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The flying mechanics are fantastic and I'm really drawn to the unique art style and the beautiful curvature of the world. I imagine the vibrant colours would be great for anyone with limited vision. My main concern is accessibility for blind players, particularly with menu navigation for buying and selling. It would be great to see some solutions for auditory or haptic feedback in these areas

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Thanks for playing! I’m glad you loved the visuals and movement systems.

Could you please elaborate on the issues with the menus? My tests with screen readers like NVDA and Microsoft Narrator produce a pretty equivalent experience for me when not looking at the screen. However, I can’t speak for VoiceOver or Orca personally. The game does not self-voice, but it follows WCAG standards and should be understood by all the major assistive technologies.

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Thanks for letting me know. I didn't realise I already had Microsoft Narrator built in on my windows laptop until now. I have replayed your game with it on and it works perfectly fine. It's ctrl + windows logo + enter to open it.

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Good to hear! My advice (not directed toward you, but for anyone reading) is that evaluating blind accessibility should start with a screen reader enabled. If a game offers self-voicing that conflicts with the screen reader, then it can be temporarily turned off and on as needed. That’s more typical of the experience of someone who accesses technology they can’t see. By default, their screen reader is probably on. If not, they turn it on as needed, to complement other assistive technologies like a screen magnifier. In general, it’s their device, and we can trust them that they’ve configured it to be as accessible to them as possible.