Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Loten

281
Posts
29
Followers
12
Following
A member registered Feb 12, 2019 · View creator page →

Creator of

Recent community posts

Left me wanting more. Neat idea for QTEs.

You have a solid idea here. I wish we could have seen more. The multifunctional tetris meet maze building that you actually play through is cool. 

I’m disappointed that this was so short. Nice take on multifunctional level. Great job!

I appreciate any feedback, always looking to improve. It was just a casual game before I added all the chaotic QTEs. Maybe some kind of adaptive soundtrack would work for this game, something to match the clam to hectic gameplay. You just give me another idea to add more polish.

Thanks so much, it means a lot.

This is disappointing, that would have been first place. I can still see the leaderboard on the site and the Hero Forge leaderboard is still working. Unfortunately, I will have to wait until after the voting period to fix it.

I actually considered adding sound for the gem pickup but thought it might be too much since at the end of the game you are constantly picking up gems. I might try adding it just to see how it works out.

 Thank you for playing and the kind words!

Interesting game play idea here. On my first play through I only had about 200 something deaths and then on my second play I had about 20,000 deaths. I kind of just found myself quickly grabbing which ever agent I could for missions, because I did not really have the time to check stats.

Might I suggest pausing the timer during agent selection/purchasing or maybe even color coding the stats/adding icons to stats, so a that player can see them at a glance. Also, the mission status kept getting in the way, maybe have them dissappear after a few seconds on their own, as I was unable to click the missions through them.

There’s definitely potential here and I’d like to see more. I enjoyed playing.

This is exactly what I was expecting from you this round. At first, I was wondering what the hell was going on but quickly figured it out and enjoyed playing until the end. Neat entry, cool art. Great job. 

Weirdly satisfying. Excellent use of physics, that would have driven me crazy to try to get this to feel as good as you did. I enjoyed playing this through to the end. 

Impressive score for only two playthroughs, not to mention you only destroyed 68% of the final ore, that left a lot of points on the table. 

Fun game here. The progression system kept me playing until the end. I will have to come back to this one and see how the different weapons work. Great job. 

That’s good to know, in the future I can add a way to disable animations like this. Thanks for the play.

That’s some really good feedback and probably explains why so many people on the leaderboard have the default look. Thank you for playing. 

Interesting idea, just needs more options with junk and the abilities they give. Had fun playing. Good job. 

Interesting take on the task. I’m curious to see where you wanted to take this game.  

I found the secret hair options. 

I’m getting some 80’s computer rpg vibes from this. The throne room, animation and music really set the tone for this game. I hope we get to see more, great job. 

What a silly and fun idea. Probably one of the more unique entries here. It would have been funny to run and fight with the character, but way out of scope for this round. Fantastic job.  

Fun idea here. Love seeing the character go on about its day. Would be neat to see this expanded on. Good job. 

One of the more unique entries. It was fun messing around with the different options trying to see everything. Just thinking about fireworks, there’s so much potential for expansion here. Good job. 

Wow, that’s a crazy amount of customization options. Looks fantastic, I’m surprised how well it ran in the browser considering how many enemies were on screen. Looking forward to seeing where you take this game. Good job. 

Honestly, I have not played much without debugging cheats. I’m sure this game can be solved, as I did not spend any time trying to balance gameplay. I got about 20 billion while testing the game, and  two people have already bested that. 

Mine is not happy playing dress up. 

Neat game with some silly art. Lots of cool options that really influence battle. I wish the battle screen was a bit more zoomed out, it felt a bit crowded. Good job. 

I wonder what kind of advantage my big fat guy with blocky feet is going to have. I was getting some roblox vides from this. Cute game. 

Cool idea here. I could see a lot of different types of level designed based on these shapes. It could also be a neat speed running game where you have change shapes quickly. There is a lot of potential here. Good job. 

Looks cool and the movement feels great. Has lot of potential depending on the gameplay. Looking forward to see where you take this. 

Wow, impressive score. I wonder if this is the best gear setup. 

Cute, it's funny how it acts shy when removing its clothes. 

I had fun with this simple game. I would love to see it expanded on. 3:43 was my best time. Good job. 

Simple, but cute. 

I really like aesthetics of this game. Simple idea well executed with lots of customization. I hope we get to see more in the future.

If anyone is having trouble like me.

X = make a selection

I did not even attempt to balance the balatrolike gameplay in any way, I’m sure it’s very solvable with some luck. Once I got it working, I just focused on character creator.  Depending on the next round’s task, I have a few completely different ideas about where to take the gameplay.

Thanks for the playthrough. 

I really should have put the speed controls in there, the code is already in the game for testing purposes. Thank you for playing and feedback.

Interesting idea, I like how the items you pick can kind of tell a story of what’s going on here. Fantastic artwork. More evil/dark options please. Great job. 

Fits the theme really well, but seems a bit too complex for a game jam. It took me a while to figure out how to fully build my ship. The vision is solid, and the idea itself is cool. One thing that might help is offering some stock parts so players can throw together a quick starter ship, then dive into the full “draw your own ship” system once they understand how everything works. Great job.

You really nailed this round’s theme. I really like how customizing the character affects the gameplay and is not just cosmetic. You will definitely go far in GDKO. 

Nice relaxing game and I really enjoyed just making my creature. I hope we get to see expanded gameplay in the future. Great job. 

This feels like my kind of game, I like how you customize the ships through gameplay. Not important for this round, but I can’t wait to see some polish on the gameplay. Looking forward to seeing where this goes. 

I hate that I like this game so much, it just has so much damn personality and too cute. I like how the frog responds to changing his look. Love the fashion show at the end. Excellent!