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Frankie Alfano

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A member registered Jul 16, 2022 · View creator page →

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We don't currently have something like that in the game, but that definitely sounds like a good thing to add! I think that would definitely help with keeping track of the tile values. Thanks for the feedback :)

Interesting! Could you elaborate a bit more of what you mean by an indicator scale for the tile value? That sounds like a cool idea :) We also plan to update the tutorial after the jam to make it more digestible and integrated into the levels. Thanks for playing!

Thanks for playing! We will be updating the movement after the jam since a lot of people had the same issue of accidentally moving tiles. I added that feature in near the end of the jam and didn't have enough time to fully playtest it haha.

Thank you! :) We are very proud of the visual style

Yes I definitely agree with you, after the jam we want to remove that feature from the movement. You are not alone in making accidental moves haha. Thank you so much for playing!

Level 7 is definitely tricky haha! Thank you so much for playing!

Thank you! :)

We definitely plan to update the game after the jam to include a lot of the changes people mentioned (like modifying the movement, adding an undo button, more levels, etc.). Thanks for playing!

Thank you for playing!

Wow thank you! We really tried to polish up this game with sound effects and animations since we had never really done that before in previous projects and wanted some practice with it. We are very proud of the final result! :)

Thanks for playing! In the future we might change glazed tiles to not have a value to further differentiate them. I definitely agree that they are a little too similar to the regular ceramic tiles.

Thank you so much! Yeah we plan to fix the tile selection after the jam since a lot of people also accidentally moved tiles. I added that towards the end of the jam and didn't have time to fully playtest it haha.

Thank you so much for the comment! We definitely plan to add some of the QOL stuff you mentioned to the game after the jam haha.

Absolutely love the puzzles,  you did a great job! The idea also is super creative, and I like how every puzzle capitalized on some unique feature of the clock segments. Amazing work! :)

Fun puzzle game! I thought figuring out the solutions to the puzzles was pretty satisfying, especially with the ghosts. Level 5 gave me a lot of trouble and almost made me quit, but I kept at it and eventually solved it. The music is also really nice and gives a good space-y vibe. Great work!

Super fun concept, I had a lot of fun. After a couple of tries I made it to 13. I have no idea what half of the historical events are trying to show, and they got skipped every time haha. Great game though I had a lot of fun!

Nice submission! I really like the sound effects and visuals of the game. For some reason, the game is running really fast for me, and the balls kind of just fly off the screen and the game ends in like a second. Not exactly sure why, but I assume the game is supposed to be much slower.  Would love to come back to this game later when it is updated to run at the right speed! :)

Amazing game! I can't believe how much you were able to add in just during the jam. The UI and animations are so polished, and the sound effects are very satisfying. I would definitely buy this game on Steam and play! The only thing is that on my computer, the text is very small and sometimes hard to read in fullscreen. Other than that, this is one of my favorite games that I have played!

Fun game! I think it would be nice if the green projectiles were a different shape, since it was sometimes hard to tell them apart from all the other circles on the screen. Other than that I had fun playing, got about 150 yellow circles on my first playthrough :)

I love the puzzle mechanics of this game! Would love to see more levels made for this after the jam, I would come back to play. The art is also really nice :)

I was able to enter numbers, but I am not sure what happens after I start the game. I see the numbers turn colorful, but what is the bot doing to the board? Sometimes the numbers changed positions and colors, but I was never able to get bingo. I think the idea of bingo as an interpretation is really interesting, just would have liked to see a little more functionality from the game :)

I like this interpretation of countdown! I would have loved it if there were more abilities added to it, like maybe I could spent blood to get a hint at what the next card is, or maybe discard the next three cards. Something else that I would have to think about during the gameplay could be cool. Great work though I had fun playing :)

Such a fun and creative game, and it might be my favorite that I have played this jam! I love the premise, and the timer really made me feel tense when trying to keep the balloons up and search through the websites. Absolute work of art, you deserve way more people on this page!

Super creative! Got lucky and pressed the coke button first haha. The audio of the game is super nice as well, and I felt tense the whole time while trying to stop the missile. Great work!

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Thank you so much for playing! We plan to iron out some of the kinks with the movement after the jam, you definitely aren't alone with automatically selecting the tiles. And Losa Criolla is actually a style of ceramic tile traditionally made in the Caribbean region (like Puerto Rico), not a single artist :) For our game we referenced those design and created our own interpretations of them!

Love the concept and the retro feel of the game! I think the game is too easy right now, and enemies should ramp up in spawning a little bit slower. Eventually I realized I could just sit still and hold the shoot button and not die, and every now and then I would get a board clear randomly. The concept of counting down shooting certain enemies is really cool though!

Great submission! Not sure if it was just me but I couldn't see the countdown timer, it was covered by the slowdown bar at the bottom of the screen, so it made it hard sometimes to understand that I was running out of time. I really like the retro feel to the game though, and I like the way the people were drawn. I lowkey couldn't make it past the second level, but I still had a good time! :)

Thank you so much! We tried really hard to polish the game with sound effects and animation to get some more practice at it, and we are very proud of our final project!

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Thanks for playing! In the future we want to add a more digestible tutorial to hopefully help with the tile numbers. We wanted to show the numbers on the tile similar to pips on a die, but we also wanted to have nice designs and colors for each of the tiles. In the end the numbers didn't turn out the clearest, but through our future puzzle design we can hopefully minimize the confusion about the tiles :)

Yes I absolutely agree with you, if we had time we definitely would have added an undo button. It was also just a bad combination with the auto selection of the previously moved tile, which caused a lot of people to accidentally move the wrong tile. In the future after the jam we plan to fix the movement and add more helpful features like an undo! Thanks for your feedback!

Thanks for the feedback! For the camera, you can hold right click and pan the mouse to move it around. We can add a controls tutorial to the game in the future to make it more obvious. In terms of the movement, we plan to remove the auto selection when moving a tile after the jam to make it harder to accidentally move the wrong tile. Thanks for playing!

Fun clicker game :) I like how clean the UI is as well, I had a great time playing :)

The final level is ridiculous haha, nice submission :)

We plan to update the tutorial and controls after the jam to hopefully be more digestible and intuitive. Having a more gradual difficulty curve especially towards the beginning I think will help with some of the confusion. Thanks for the feedback and for playing! :)

Thank you for the compliment! In the future we plan to add a more digestible tutorial and beginner levels to hopefully teach the player about the tile values and mechanics easier. :)

Wow that's amazing to hear, thank you!

Thanks! :)

Thank you so much!

Thank you! We plan to expand on the level design and mechanics after the jam!

Thank you for playing!