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Rodrigo Rocha

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A member registered May 09, 2018 · View creator page →

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very unique! I hope you develop the idea further in the future! :)

If I understand correctly, the point is to say stupid things as quickly as possible? Or does what I say matter at some point? If it doesn't matter, the short time frame is brilliant; otherwise, it's a problem. :)

Got the golden cube, yay! The map rotating halfway through was unexpected, very cool!

i mean, turning the volume of the object itself, interacting with it, for fun, not the game's volume. :)

It seems like you're overscopped, haha. I see potential in your game. :)

I'm glad you continued your work from the last round. It looks like Steam material, huh? :)

I found it very strange, but in a good way. To get past the PI part, I just kept pressing all the numbers at the same time until they disappeared, hahaha, maybe fewer digits of pi there would be a good idea.

Very fun game! I would play something like this for more time. :) I encountered a bug: I picked up the chest at a specific moment, but it didn't trigger the QTE effects and didn't return my input; I got stuck. I was almost about to pay the dragon's money. :(

Your art style is really cool!

Very well made! My only "problem" is that I found the radio volume too low haha.
Would be cool if you can interact with the radio and turn up/down the volume. I like these small interactions in this type of game. :)

I couldn't get past level 4, unfortunately. I could barely go anywhere without getting killed, haha. Anyway, I liked the minimalist concept. With certain adjustments, it could become a horror game.

yes. Geometry2D api is very powerful.

There is a Godot 3 tutorial on YouTube about destructible maps that was the basis of the first prototype, but I ended up changing it for a bitmap-based approach. (See in the desktop version that the game simply loads and saves pngs for the maps)


It was still necessary to use Geometry2D, but in this case I only needed it to generate the collision polygons based on the PNG alpha

But all this only performed well when I mixed this last approach with a partitioning system similar to the one in the tutorial (the tutorial has problems but the performance is great)

oh I see, In worms the Bazooka works a bit different, I can see the confusion if you played that game. 

Anyway, thanks, I've updated the instructions.
Providing clear instructions can help other people. :)

Did you try to HOLD the bazooka button after aiming?
it increases the power and radius of the explosion.
Maybe you are not seeing the destruction because the explosion is very tiny if you just tap the button.
dont tap, hold! :)

I will update the instructions

I didn't understand how you can't destroy the terrain, land destruction is what works best in this game haha. Can you explain what's going on?

Also, The "QTE" is the crosshair that appears on the Bazooka and the grenade. You need to press the button at the right time instead of aiming manually as in Worms, it seems to me that counts.

Fabulous! 

I'm having trouble running the game on Firefox on a MacBook; I can barely draw or do anything :( I'll try again when I get home on my Windows PC.)

Gotta go fast

thanks! just did it! :)

The atmosphere is very nice and the customization is quite interesting. The text is quite small and some interface elements are difficult to click, but it's just a minor detail that's easy to fix. Excellent work.

Thank you for letting me help Elmo get his cookies back haha

very unique! I was wondering what kind of game you would make with this system.

Hello fellow blob-creator. wonderful job.  One of my favorites so far :)

very juicy animations! :)

I laughed so hard! hahaha Thank you ^_^

Yeah, the dragging get awkward  when there are many items overlapping, but believe me, it was worse early today haha.

Obrigado por jogar novamente e pelos novos feedbacks. <3
E pelo menos nao sao coisas que quebram o jogo kkkk

Muito muito bom mesmo. Só não joguei mais pq nao dava pra pular o tutorial haha

Quebrei o sistema haha :)

Muito interessante, demorei pra perceber que poderia controlar o robo com o mouse kkkk, mas depois deslanchou.

muito bom! gostei do clima do jogo. Minha unica reclamação é q a aceleraçao do boneco é muito baixa, parece q ele ta se arrastando pra começar a andar (mas depois q começa, de boas).

Eu não consegui jogar o arquivo q baixei, veio a versao web e nao rodoulocalmente :(

Mas acho q vc pode apenas marcar o ZIP como "play in browser" q vai aparecer na pagina normalmente.

Muito bom! Fiquei uma meia hora jogando hahaha.

Acho q vc vai gostar do meu tb https://rodrigocard.itch.io/farm-survivors

:)

also, if you have no success, check if this homebrew lists your files correctly too: https://github.com/untoxa/VGM_player

Well, it should work on Everdrive X7. and yes, it should read the files and directories from sd card.
Which revision and firmware version you have? does Updating the flashcard firmware fixes it?

eu dei uma risadinha

this is great

Hey, Very nice style! I hope to see more.


Also, consider deploying a web version if you want more people playing the game. it is a night and day difference on my own experience.
I saw you are using Godot, in that case it is pretty easy to do :)

great work, as always :)