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Siege to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #428 | 3.826 | 3.826 |
Overall | #1148 | 3.609 | 3.609 |
Style | #1675 | 3.565 | 3.565 |
Creativity | #2002 | 3.435 | 3.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your goal is to upscale your core, which allows you to scale up your units, and out-compete your foes in a constant arms race.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets were made by me! A couple of small scripts were written by me before the jam, but other than that, everything was made within the time of the jam.
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Comments
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
I love some RTS. Took a minute to figure out things. It’s easier the second time around.
Actually impressive! Maybe the AI is too strong, or I’m just bad I didn’t try that much. The tutorial is much appreciated, however I couldn’t destroy the enemy’s core (explode but nothing happens) but I was able to construct with it :p
This reminds me of flash games from my childhood. I would easily play this game for like 20+ levels
Holy moly, this is awesome. How something like this can be created in 4 days absolutely blows my mind. This is basically an entire game.
It also reminded me of the times when I used to play Empire Earth as a kid with my cousin. The upscaling even feels like the evolution in that game too! Thanks for reminding me of that! For a jam game, this is brilliant. Even if it wouldnt be a game jam game. STLL BRILLIANT!
PS: I also really love the personality of the radio guy in the tutorial. He's an ass, but still, haha.
The only criticism I have is that the own units sometimes feel a lot weaker. Two units of the same size could destroy eight of my eagles. Probably because the homing is slow compared to direct shots.
Besides that, this is a super cool game and a really unique idea. Good job!
You basically made an entire RTS in 4 days AND implemented the jam theme in a unique, interesting and creative way. Amazing job!
Thanks! ^^
I definitely feel like the theme isn't integrated as well as I woulda liked, besides a couple word choices, it's really just an RTS, the scaling is pretty inherent with the genre.
But I'm pretty proud of what I made, and I'm glad you enjoyed! ^^
Cool game! Super fun and I really like the design for the big machine! Good job!
Super glad you liked it! The visual design for the giant units is definitely something I'm super proud of, ate up a lot of my time xD
wow, there's a lot to play with here! very impressive for 4 days, and one i wanna spend some more time with after the jam. great work!
Really glad you like it! Already got a pretty substantially improved post-jam version I'm gonna be posting once the jam rating is over, so if you like the game, stay tuned ^^
A pretty solid entry!
I discovered this the other day on a Twitch Stream, and I was sad to see that the streamer didn't gave enough attention to this game.
I played the tutorial and finished won entire match after it (the scale 4 units feels amazing), and I really appreciated it.
As a fellow game developer, I'm astonished to see how few ratings this game has! It's an RTS of a scale that feels impossible to built during a jam, so congratulations!
We were 4 seasoned people with many games on our shoulders and we created a small arcade game, and we were all amazed by the scale of your game.
TL;DR: congrats, I really liked Siege to Scale!
Thank you so much, I really appreciate it! Definitely feel like the scope was a little too big, most people don't wanna sit down and play a whole-ass hour long RTS game while rating jam entries, so I probably took a hit there, but I'm pretty proud of what I came up with! ^^
This game is truly amazing for just 4 days! Really really cool. Was fun to play.
The tutorial was really helpful too!
Glad you liked it! The tutorial was definitely a little long, made it in the last few hours of the jam, so it's not super well designed, but I could tell that literally nobody would be able to play without it xD
this is the best Game that i'v played to far , i really love it !
So glad that you enjoyed it, I worked hard! ^^
I really love the game ! It was really fun to play ! Good work :)
Thanks for playing! <3
The scope for this game given the time constraint absolutely blows my mind. Amazing job.
Really glad you liked it, really tried my best! ^^
Great game, my only complaint is that it finishes: I NEED MORE! (really enjoyed it)
Aw, thank you! I'll try and fix that issue sometime xD
Beat the game. Quite an achievement in terms of quantity of mechanics and playability. And not alot of bugs. Very good job!
I tried my hardest to make something big this time around, y'know, something with some.. scale, to it xD
Really glad you enjoyed! ^^
actually really neat! also nice that you provided source code.
Glad you liked it! ^^
INSANE scope for a game jam game. Incredible work!