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PieroTechnical

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A member registered Aug 28, 2017 · View creator page →

Creator of

Recent community posts

Thank you!!! The speedrun ending was never actually planned, just a side effect of the mechanics and dare I say multifunctionality of the level 😅

The world rotation came from the idea that I really wanted to make a shape-shifting level to fit the multifunctional theme. Early versions of the level rotated 90 degrees in various axes, but it ended up muddying the level design so I decided to go for the 180. It feels more cinematic this way anyway. 

Ah yes of course... thank you for the kind words 🤣

I was definitely inspired in no small part by cairn, among other more obvious influences like peak & mirror's edge

Thank you so much for the positivity

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I'm glad you enjoyed it. I have to admit I share your distaste for the button mashing, but then again I'm not the biggest fan of QTEs altogether. I digress, I'm looking forward to trying out your game!

Thank you. It takes real to recognize real like that.

It's not required for the experience, it's just a cool little addition. But if you want to try it with someone else feel free to ping me in the discord and I'd be happy to hop in!

I forgive you, my child.
Yes your intuitions are correct, the mic access is for proximity voice chat

Yea, we can't all be artists ;D
I just hope people had fun

I'm glad the twist surprised you, it was the only way I could think of to make the level multifunctional haha

Thanks! I loved your game as well!

I'm so glad to hear that you randomly discovered the multiplayer feature. I was hoping to create those kinds of moments for people.

Had to come back to play this game again because it's just that good.

Nice challenging platformer. The shapeshifting is a cool mechanic and it ties into the multifunctional requirements really nicely.

I like the snowball rolling mechanics. I definitely feel the game would have been a bit better without the QTEs but you gotta do what you gotta do to progress.

Thanks so much for the detailed feedback!!

Thank you so much Jay! I was really cool that you dropped in while we were playing!

You cooked as usual. Bravo.

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Someone sent me this as an example of how to do QTEs seamlessly in combat and I have to say I was not disappointed

I am your biggest fan

Thank you!!!

Real I made this based on personal experience

Thank you!!!

The game takes place in the future where all clothing except underwear is illegal

real

He did it, the absolute madman!

Nice entry! Are those Sidekick characters? Love the aesthetic!

Access to infinite slimes. This power must be protected at all costs.

I'm really excited to see where you take this project next round!

:)

I think I will call him Jim

OPPA GANGNAM STYLE

What would be really interesting would be a spell crafting system where you could change the elements, projectile types, secondary effects, etc. That's what I was getting at with the mixing and matching bit.

Cool submission and I see what you were going for. Sadly most features didn't make it into the jam deadline build. The post jam version was really cool.

If you get through you should really take the time to expand on this because I think you're really onto something with the limb swapping mechanics.

There's a really cool foundation for a magic system here. I think you could have spent more time on the customization elements (like allowing the player to mix and match different spell effects together) and the enemies have a bit too much health so they are tedious to kill, but I'd love to see where you take this project in the future!

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Thank you so much, mooshy! I really enjoyed your submission as well

Me too, buddy, me too...

Thank you!!!

I repo'd most of the hair options from Synty assets packs. The only notable thing I did for the hair was redoing the UV's so they could support the color customization shader and some minor modifications to support both bodies.

Regardless, thank you so much for the kind words!

Thank you!!! I can't take credit for the assets because I used a Synty pack as a starting point. But I had to redo a ton of work to the assets to get them to support customization, and for general aesthetic purposes.

I made my son

Super great interpretation of the theme