Really love the idea, all the debufs+perks work great together, by the way the risk factor definitelly caught me off guard when I had to give up my ear… and even then it really synergizes with a lot of strats, I got lucky on 1st lever pull and I managed to grab myself a VIP ticket… this is seriously one of the better gambling games I’ve seen in this jam. A couple of things I would suggest is making dice colorful, and adding to the combo if you roll the same number multiple times in a row with that dice, as I went with beer on the last round and it was a bit painful to get to 360 with only 3 dice… And also make the buffs stand out from debuffs, VIP and HANGOVER were paired together and I though they were both positive :) But overall a great concept
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As for the ear, I thought for a long time what is better: to give a buff or a debuff. I'm still not sure if I chose correctly.
VIP and HANGOVER are just a demonstration of the fact that the buff and debuff work at the same time. I didn't know how to do it differently, so I wrote it like this.
And on the last round you had 3 dice because the debuff from the drink worked, which cuts the initial number of dice.
Overall, thanks for the advice!