Play game
Shplinko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #80 | 2.500 | 3.750 |
Originality | #83 | 2.667 | 4.000 |
Music | #87 | 1.500 | 2.250 |
Is the graphics 1 bit? | #92 | 3.333 | 5.000 |
Overall | #93 | 2.278 | 3.417 |
Art | #97 | 1.833 | 2.750 |
Gameplay | #99 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
mindlessruff, saquon26, Danimaul
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very addicting puzzle game! But one of the blue levels defeated me. While previous levels indeed looked like these had a very specific "route" to beat them, and finding that was fun, with this one, I dunno, my small brain couldn't hanlde :D But the transformation part wonderfully plays into the jam's theme!
Interesting concept of a puzzle with physics and a lot of random!
It is only expected for player to fail 99% of times, but that's exactly what makes the remaining 1% worth it. I would only wish for some sort of mercy on me (maybe to allow placing a couple of my own platforms?).
I really like the idea of this game. The only thing is that I wish the game was less up to chance, although I guess that is the whole point of a Plinko machine. The first couple levels I thought were really fun up until the first level that doesn't have any "guides" for the ball to fall into the last hole. I tried for like 10 minutes and couldn't get it to go in lol. I want to play the rest of the game but I just can't get past that one level. Great submission though, I definitely think this is one of my favorites that I've played in the jam.
Thank you for trying out the game! In reality the bounces of the the ball are not as up to chance as you may think. When designing the levels, I tried to make a consistent route to the goal for every level. The timing of when to transform is very important and greatly affects the trajectory of the ball. So once you figure out the proper timing for each shift, you can more easily progress. I could have done a better job showing this to the player.
Do you remember which level it was? I can take a look and see if I can make the path more obvious by moving some things around.
I'm not sure what level number it was but it had two circles with a square in the middle at the top, then there was a huge gap in the middle of the screen, then the goal was at the bottom right of the screen. I'll go back and keep trying it to see if I can get it, maybe I just need to think more about my options for bouncing the ball.
A well made game, there's a lot of bugs with the music and sound effects.