Love the transition in the middle, nice tunes!
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Difficult game! I think the walls might be misaligned with the collision boxes? Kept dying when I was standing way off from the top wall. Other than that, pretty nice! Lots of variety in attacks, good stuff
It's quite simple and basic, visually speaking. You could say that that's because you have to focus, and clutter would distract. But I think that this game could have a little more, especially because there was still some time left.
But still, good job!
Very nice game and effects! Took me a few tries to get proficient enough to not die in the first pit and I eventually beat the game. I found myself spamming space, maybe as an idea have the echolocation be automatic every second or so? To spice things up a little bit
yeah mouse issues are a recurring issue for me lol, sensitivity is probably way too high but it's what I prefer so I forget about it. And not capping up/down is also something that I should've just spent a few minutes on to fix lol, but hey I only had 3 hours :D
I'm glad you liked the rest, thanks for playing!
Thanks for playing my game, everyone! I was fully aware of most of the mentioned bugs (and even thought I had fixed some of them like the getting damage out of nowhere glitch) but hey, gotta ship before the deadline :D and some of the design decisions and (lack of) polish were also based on it being a rushjob near the end (like the quit button, etc). But even with those issues I'm glad you could enjoy the game for what it is!
Quests are determined on your armor value compared to the attack of the enemies, which means the game tries to find a camp that you can somewhat tank a few times before dying. But it's not perfect. You don't need to do only quests, as you can clear any camp whenever you want, and there are no quest rewards other than the xp you get from killing enemies. Just follow the compass greens and you should be fine, but even then some enemies are a pain, like the spiders. Quests are there to guide you to somewhat matched enemies only.