, let me know! I'd love to try it again!

That's impressive! The top score is the perfect score, so you're almost 100% there! Thanks for playing, I hope you enjoyed! 

I agree! Our music guy knocked it out of the park! Thanks for playing, I'll be sure to let him know!

Highscore was 15. Great, short and simple! This was a great calming game after some of the incredibly tryhard games that are among the other submissions lol.

I'm not allowed to play this game with my wife for... reasons I'm sure you're familiar with. All around, great concept, super fun for the very short time we played together. I'm glad to see couch co-op isn't dead yet.

Best I got was 9. All around, great game! UI is clean, sfx and everything else work together very well. No notes!

This gave me nam flashbacks. The artistry in this game is incredible. Great job no notes.

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I think I may be the only one so far who actually beat the game. I think the difficulty is compounded by the red parts overlapping with green parts. Sometimes, this completely hides the red parts so that you can't find the last bit to click, and other times, you can't click the red parts because of the overlap with green parts, getting a false "wrong cut". I think spreading the individual nodes out a bit, or at least making the red bits appear and detect collision above the green parts would go a long way in helping the game feel more fair (which seems to be the most common comment). One last thing to be cautious of is use of AI art. That's really triggering for some reason to other gamedevs.

That being said, the gameplay, and tree structure is probably the most impressive thing I've seen in any of the submissions here. I took a look at the tree which you have on your itch page, and it's one of the most impressive ways to create a tree that I've ever seen. As a godot user, I think it would be a fun challenge to recreate that myself to use in gdscript. I also extensively tested the different scissors as I unlocked them, and they did indeed function as you said. I'm honestly blown away at how coding this is even possible. I feel like if I had the chance to read your codebase, I would learn something incredibly valuable. All around, great job. Great demonstration of your skill.

Dude, everything here is top tier. Funny concept, great animations and setting, I really can't think of anything bad here. Can't wait to see a full release of this!

This idea is really cool, but needs a little work to take it to the next level. I had a few words that weren't recognized as words, and I don't know if I ever found any that were longer than 3 letters. I used a word finder and checked a few of the generations, and the longest combo I could find was 5. I think if damage is equal to word length, then a 7 letter word should always be possible.

Otherwise, the controls feel great, the concept is something that I would love to play in a full mobile release, and all the art fits together very well. I hope to see this one updated!

This was fun, but really tricky. I think having the health leftover to use as shop points would really help here, especially because items are one time use. I also noticed that some of the bosses (who stand still when attacking) are pretty easy to push into the corner with the knockback from the gun. This makes cheesing at least (5 of them that I noticed) pretty easy to cheese like this.

Otherwise, this is an incredible game. All the attacks are unique enough to feel different, but similar enough to be able to react predictably. All the art fits together really well, and the controls are really snappy and feel very natural to use. Great job!

This was a great game! It's also very well balanced. I felt that the easy was easy, medium was a bit harder, and the hard really took a few tries to complete. Great job!

Simple, but so well done. Great job! I could see this being a full game with several different planets.

I must confess that I smoke cigars on a semi-regular basis.  The idea came to me when I was looking at the "Lick it" prompt in the jam suggestions. Old or cheap cigars will kinda peel and unroll, and a common way of fixing that is to lick the paper to stick it back down. Everything else kinda just made sense after that.

Fire Good. Caveman Mash lol. Thanks for playing! I'm glad you enjoyed!

As others have said, everything here deserves a full atari release in 1980. I'll lend you my time machine so you can travel back in time for release day.

I hope you don't start smoking lol. Let this game simulate the bad habit for you.

Thanks for playing! 

Everyone else has summarized it very well! Great game. Great style, very snappy (which is critical for a game like this). All around one of the better submissions I've seen!

This overall is very fun, and a submission to be proud of. There are a few areas to polish if you really want, but overall this is a great game. As someone who likes bullet hell games, a small indication of when an enemy is about to shoot would be nice. I died a bunch to the missiles because I would move to shoot them, but they shot right as I was about to approach them. Maybe with this color scheme, a 0.2 sec white flash? 

Anyways, like I said, great game. Maybe I'll come back and grind for 10k.

My only problem is that I'm not good enough at this game. Maybe I'll come back and set the highscore, but this will have to do for now. For real though, everything here is super polished. All the particle effects, the pixel scaling, everything is so simple, but has so much character.

No notes. Very well said, powerful poetry

I'm glad you enjoyed! I'll be sure to tell our music guy that he did a good job. Thanks for playing!

That's really good feedback. Thanks for the suggestion! I can definitely add a little timer or something to indicate the section is ending

Also good to know that the rolling game restarting is confusing. That is intended, but I can see how it's not very well indicated 

Thanks for the thoughtful feedback, and thanks for playing! 

Thanks! We knew that grinding for a high score would be tricky without it, so I'm glad it was helpful to you. Thanks for playing!

Thanks! They were definitely a huge inspiration for the theme. Everything else was the hard work of our artists. They really pulled off something incredible. Thanks for playing!

Thanks! As someone who does smoke from time to time, it clicked in my head pretty quick. I'm glad it felt cohesive. Thanks for playing!

Thanks! I'll be sure to let the artists know. I'm glad you enjoyed, thanks for playing!

I think I got all the endings? The effects for this game were really cool! I was surprised by the amount of polish for things like the trail for irish coffee, and the different lighting effects. Great job!

It's a bit simple for my taste, but I do have to admit that the story is pretty funny. All around, great submission!

Everything about this game is amazing. The parallax, the simple but so effective story, all the character design. No notes. Please make more of these. I would also love to see a full game where you have to discover and deduce the "stare spots" instead of a UI hint. As is, 10/10

This is a really strong concept. I think the only thing wrong (much like everyone else has said) is that the consequences of reading the cards are too great. Maybe the enemies move slower, or everyone gets double the health, I'm not really sure. Regardless, this is a great idea for a mobile game. A bit more balancing will take it over the finish line!

This has such a cool sense of "Oh, I get it now." At first, I thought I missed the point of the game, so after I did my first picture, I scrolled down to read the controls again. When I scrolled up, I saw the people watching and felt immediate clarity. So simple, but so powerful. Well done!

Here's my playthrough! I think this is a cool concept, but it felt a bit too precise. After recording, I finally got it, but I don't really know what I did differently. I've seen everyone elses comments, and don't have much more to add. Building a car piece by piece is a really cool concept though, I'd love to see a full release for this!

This was so cute and simple. I would love to see this turned into a whole game. There's such great potential here!
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Here's a playthrough of my runs. Overall, this is great! I was slightly frustrated that some runs were un-completable. Maybe there were hints that I missed, but I think a little more signposting (like the portal that says "NEAR!") would be great to make me feel like I can understand the layout and common button areas.
I also love the creepy vibe. This is one of those designs that doesn't need lots of story to give clear indication that there's something suspicious about this world.

Here's
Here's a playthrough I did. There's One door that seems bugged. I think if you click the handle of the yellow one with the swing handle, it bypasses the intended click and drag. Not sure though, might need testing.

Otherwise this is great! I think I got my limit of 17. I would love to see more doors, but the ones here are diverse, and present a really great challenge!

Here's a playthrough I did. Only complaint I had is that on the browser version, the game doesn't quite line up with the screen size I have. Everything else was a fun puzzle platformer!

I'm glad you enjoyed. Thanks for playing!

Speaking of high scores... Nice ;D

I'm glad you enjoyed! Thanks for playing!

Thanks!