Thank you!!! The speedrun ending was never actually planned, just a side effect of the mechanics and dare I say multifunctionality of the level 😅
The world rotation came from the idea that I really wanted to make a shape-shifting level to fit the multifunctional theme. Early versions of the level rotated 90 degrees in various axes, but it ended up muddying the level design so I decided to go for the 180. It feels more cinematic this way anyway.
Ah yes of course... thank you for the kind words 🤣

















