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(+1)

I'm a bit torn on how to score your game. It's very well done as always, and the creative take on what a pet to care for meant in your game is handled very well. At the same time, progression feels a bit forced, and other than having an in game pet, I'm not sure what tamagotchi elements you have. However, I want you to keep going in this direction. pets existed in gladiator battles, and I think this adds a fun additional mechanic to the gameplay.

I would say "having more ways to care for the pet would make progression feel more meaningful" and that is true, but I think that would take away too much from the incredible game you're already working on. This is one of those catch 22 situations where if you focus more on scoring well, your game would move in a weird direction, but if you continue to make your game what you want (which is the right choice imo) Then you might get low scores, but a better game.

TLDR I love this game, I love the direction you're going, even if you get eliminated, you're a champ in my book. Great job bro.

(+1)

Thank you for the feedback!

I totally get what you mean, personally I didn't think Tamagotchi was fun when it came out and I still don't (same with QTEs), and since I'm not going to spend time making a game I wouldn't want to play, here we are lol.  

I typically think of gamejam themes as more of a prompt to be creative than to make something that's been done before.  In my book, success in the former far outweighs scoring well in the latter, and the most valuable outcome for the developer is receiving good feedback on how to make the game better.

Hearing that you've had fun playing is a huge win for me, I hope you'll enjoy where this project goes after the jam!

(+1)

For sure bro. So glad to hear, we have the same mindset on this. Just gave you a follow, and I'll be keeping an eye on it for sure.