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A jam submission

Detective Wolfe and Mina the SuccubusView game page

A detective story about a werewolf and a succubus. Made for 1-Bit Jam #3.
Submitted by CrimsonBulb (@DevilleWinfred) — 5 days, 12 hours before the deadline
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Detective Wolfe and Mina the Succubus's itch.io page

Results

CriteriaRankScore*Raw Score
Art#652.8334.250
Music#752.0003.000
Gameplay#862.3333.500
Theme#922.0003.000
Overall#922.3613.542
Originality#942.3333.500
Is the graphics 1 bit?#1002.6674.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
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Comments

Submitted(+1)

What a fun entry! JRPG with some detective action definitely got me going. I can only imagine the work that went into making what felt like such a balanced system. Loved the music and the vibes, and the characters and dialogue were really charming. I actually think the game could have used a slightly higher encounter rate. I also think leaning into the detective/puzzle/mystery element of it could make this a strong game that stands out in the RPG genre. For what we had here, it was great work.

Developer

Thanks! This was somewhat of a proof of concept to myself to see if I could mix detective narrative/gameplay with an rpg structure, so I'm happy it works on that level. I might try something like it again in the future if I have the chance!

Submitted(+1)

Charming game, overall extremely polished, the pixel art is great especially the charachters portraits. The dialogs are well written although I personally find theres too much exposition on the characters races for example I read multiple times stuff like "Im a succubus" or "You are a werewolf" but its understandable for the limited amount of time. Im not a big fan of turn based combat so the auto button helped a lot, I also got lost but reading your comment I was able to finish it (I was missing the sofa lol). The music is crazy good, each with a different mood for their respective situations, really liked the main menu one and the final segment song with the flute, good job !

Developer(+1)

Thanks! I'm happy the character portraits turned out so well! I can't take credit for creating the music though since I was using rpg maker 2003's included bgm (which is all generally great music).

Developer (1 edit) (+1)

Posting a guide of where the important clues are in case anyone gets stuck:

Living Room Area

  1. Debrah's body
  2. Downstairs couch
  3. Nathan's body
  4. Downstairs PC (only after upstairs bedroom has been searched)

Kitchen Area

  1. Trash can

Upstairs Bedroom Area

  1. Bed
  2. Vase on table next to bed
  3. Upstairs PC (only after vase has been checked)
  4. Dresser at the far left wall

Upstairs Lounge Area

  1. Book on table

Basement Area

  1. Bookshelf with bloody footprints in front of it (only after the downstairs PC has been checked)

After all of that, there should be dialogue between Wolfe and Mina stating that they've found all of the clues. Speak with Meredith in the living room to begin the ending sequence.

I strongly suggest using the shop you can access when speaking with Meredith to purchase some Hi-Potions and 2 sets of boots to equip Wolfe and Mina with before beginning the ending sequence since the boss can be pretty tough.

I hope that helps anyone who might get stuck! In retrospect, I definitely should've done something to make the necessary clues more obvious.

Submitted(+1)

Unfortunately I got stuck, i think i found all the clues i could, and didn't know what to do next. But props for you going so deep into lore and dialogues on a jam game :)

Developer(+1)

Sorry about that. I started my new job midway through the jam, so I rushed it toward the end of development to make sure I wouldn't be thinking about it during work. I did test it enough to be sure that it would work all the way to the end, but I didn't include any signifiers of where all the points of interest were, so that's probably why you got stuck. In retrospect, I definitely should've included some type of "anti-needle in the haystack" mechanic so that the final clues would become more noticeable after a certain number were found.

I am glad that you noticed the effort I put into the lore and dialogue! They were my major focus, so I'm glad those came together well.

Submitted(+1)

What a Magnificent game you made, I really liked the game (one of my top 5 game of the game jam)   ;)

Developer

Thanks! That means a lot!