I really like how you stylized the 3d to be 1 bit.
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Midnight Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #21 | 3.909 | 3.909 |
Originality | #28 | 3.818 | 3.818 |
Overall | #29 | 3.773 | 3.773 |
Theme | #34 | 3.727 | 3.727 |
Music | #35 | 3.273 | 3.273 |
Gameplay | #44 | 3.273 | 3.273 |
Is the graphics 1 bit? | #48 | 4.636 | 4.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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JoeyK Samu Riratos
Comments
Oh, a jump scare haha. Nice game!
I think I found a bug, the camera keeps going down slowly sometimes.
The game's physics and interactivity made for some great moments, like the patient tragically transforming on the nearby table while I frantically toss books and mushrooms all over the place. It reminds me a lot of Octodad in that way.
The 3D visuals and ambience were nice, though the typos were somewhat distracting. Overall, it was solidly fun!
the scream when I made a mistake scared me (a lot) but it was fun! :) I like the gameplay
I played this game twice just to see what happens if you don't do the steps right, even though i knew what was gonna happen i still got scared lmao. Super original game and I'm glad we got a 3D entry into the jam!
Yeah the scale turned out quite janky, the first iteration was like a see-saw the precision was better but the item kept being launched away lol. I guess keeping that shape and disabling the items physics on contact would be the best solution but I only learned that was possible too late but nice to hear that you liked the game overall, thanks
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