very unique! I hope you develop the idea further in the future! :)
Rodrigo Rocha
Creator of
Recent community posts
yes. Geometry2D api is very powerful.
There is a Godot 3 tutorial on YouTube about destructible maps that was the basis of the first prototype, but I ended up changing it for a bitmap-based approach. (See in the desktop version that the game simply loads and saves pngs for the maps)
It was still necessary to use Geometry2D, but in this case I only needed it to generate the collision polygons based on the PNG alpha
But all this only performed well when I mixed this last approach with a partitioning system similar to the one in the tutorial (the tutorial has problems but the performance is great)
I didn't understand how you can't destroy the terrain, land destruction is what works best in this game haha. Can you explain what's going on?
Also, The "QTE" is the crosshair that appears on the Bazooka and the grenade. You need to press the button at the right time instead of aiming manually as in Worms, it seems to me that counts.
Muito bom! Fiquei uma meia hora jogando hahaha.
Acho q vc vai gostar do meu tb https://rodrigocard.itch.io/farm-survivors
:)
also, if you have no success, check if this homebrew lists your files correctly too: https://github.com/untoxa/VGM_player
















Gotta go fast