You certainly need more than 2 calories for this one :o
Quit975
Creator of
Recent community posts
Interesting little game, and the monster certainly adds a flavor ;p I wasn't able to finish it though, I wasn't sure what exactly I should do. I ran around the house collecting anything I could, but always either monster got me, or I just got the game over screen (probably ran out of sanity). Still, it was fun and entertaining :)
I'm sorry but I wasn't able to finish the game. First 20 minutes or so was just aiming mouse at the red flag far in the horizon and holding W + Shift to slowly move towards that direction. I kept having the same objective displayed to get some food. I found a shed which I was given the code to, but the shed didn't have any sort of keypad, so I went further. Finally I encountered the base, and a new objective was given to scout the base. I collected a bunch of planks and tarps, and found a keycode to basement. Later on i found the door to the basement, there was no key i needed to enter. I found the breaker, it clicked when I pressed it and... nothing. I went back to the base and nothing has changed. At this point I was just too worn out to continue :(
I feel like the ambition for the game was too large for the 2-week period of the jam (apparent by the amount of voice overs unheard of in a jam game! tons). It would be better to scale it waaay down and provide more packed, if shorter experience. I'm sorry for the harsh words :(
This game was an extreme exercise in frustration for me x_X On the one hand, there is no denial a lot of work and talent went into this. The puzzles are creative and plenty, very old-school when it comes to their logic. Still, make you feel smart when you solve them and make progress. Great job here (except for the friggin clock, more on that later). The UV light mechanic is a very nice addition. But all the fun and enjoyment was marred by the ABYSMAL walk speed. Had to keep left shift constantly pressed (run) to move with the astonishing speed of 1cm/hour. Also, the overall darkness inside the house paired with a flashlight covering maybe 60% of the screen causes extreme eye discomfort. You peel your eyes to fish out any kind of item or clue and that paired with low visibility made me dizzy at times. It wasn't really creating atmosphere, just hurt my eyes. And the clock puzzle... if there is anyone who solved it without a guide, then they are geniuses.
A very solid entry all around, congrats! Everything custom made, polished, nothing gives the impression of being "just a temp implementation for the jam". And I loved the narrative part, the idea! The puzzles were bit confusing, though. I was just clicking everything waiting for something to happen, the goal wasn't clear =D
Oh man, so many confusing feelings! A lot of hard work and talent were obviously poured into this project! And it is definitely unique and stands out from the crowd.
The first thing that catches the eye is obviously the art. Very nice and atmospheric. However, it was also the major part of my frustrations - it's 'doodly' nature combined with a slideshow esthetic, makes it very hard to get the bearings of your surroundings. It was difficult to imagine the space around me and where to go. I got stuck on the basement part, i found some doors that I couldn't walk through, tried to use the basement key on them a hundred times, to no avail ;C
Another thing that kinda took away the enjoyment was overload of the ambient/creepy sounds, especially in the basement. There were always at least 2 playing at any time, without any connection to things happening on the screen. If you would take them down a couple of notches, they would nicely improve the atmosphere.
But yeah, your imagination runs wild =D This is one of the most original games i tried on this jam so far!
Uhm, I know that the rules of the jam were pretty lax but I'm not sure I would classify this as a game. I see the idea you were driving at, and it's a neat idea. Execution would need a lot more oomph though.
Also, it was very unlclear where i need to click to skip to the next image until i figured it out halfway. Some indicators would be nice
I enjoyed it. I especially like that there were no cheap jumpscares even though i expected some =D You kept the tension without wasting it
Good stuff: Environment is very good, especially the theater-thingy scene. Player always knows what to do next, no time wasted on walking around and looking for something new
Bad stuff: While the tension was properly kept, the fact that we really have no info on what's going on makes it kinda hard to actually be afraid :p Also, the pixelated style is a bit to much - pixels dance on the screen, especially on the ornated floor on the hall
Thanks! Im happy you liked it :)
SPOILER REPLY :P
yeah, ex is dead, flickering lights when she writes were meant to point to that :p it's not the first time you talk to her, hence the hero is not surprised or anything like that. Unknown is like the inner voice of the hero, that doesnt allow him to move on after losing the loved one 3 years ago. Thats why in acceptance ending the Unknown contact gets deleted (although it may not be visible due to ending screen showing too fast xD)