We don't currently have something like that in the game, but that definitely sounds like a good thing to add! I think that would definitely help with keeping track of the tile values. Thanks for the feedback :)
Frankie Alfano
Creator of
Recent community posts
Nice submission! I really like the sound effects and visuals of the game. For some reason, the game is running really fast for me, and the balls kind of just fly off the screen and the game ends in like a second. Not exactly sure why, but I assume the game is supposed to be much slower. Would love to come back to this game later when it is updated to run at the right speed! :)
Amazing game! I can't believe how much you were able to add in just during the jam. The UI and animations are so polished, and the sound effects are very satisfying. I would definitely buy this game on Steam and play! The only thing is that on my computer, the text is very small and sometimes hard to read in fullscreen. Other than that, this is one of my favorite games that I have played!
I was able to enter numbers, but I am not sure what happens after I start the game. I see the numbers turn colorful, but what is the bot doing to the board? Sometimes the numbers changed positions and colors, but I was never able to get bingo. I think the idea of bingo as an interpretation is really interesting, just would have liked to see a little more functionality from the game :)
I like this interpretation of countdown! I would have loved it if there were more abilities added to it, like maybe I could spent blood to get a hint at what the next card is, or maybe discard the next three cards. Something else that I would have to think about during the gameplay could be cool. Great work though I had fun playing :)
Thank you so much for playing! We plan to iron out some of the kinks with the movement after the jam, you definitely aren't alone with automatically selecting the tiles. And Losa Criolla is actually a style of ceramic tile traditionally made in the Caribbean region (like Puerto Rico), not a single artist :) For our game we referenced those design and created our own interpretations of them!
Love the concept and the retro feel of the game! I think the game is too easy right now, and enemies should ramp up in spawning a little bit slower. Eventually I realized I could just sit still and hold the shoot button and not die, and every now and then I would get a board clear randomly. The concept of counting down shooting certain enemies is really cool though!

Great submission! Not sure if it was just me but I couldn't see the countdown timer, it was covered by the slowdown bar at the bottom of the screen, so it made it hard sometimes to understand that I was running out of time. I really like the retro feel to the game though, and I like the way the people were drawn. I lowkey couldn't make it past the second level, but I still had a good time! :)
Thanks for playing! In the future we want to add a more digestible tutorial to hopefully help with the tile numbers. We wanted to show the numbers on the tile similar to pips on a die, but we also wanted to have nice designs and colors for each of the tiles. In the end the numbers didn't turn out the clearest, but through our future puzzle design we can hopefully minimize the confusion about the tiles :)
Yes I absolutely agree with you, if we had time we definitely would have added an undo button. It was also just a bad combination with the auto selection of the previously moved tile, which caused a lot of people to accidentally move the wrong tile. In the future after the jam we plan to fix the movement and add more helpful features like an undo! Thanks for your feedback!
Thanks for the feedback! For the camera, you can hold right click and pan the mouse to move it around. We can add a controls tutorial to the game in the future to make it more obvious. In terms of the movement, we plan to remove the auto selection when moving a tile after the jam to make it harder to accidentally move the wrong tile. Thanks for playing!









