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Loten

271
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A member registered Feb 12, 2019 · View creator page →

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That’s good to know, in the future I can add a way to disable animations like this. Thanks for the play.

That’s some really good feedback and probably explains why so many people on the leaderboard have the default look. Thank you for playing. 

Interesting idea, just needs more options with junk and the abilities they give. Had fun playing. Good job. 

Interesting take on the task. I’m curious to see where you wanted to take this game.  

I found the secret hair options. 

I’m getting some 80’s computer rpg vibes from this. The throne room, animation and music really set the tone for this game. I hope we get to see more, great job. 

What a silly and fun idea. Probably one of the more unique entries here. It would have been funny to run and fight with the character, but way out of scope for this round. Fantastic job.  

Fun idea here. Love seeing the character go on about its day. Would be neat to see this expanded on. Good job. 

One of the more unique entries. It was fun messing around with the different options trying to see everything. Just thinking about fireworks, there’s so much potential for expansion here. Good job. 

Wow, that’s a crazy amount of customization options. Looks fantastic, I’m surprised how well it ran in the browser considering how many enemies were on screen. Looking forward to seeing where you take this game. Good job. 

Honestly, I have not played much without debugging cheats. I’m sure this game can be solved, as I did not spend any time trying to balance gameplay. I got about 20 billion while testing the game, and  two people have already bested that. 

Mine is not happy playing dress up. 

Neat game with some silly art. Lots of cool options that really influence battle. I wish the battle screen was a bit more zoomed out, it felt a bit crowded. Good job. 

I wonder what kind of advantage my big fat guy with blocky feet is going to have. I was getting some roblox vides from this. Cute game. 

Cool idea here. I could see a lot of different types of level designed based on these shapes. It could also be a neat speed running game where you have change shapes quickly. There is a lot of potential here. Good job. 

Looks cool and the movement feels great. Has lot of potential depending on the gameplay. Looking forward to see where you take this. 

Wow, impressive score. I wonder if this is the best gear setup. 

Cute, it's funny how it acts shy when removing its clothes. 

I had fun with this simple game. I would love to see it expanded on. 3:43 was my best time. Good job. 

Simple, but cute. 

I really like aesthetics of this game. Simple idea well executed with lots of customization. I hope we get to see more in the future.

If anyone is having trouble like me.

X = make a selection

I did not even attempt to balance the balatrolike gameplay in any way, I’m sure it’s very solvable with some luck. Once I got it working, I just focused on character creator.  Depending on the next round’s task, I have a few completely different ideas about where to take the gameplay.

Thanks for the playthrough. 

I really should have put the speed controls in there, the code is already in the game for testing purposes. Thank you for playing and feedback.

Interesting idea, I like how the items you pick can kind of tell a story of what’s going on here. Fantastic artwork. More evil/dark options please. Great job. 

Fits the theme really well, but seems a bit too complex for a game jam. It took me a while to figure out how to fully build my ship. The vision is solid, and the idea itself is cool. One thing that might help is offering some stock parts so players can throw together a quick starter ship, then dive into the full “draw your own ship” system once they understand how everything works. Great job.

You really nailed this round’s theme. I really like how customizing the character affects the gameplay and is not just cosmetic. You will definitely go far in GDKO. 

Nice relaxing game and I really enjoyed just making my creature. I hope we get to see expanded gameplay in the future. Great job. 

This feels like my kind of game, I like how you customize the ships through gameplay. Not important for this round, but I can’t wait to see some polish on the gameplay. Looking forward to seeing where this goes. 

I hate that I like this game so much, it just has so much damn personality and too cute. I like how the frog responds to changing his look. Love the fashion show at the end. Excellent!

More rage than mellow. Played for way longer than I should have determined to make it to the end, finally did. It would be neat to see the customizations affect the marble in different ways. Wish there were better controls. Looks amazing. 

I really like the interactions between the items and seeing the different effects when equipped. Can’t wait to see what adventure awaits my wizard. Great job. 

Now I’m hungry and want a convenience store sandwich from Japan. Yummy art, great job. 

Thank you for the play through, I will be sure to play yours as well. 

I'm glad you liked my balatrolike. That ring is already too powerful, could not let it be duped. 

Thanks, it was my first time messing with shaders. Almost went too deep with shaders, so many good examples out there to play with. 

I spent a lot more time messing with this game then I would have thought. Surprisingly, a lot of silly options. Rotation would be a nice addition. Good job. 

Neat little game here. It could be the start of something really fun. I really like how all the weapons are so different and how they affect the movement of the character. Great job. 

My favorite game so far. I really like this idea and would love to see more. Please put in some gruesome sound effects of cutting up the corpses, removing parts and placing them. Who knew cutting up corpses was so much fun.  

Fun game here, I get some Undertale vibes from it. I really like the addition of the items in this round. Going forward I would love to see some battle effects and audio, that would really give your game some life. Looking forward to seeing where you take this game. I know how hard it can be to program some turn based mechanics for a game jam, so great job.