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Metroidvania gang!! This game was great, follows up Shift Shape magnificently.  The projectiles and animals were incorporated so well, some of the continued games from round 1 felt like they had the themes shoved in but I think they make the game much better here. The snakes were cool as they force the player to sort of make their own puzzles and the projectiles added an interesting level of positioning. Some things I did felt really unintended but I think that just made it much more fun to do. My only complaint was that moving around felt kind of slow which led me to not want to backtrack much, the shortcut in snake tower is great but other than that going from one end of the map to another just takes a while. With some more mechanics and variety I could absolutely see a full metroidvania in this, amazing job.

We should make sure all the metroidvania games get to the final.

Yes, I agree,  speed of backtracking is always an issue in metroidvanias.Ddo you have any suggestions to make the backtracking faster? I can add fast travelling between the checkpoints maybe in the next round.

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Fast travel between checkpoints was my main idea. The other idea for smaller bits would just be like levers or button or whatever that you can trigger and open up some sort of path to get from A to B faster. Not necessarily something huge but maybe instead of climbing up this ladder type thing you can just take the shortcut up. The movement speed could also be overall faster but I think for this game a faster speed wouldn’t really work well. All in all I think fast travel would fix most of the issues so I’d focus on that and circle back if there’s extra time.

Thanks! I already have some very cool idea to implement fast travel 🤯

What do you think of having the in-game manual? You did not mention anything about it in your review. I'm hesitant whether I should keep the manual and whether I should just fully focus on the metroidvania mechanics

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I really like the manual however I wouldn’t prioritise over the metroidvania elements. I also think collecting them shouldn’t be the win condition, I think it was fine in this case but I’d love some other way to feel a sense of completion.

TLDR: I like the manual and think you should keep it but not focus on it.

Any suggestions for a sense of completion? Should I make collecting the shapes the means of completion or should I introduce something else?

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I’d consider some sort of final challenge that you need to have collected every shape to complete. Honestly climbing back up tutorial tower felt like a really cool final challenge so I’d consider sticking with that.