Thanks so much for the help, it's working now!
c10ud_ten
Creator of
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The game is pretty fun as a speedrunning game, and I really enjoyed it once I found the best route to the store. From my playthrough there wasn't much incentive to fight enemies or rewind their movements, since doing those things would just take time and probably get you killed. The visuals and music were both really good!
Good game with really fluid animations! The player character feels really good to control too. One thing to be aware of is that enemies can spawn really close to the sides of the screen and then walk off, guaranteeing you take damage. Maybe allow them to only spawn in the middle third of the stage, or always walk towards the middle first?
Really liked your game, about to leave a rating
Here's my game: https://tenifayiga.itch.io/overwind
Fun concept and interesting gameplay! I like that there are different endings based on how much patience you earn, but since you can go back to previous rooms it's really easy to get lost of patience, it just takes, well, patience. The visuals and aesthetic were great too, would have liked a backing track or ambient noise during gameplay.
Wasn't expecting to see a speedrunning game in this jam, but it works so well with the theme! I'd enjoy optimizing the best path through each stage. One thing that would improve the game is making level objects easier to see, there were several times were I didn't notice the floor had spikes on them because they were so small and dark colored. This was especially annoying in the final level, the blue spikes used near the end were much easier to see though. Great job all around, one of my favorite games so far!
Great use of rewinding as a mechanic! The visuals, especially the rewind effect, were all really cool. Liked each of the minigames as well, although the summer one was tough for me since I'm using a trackpad. It would be a nice convenience if the instructions didn't repeat after losing, or if they could be skipped. Great job overall, I'll be sure to rate the game as well!
This is an interesting take on the theme! The camera felt too zoomed in to see enemies before they rush you down, or see where you will land after jumping over a pit. The boss could use some balancing as well, it hits you the moment the fight starts. Liked the music and artstyle, they go really well together.