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ProSmashy

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A member registered Feb 26, 2021 · View creator page →

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I was thinking of making them hurt you, but based on the looks of the enemies it didn’t make much sense…

Oh, I’ve heard of that game, and I’m glad you found my intepreation of the theme interesting :)

I already know where’s the bug, you get teleported to the “void” at 0,0 and that happens if I want to replace the empty tile with let’s say stone, but at the exact same moment the map is “repaired” then there are no empty tiles to put the stone tile on, so the stone tile will spawn on 0,0, and then when the area is randomly destroyed the empty tile just spawns on top of whatever tile was there at 0,0, and that tile doesn’t get destroyed And since I randomly put the player back(it has a chance to teleport you on that stone) and that’s in the upper-right corner… anyway thanks for providing such detailed feedback :)

Thanks for playing

That would surely be interesting

Wow such a clever idea, I forgot how much I relly on those extensions xD

I love how the game fits the theme, and I gotta say that’s one smart cat, or robot? I’m not sure… but the game is really well done

Well you have such a simple idea, executed perfectly, and the slow-motion when you collide with something is so perfect

What an interesting take on the theme, as others said it definitelly gets too hard at some point, but the core idea is really great, and could easily be built upon

I like the concept of both gamemodes, but they are both a bit hard, on the first you keep going upwards, and then stop, I’m not saying it’s impossible it’s just you have to time it just right so you don’t hit the upper “platform” and then you need to escape the bottom one, you could make it a bit easier by making it so you just fall instantly when you turn off the main power… Anyway let’s move to the 2nd gamemode which is a bit easier, but it’s just that the carry-over of the previous mechanics takes too long… But overall a really challenging game

Really creative idea, there were a few bugs with crouching like if you crouch and fall on spikes you don’t die, and speaking of death, the animation is nice, but it just takes too long to get back to play, and sometimes it wasn’t clear if I’m gonna make certain jumps or not, and the font is litteraly unreadable, but other than that, the game is quite enjoyable :)

Really interesting concept, but you could have made that the power you have to deliver on each pole has its voltage written as value X+-Y like if you want a tower that needs 8V minimum, and would overheat at 12V, you could have it written like 10+-2, or just have either minimal-8V, optimal-10V or overheat-12V value without +-, because you encourage us to make it in as few moves as possible(which is exacly the Tower of Hanoi), but I spent like half of the time figuring out how much voltage does each pole need, which was a bit tedious

Really well made game, the operation complete looks so satisfying, and I love how you sort of mixed puzzle game and a boss fight, but I think that you should have made enemies a bit easier to kill, or give them a health bar, it feels so amazing to shoot and kill them, but it can be a bit tedious to shoot each enemy like 5-6 times, without knowing will it die, I don’t even know how many health they had, but you spend as much time to kill a single enemy as you are killing a boss

This game fits the theme really nicely, and the game is quite enjoyable too

This is a really well made game, but it definitelly needs some more polish

Really interesting puzzles, I wish there were more

Thank you, and some have given a pretty obvious reasons why it’s easier than I though, but I’m glad you enjoyed the game nonetheless

I like the idea, some narrower passages remind me of that one game that just pops out a jumpscare out of nowhere, but overall a pretty interesting play with the lightswitch on/off mechanic

Really creative take on the theme, and I love that the script says ladders are for losers xD althought some platforms end up acting as them. And after you fall in a pit you hear the water splash SFX, which was a bit odd, but other than that the game is absoulutelly awesome

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Really creative approach to the theme, the only thing I would change is to make enemies a bit bigger, but the game is fun so it doesn’t matter that much :)

I really like the idea of semi button, but the time limit makes the game a bit harder, but still a fun challenge

I can’t figure out how the game relates to the theme… but it’s fun nonetheless

I liked the visuals, but I wish I could say that about the audio :/ Anyway, it feels kinda weird how all works on space, as I pressed pause unintentionally a couple of times, but the game is okay, and it could certianly use some better music

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The game is far more easier on the controller, the only difficult part is the first 2 jumps, but after that the game is rellativly easier, the movement and jumping are super responsive, however this game does need a few fixes the main things would be a tad higher jump, and some music. And I know the charather has a hair/cap, but does that really have to be in collision box?

I love the game althought I think it would be a bit more interesting if instead of moving the player and shooting each enemy had their own code… but the game is really addictive

Well this is definitelly a solid 1st entry for the jams :) but I think the lever should be toggleable, and the saws should move, as is fairly easy to get a highscore by just spamming in between 2 layers

I love the idea - but the execution is not so perfect, so here’s some feedback:

  1. Give players the reason to use “superpowers” - because as for now the game is playable without them
  2. Define the area - I think that this game would be a bit more interesting if you have to get down some kind of tower instead of just trying to figure out where are the largest pits
  3. Make it more obvious what the player is supposed to dodge/stand on.

I really like the game, but it would be better if you immediatelly restart on the same level instead of going back to menu and trying to figure out which level you just died on, but overall you did a great job for your 1st jam :)

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Well your game definitelly looks like this: https://store.steampowered.com/app/498330/Cats_are_Liquid__A_Light_in_the_Shadows/

Anyway, I love how you progressivly get more and more buttons to mess around with xD

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I think this would be better if you had certain obstacles only certain charathers can complete(You would atleast have a theme this way) and having gold would be then used to buy upgrades… but the game is solid…

I really like the artstyle, but I feel like it would be better to have each tower be toggleable instead of having the whole row affected, and also tower upgrades would be nice too, but overall a pretty unique and fun game :)

Wow, this is a really nice looking game, and the music is absoulutelly fitting… Btw I like how you can’t use your power for instant death

The game looks and sounds really amazing, and its definitelly unique, but I dont’t feel like there’s much gameplay other than walking and pressing F every once in a while

I really like the humor throught the game, and especially when you die, only thing I would change is that you randomly give them instead of having them be dependant on the level, but overall this is an awesome game :)

This is such a unique concept, but I would suggest you put the player in the dark first as to not get bombarded with bullets as soon as you start the game, also I noticed that first 2 levels look exactly the same(one additional enemy) which is kinda weird, but overall a really fun and well made game for your 1st jam :)

I think that would have worked if you had 2 builds(one for desktop, and other for mobile) but since its better to have a web build for jams format, this allows GDevelop to figure out which one you want to use

That’s exactly why I added bombs xD

Thank you

You really read me like a book xD, I usually leave those to work on last, but yeah I should imrove on UI… and I think having ammo limit would also improve the difficulty of the game

Thanks for the feedback, I’ll make sure ti check your game as well