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Sunset Wings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #17 | 3.305 | 3.875 |
Gameplay | #24 | 2.452 | 2.875 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #24 | 2.665 | 3.125 |
Visuals | #24 | 2.558 | 3.000 |
Audio | #27 | 1.279 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Slightly less than 3 hours by 10 to 20 minutes.
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Comments
Congratulations on your first Trijam submission! I liked the visuals and the snappy mouse movement made me feel like I could always dodge the clouds at the last minute. Using the sunset as a timer was also a clever choice; I like that the screen actually darkens as the sun sets!
Thanks for the kind words! I'm glad you liked my game!
Gameplay is very fun and the idea of the game is great. I think using music in the background and collecting sound effects when going through 2x and scores may improve the overall game experience. Besides that, well done!
Thanks for taking the time to comment! I'm glad you liked the game! I'll definitely have to look into audio although it's by far the hardest for me.
Simple but works! Loved that the game got darker as the sun was setting.
Didn't quite seem that the flying scores did much tho.
Thanks for your comment! I didn't get to play with the score too much but I plan on improving the score multipliers, adders and adding more functionality to make the score more relevant! I also plan on actually showing the score at the end. Thanks for playing though!
awesome game! how do you collect the 2x and number scores? I was flying over them but I didn't notice my score go up
I believe you do collect them. I just haven't implemented their destruction after picking up the powerups making it seem like nothing actually happens. The score changes also happen so fast that it doesn't seem like anything changes. All of this will be improved though! Thanks for playing and for commenting.
ah okay! thank you for responding :) that makes sense :)