Great Job, very fun! Hard mode was a good edition!
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thank you for the feedback. I was running out of time and I forget to get a death sound in so yes that will be something I add after the rating period.
I also found that the pickles not registering is a bug so I am not too sure why it happens yet but thank you for bringing it to my attention.
Yours is much more complicated and this is my fourth 3 hour jam vs your first 3 hour jam so I would say that has alot to do with it. I also created my own general code that I used since it's allowed. (Player controller and such) so that helps a lot in getting straight to the unique code.
But thank you for the feedback and I'm glad you liked it!
really liked this! level design was very well done from starting out slow and introducing mechanics to having concepts be a part of the level to having the first platforming area have a safety platform in case you miss since you haven't experienced the physics yet. Well done!
Really enjoyed this! great job. I loved the animation. the puzzles could have been harder, but it felt like a good pace if the game was going to keep going and you had more time to make more levels.
Wow thank you! that means alot to draw the comparison. We plan to keep working on it. Hopefully when it is done it can be as good as something like a old school pokemon! Thank you for the feedback!
Thank you so much! We put alot of time into it so I really appreciate you noticing.
I'm glad you enjoyed it!
We plan to keep working on it to fix the bugs, balance the combat and polish the levels.
Thank you again for the feedback!
Super hard, but very polished. I wish there was a way to clear the potion summon circle things. like maybe the coins can be used to power up a clean mode and it makes me able to manually get rid of the circles instead of them dispersing after time. I liked it though!
thanks. i wish i would have managed my time a bit better but i left myself no time for sound. definitely will try to manage better in the future. thanks again for checking it out and for the feedback!
Thank you for the feedback. It definitely needs more balancing. the issue i was having with speed is i was trying to replicate paddle controls from the Atari, but the mouse wheel sensitivity isn't a good substitute. if i turned the movement up it was jumping too far. i would like to completely redo the movement to use acceleration to increment how fast you move for how long you are scrolling. Thanks again!
really great concept. I made it to the top fairly quickly and was sad to see that was all to do. great job with what you were able to accomplish! UI could use a reticle. cant wait to see more!