Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for letting me know. I didn't realise I already had Microsoft Narrator built in on my windows laptop until now. I have replayed your game with it on and it works perfectly fine. It's ctrl + windows logo + enter to open it.

(1 edit) (+1)

Good to hear! My advice (not directed toward you, but for anyone reading) is that evaluating blind accessibility should start with a screen reader enabled. If a game offers self-voicing that conflicts with the screen reader, then it can be temporarily turned off and on as needed. That’s more typical of the experience of someone who accesses technology they can’t see. By default, their screen reader is probably on. If not, they turn it on as needed, to complement other assistive technologies like a screen magnifier. In general, it’s their device, and we can trust them that they’ve configured it to be as accessible to them as possible.