Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PieroTechnical

540
Posts
2
Topics
52
Followers
50
Following
A member registered Aug 28, 2017 · View creator page →

Creator of

Recent community posts

Thanks. I appreciate the kind words. 

This one is pretty fun! Bravo! Shame about the engine overheating bug in the first level, but I was able to get past it during my second playthrough.

Where can I buy the full game? 🤩

Yea there's no game really it's just a lil ocean sim

Thanks

Really awesome seeing how this game has developed over the past few rounds. The quality & production value here is really breathtaking to see in a game jam.

The propaganda joke killed me

Amazing work. The quality and scope here is incredible. 

Excellent work, man. I wish there was more content because it definitely feels like my kind of game.

Thank you, Alex!

10/10. Best game ever.

Great work on this. I feel that the game could have been a more effective teaching aid, but there were a few good lessons in here like choosing a difficult password and not sharing personal information online.

The hacking puzzles are amazing! Love the movement and controls, especially the dodge roll. Honestly though I have to re-iterate that I love the hacking puzzle thing! I could really see this game going places.

Great storytelling through a limited medium. Great work.

I love a good revenge story. It really felt like I was living out a Johnny Cash song.

I'd love to see an update soon <3

Thank you so much Josep! I loved your game as well. It was super faithful. All your characters felt different and the real-time character switching was awesome. My only criticism would be on the difficulty, but in all honesty that was true to source as well.

Thank you much for the positive words. I loved your game as well- It was a masterclass in atmosphere and the character switching mechanic was really horror inducing. I hope you continue to work on it and add monsters, etc.

Thank you so much for playing. Sorry I didn't get around to answering all my comments right away.

I really loved your game and you're probably getting tired of hearing this, but it was the most faithful recreation by far in this jam (but overall a massive improvement on the source material). Really amazing work. I hope you get through because it would be criminal for someone who was so faithful to source to get eliminated.

I hope we don't get paired but if we do I hope you win or one of us gets a wildcard because I'd love to continue to compete against you in the next round.

Thank you so much p4. I couldn't agree more about that deadline being too short. But on the flip side if it wasn't for the time crunch and the competitive nature of the jam I don't think I would have gotten even remotely close to as much work done.

I figured out the score counting down bug. The score you posted is the correct one. The score counting down is caused by the time bonus value being able to be negative but my scrolly number counting visual effect does not support negative numbers, it just keeps counting down ad infinitum. But it's just a visual bug. It doesn't actually affect the calculations.

Thanks for playing btw!!!

I agree with the crosshair! I have been trying to maintain as minimal as possible of a UI but I think a dynamic crosshair that appears when you hold the casting button would be a good compromise

Thank you so much Evengy. Your game has been one of my favorites overall in this jam so far. I really hope I don't get paired against you because whoever wins I will be sad :(

(1 edit)

Thank you so much, man. I loved your game as well! (It was hands-down my favorite)

Prey 2017 is the most ambitious Immersive Sim ever created. 

Dishonored 2 is the most polished Immersive Sim ever created. 

That's awesome. I should add something like that to Stoneseeker.

I'm not sure if this is intentional or not but the game has a secret new-game-plus mode.

Nice score, that seems about right! Scores range from around ~70k to ~130k depending on whether your heroes get downed, manage to be stealthy, etc.

I love these ideas. I actually thought about the first 2 ideas like rogue being able to pick locks and wizard being able to burn things, but I didn't think about that last one. It's funny because getting an upgrade to pick up and move larger objects is a huge staple in some of my influences (I am a big Deus Ex and Prey 2017 fan)

Was the game fun to play? Yes!!!

Did the game include the core elements from the original? Yes, everything!

How well polished was the game? Polished!!!

How good was the audio and sound FX? The best I've seen this jam (and I played every game)

How well implemented was the UI? Everything here feels insanely polished.

Final verdict: I can't think of a single reason not to give this game a perfect score!

(1 edit)

I love how you added this game mode non-destructively to the game while preserving the existing game. That certainly must have added a level of challenge to your work this round. But it's good that your existing game made such a solid foundation- I can tell why this game is a community favorite and I'm sure I'm not alone in hoping that you bring it home for a complete release on steam.

Now, for the criteria:

Was it fun? YES!

Did it include the core elements from the original? Absolutely! The only thing that was possibly missing was the ability to rescue my guys after they die but I might have missed that.

Was it polished? Damn straight!

Audio & Sound? The music was awesome and the audio was super responsive. I loved the SFX for the grubs, it sounds like the noises my youngest cat makes when she's hungry for kibble!

How well implemented was the UI? Honestly, there is a ton of UI here and it's all super deliberate and well-made, complete with animated transitions and everything. The only way I could see it improving is with a bit more sound and some hover effects on some of the elements (but that's super nit-picky)

Minor Criticism: I would have loved to see an option to switch between ortho and perspective camera while in the Gain Grub gamemode! 

Damn the music slaps, and the art and the animation are beautiful as ever. The Gain Ground elements are also about as faithful as they could get, even the crazy level of difficulty is on-brand. I really enjoyed how many different characters there were and how their specials were all somehow unique. Honestly, if this game doesn't get into the top 3, I will riot. And if I get paired against you, I will be saying my prayers.

Awesome work. Sad there wasn't any audio to speak of, but the game was very fun. I enjoyed the unique interpretation of the Gain Ground. The art was really cute, but then again, I'm a sucker for simplicity in art. The game could have benefitted from a bit more polish but I'll give you pass because 15 hours is really not a long time to make a game like this.

Kudos, great work, I hope to see you again in round 4! 

I love the music and the art and SFX. Some of the powers didn't completely make sense or work the way I thought they would and I do lament the lack of a way to deal direct damage to the enemies, but I loved the different characters and the level design was very peak- Lots of risk vs reward and opportunities for player choice.

Overall I think it could have benefitted from a bit more time, but- Deadlines gonna deadline, trust me, I get it. I hope to see you again in Round 4, great work!

I would love to add more swiss cheese / hitman / dishonored style level design. I was unfortunately too constrained by the deadline but if I'd had another week I think the game would be perfect hahaha

I really liked the idea of having to find your party and banding them together before you try and find the exit. TBH I didn't read description so I had no idea about the whistling mechanic, I just had all my characters run to the top left of the map before I grouped them up. I liked how you used sound here as a gameplay element both with the whistle and with the cabin. Lovely atmosphere, if there was a bit more to this game I could see it doing very well in the indie horror crowd. 

Kudos, great work.

(3 edits)

Woah... Amazing work. How does this game not have more ratings?

I love the cutscene at the beginning. The Castle Crashers style gameplay. Everything is super polished. My only point of feedback is that the character shouldn't switch the direction that he's facing during the middle of an attack, it's too easy to accidentally shoot the wrong way. Also on the topic of combat, Brutus is really week in comparison to the other heroes and the even the most of the enemies have a bigger hitbox for attacks. On the flip-side- The enemy designs and their attacks were all really well implemented and the level design really complimented them as well (looking at the rat wizards)

Music is fire. SFX are perfect. UI & UX are both super smooth and polished. Art and animations are beautiful. All around, excellent work.