This was tough to begin with, but with a bit of practice felt really fun and smooth. The polish is really nice too, awesome game :)
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Knockout Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How cohesive is the game art (do all visual elements work well together)? | #23 | 4.200 | 4.200 |
Did you enjoy this entry? | #23 | 3.520 | 3.520 |
Do the animations/effects improve the player experience (game juice!)? | #25 | 3.640 | 3.640 |
Overall | #29 | 3.560 | 3.560 |
Is the art appealing (do you want to spend more time in this world)? | #35 | 3.320 | 3.320 |
How well was the Theme implemented? | #46 | 3.120 | 3.120 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team PigDev and the modifier was Network
Which game engine did you use?
Godot 4.2
If you are chosen as the wildcard will you continue in the competition?
Yes
Comments
I am absolutely terrible at this game, but the movement controls feel pretty well tuned and tightened! My main critical feedback would be in the wall jump. I feel like I'm not getting the force I'd want when pushing off from the wall and it makes any wall jumping required for the levels feel a bit button mashy.
It's a shame the web build didn't render the glow correctly! I'll have to download the game a bit later and see it in action.
Beautiful game regardless, though. Best of luck to you in round 1!
Thank you so much for the feedback! the wall jump is definitely something i want to revisit, so thank you for the feedback there!
It is a shame about the web build. I didnt realize, but godot 4.2 web exports dont support glow so unfortunately ill need to wait for an update to the engine.
Thank you for your feedback!
Nice polish on the gameplay, looks like a real challenge to master all mechanics. Neon visuals are really fitting with that. Congrats !
took a little time to get to use full power of dash!! But all in all a very visually pleasing game.. Sounds were on point…
Fun game, lots of nuanced mechanics that are definitely beyond me (this is never my genre but I always enjoy giving it a try) but yet I was still able to get to work a little bit for me! The toilet level was not one I could pass :s
The connection with ‘spectacle’ felt a bit of a reach for me, though the leaderboard implementation is always impressive and definitely hits the ‘network’ requirement, time trials are a great way to do that. (Though anonymous login seems more appropriate vs creating a pwd and username whole setup, you could always retain a 1st party cookie save data with a unique server-generated id if you really want to re-recognize someone without forcing a whole signup flow, which I opted to not do here).
Yeah that is fair. The leaderboard system is a bit complex for a jam, I used Silentwolf api and went large scale because of the features it offers but not necessary for a jam. and yeah my whole idea of specticle was the neon glow and particles with high speed which i did not know html doesnt support until the last day. Thank you so much for the feedback, I really appreciate it and will take it into consideration in the future
Nice visuals (even without the glow effect) and atmosphere. Went to the flag but tried to catch the sheep (?) below. I failed here but I was a good experience with "oh", "ha", "hiii" all the way ^^Good job !
Looks great with the simple art style. Once I got use to the controls, felt great to play. Amazing leaderboard system you have set up, especially with the ghosts.
I liked this game, especially liking how you can race against a ghost version of yourself to try and improve the time and exploring the different paths to take. I didn't sign up for the leaderboard but this is my time:
Really digging the art style. Was really hard at first, but I enjoyed learning the controls and making high scores.
The leaderboard and ghosts are a nice touch, and a good way to do the network modifier.
I really liked the art style and the controls worked great with a controller. Great job!
I love the complex movement, felt really good to combine different moves to get further. Great job!
I saw! I was watching your score increase!
Thank you so much for playing! I am really glad you enjoyed! I spent so long on trying to get the movement feeling good so I was really excited seeing you times on the board. Thank you again!!
p.s. Not sure if you knew but you can also watch other players times too!
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