The cutscene was excellent, really well done there! The block eating/spitting mechanic was a lot of fun, and it was cool how many blocks you could eat. I instantly knew how to play the game and the visuals were great. I appreciate the ambition of the 4-directional eating ability, and it's technically impressive. However, it made the game feel more complex, and I encountered some out-of-bounds problems with overlapping blocks. I wonder if a 2-directional system would be better in some ways perhaps
Viewing post in Monster Block - GDKO Round 2 jam comments
" I instantly knew how to play the game" - that is great, do you feel that was somewhat intuitive ?
Thanks for the considerations, Yes I was wondering about the controls being a bit complicated, but I think I can do it, it just needs more polish and less jank, some buffering and delays. Maybe a 2-directional system would be an option, depending of how this game will evolve.
I'd say yes, both the controls and the gameplay is very intuitive and I'm confident you're capable of refining the 4 directional system as you have a lot of talent and it sounds like you've already got some ideas for solutions. A 2 directional system is going to be simpler to create and cause fewer bugs but 4 directions will lead to more interesting possibilities. I hope to see more of your character and look forward to seeing where you take your game