Great game! The game felt super balanced. I was doing super well until the last level, that was rough. took me a few tries to get a low enough move count that i was happy with. Very polished. the animations felt super smooth and drag and drop was very snappy. The art, music and sounds felt perfect for the game. Great Job
Neverknow247
Creator of
Recent community posts
Nice Job!!! I love the recipes, art, sound and design is all great. The game feels good to play. This is the best score i was able to get after a couple plays. I think the game could benefit from an in game tutorial, but I understand time constraints probably made this not possible. Overall really great job!
Really great job! Here from youtube, very impressed with how far you came in just 25 days. I love the animations and how you were able to incorporate the theme into the mechanics. Such a great highscore game, something id expect from a seasoned indie dev in the amount of time you had.
If you decide to make more games in the future, ill def check em out!
Nice job! I really enjoyed playing through the demo. I'll wishlist! My only gripe would be that there were two levels where I kept getting orbs that the only same color orbs were completely blocked by a different color. I ended up losing over 20hp both times for something that was unavoidable. I never received the color i needed to unblock them. I know thats just bad rng, but it would be nice to not get a color that is impossible to use.
yeahhhhhh you are supposed to have 5 health and locally it was working but after deploying and testing i realized a bug made you imeditatly go to the death screen even tho you arent dead and the respawn button for some reason doesnt load your save. thats entirely my bad and not the design. Im sorry for that.
Also the attack is on J because originally you were supposed to have 4 abilities so J K L and ; were the moves. i understand why you dont like that control scheme lol i hate it too tbh. Ideally i would have had time to add keymapping.
Thank you verrry much for your feedback and im really glad you left a comment!
Edit:
i should have done more deployed testing cuz i tried to get some fixes in but was 2 minutes late in being able to deploy those fixes.... :(
Sir Fallen
Your name in the credits if you can beat the demo!
(make sure you are logged into steam on your computer as I use steam leaderboards to track names)

A game about a Knight, a Dog, Climbing and Rage Quitting.
Play here for FREE!!
Feedback very welcomed!
https://neverknow247.itch.io/sir-fallen
Thank you so much for the feedback! the wall jump is definitely something i want to revisit, so thank you for the feedback there!
It is a shame about the web build. I didnt realize, but godot 4.2 web exports dont support glow so unfortunately ill need to wait for an update to the engine.
Thank you for your feedback!
Yeah that is fair. The leaderboard system is a bit complex for a jam, I used Silentwolf api and went large scale because of the features it offers but not necessary for a jam. and yeah my whole idea of specticle was the neon glow and particles with high speed which i did not know html doesnt support until the last day. Thank you so much for the feedback, I really appreciate it and will take it into consideration in the future
difficulty really ramps up but i gotta say after a few tries you can get really good. My biggest complaint is that learning which buttons are which instrument while i am also trying to play felt frustrating. I wish there was a couple of seconds to catch my bearings first. other than that one minor nitpick i think it was great! great job!!
nice entry! my biggest feedback would be to maybe start with some points to avoid instant failing. once in got the beat down it was fine but it was hard to understand the timing when i wasnt even able to play long enough to understand the timing. That being said, once i got the timing down i really enjoyed playing along to the beat! and the art is super clean!