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Phasmoscope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the art appealing (do you want to spend more time in this world)? | #2 | 4.435 | 4.435 |
Overall | #4 | 4.252 | 4.252 |
How well was the Theme implemented? | #6 | 4.391 | 4.391 |
How cohesive is the game art (do all visual elements work well together)? | #6 | 4.565 | 4.565 |
Did you enjoy this entry? | #9 | 3.913 | 3.913 |
Do the animations/effects improve the player experience (game juice!)? | #17 | 3.957 | 3.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
"More is more" team!
Which game engine did you use?
Homebrew WebGL
If you are chosen as the wildcard will you continue in the competition?
Yes
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Comments
This is so cool. You absolutely nailed it, nice work :)
Bruh 🤯 , wtf is the art >>>>>>> My first 10/10 game on basis of art and integrations….
I managed to banish the murderous ghost and win the game. The art is really great, even the description page is done really well too. Amazing game all round
This is incredible. I think your choice to homebrew your own WebGL worked out really well for Itch integration. It adds so much to the experience. The art is obviously top notch, but the music and sound effects add a ton of creepy atmosphere.
This is amazing! The atmosphere is soo good. The tiny view through the spectacles got me on the edge of the seat trying to see more and leaning ever closer to the screen. It was spooky (no jumpscares, thats a good thing) and the atmosphere was scary. Definetly one of the best games in the jam. I dont even want to start on the game page. The design is something i never saw before and you did things I didnt even know were possible. Keep up the good work, I am curious to see what you create next!
Impressive work for two weeks. The idea is great, i found the view too small. Ambiance and story are well made, congrats !
Super unique take on the theme making the view window in the shape of glasses. Added very nicely to the spooky and claustrophobic atmosphere. Might be cool to add some particle effects to separate the different areas - for example maybe rain outside, dust particles in the basement, smoke near the fireplace. Overall really great and I'd love to play more if you ever expand on the idea.
Incredible work for only two weeks! The atmosphere, narration, and overall polish are all very spectacularly (haha on theme) well done.
Very impressive game. Only complaint is the view through the spectacles was too small, had to zoom in to see anything.
All the art is incredibly polished and well made. The atmosphere is really spooky, with the voice lines and ambience. Very good!
This was an extremely cool game! Holy cow! Even the voice calls and intro visuals were fantastic. You nailed all the little details. My only feedback was that maybe the spectacle window could have been a little bigger? It took a bit to adjust to. Even so, really cool game, VERY impressive to have that level of detail for a two week jam. I could see this turning into a full game, or even a VR game!
Wow that was pretty mind blowing well done - I will have to revisit as I mainly explored and possibly went a little of track e.g. I was in the attic by the bible when it told me to enter the house. But what I saw and the landing page were top notch.
Great spooky game. I was fun running through the house trying to find all the items while looking out for a ghost. I didn't see a ghost but manage to banish it. I'll come back to this to and see if I can be attacked by the ghost.
The overall art and vibe of this game is the best I've seen so far, it was incredible. The way the player looks through spectacles to see, and the fisheye effect are greatly done, I do wish the gameplay itself had more pace to it however. It may have been a me issue, as I was not able to find the salt, and then went downstairs and apparently had the salt the entire time, but otherwise amazing entry!
Excellent job with the narration and effects . You nailed the 'atmosphere'. I clipped through a wall and couldn't move anywhere. So I didn't play all the way through. But what I did play, was really well done!!