Beautiful pixel art. Very nice puzzle game. I found it hard to keep an eye on the enemies while clearing the sheep, but maybe I just need to get good. :-D
iffalsepanic
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Love how hectic things get at the start when there's many of your past selves!
I did have some trouble with the aiming though. I think I tend to use the center of the character as the origin of the bullet, when its the end of the gun ? That often had me shooting at the wrong angle.
Overall, fun game !
Got stuck in level 6. :-)
I don't quite understand why you don't always use the option to record and playback a second mouse. Seems like that's the main draw for your game, yet on some levels you don't offer it at all.
I think it would also be more challenging if you could only record once on each level. That would require you to plan out and time your actions more.
Neat idea though!
Thanks!
Some extra info (which we should have made more clear): loops basically have a timer which ticks down. If that timer hits zero they disappear. (You'll see them fade out as they get close to zero.) But if you feed a loop the right shapes (the ones they beat in our weird version of tick-tack-toe) that timer gets extended. So if you set it up that a loop gets the shapes it needs it will stay alive. The puzzle is that you need other loops to feed it, and then you have to keep those alive as well...
Hope that helps. Thanks for playing!
I was reminded of Flappy Bird with this game, except that rather than dodging between pipes you have to aim for planets instead. Really liked the music. Only thing that felt a bit weird was that it looks like there is always some downward gravity ? You wouldn't have that in space, and it does influence your "shots" a bit; making them more like cannon-shots where the cannon ball moves in a parabola.
I wanted the colors to loop, as it fit the theme for the game jam more. And also, because it would force you to plan a little.
Trying to add shapes: for any loop there will be one shape which keeps it alive, one shape which it will absorb and have loop as well, and one shape which will hurt it. It is possible to draw the loops in such a way that you could get a positive feedback loop going over them. That's the puzzle part. I admit, it had to click for me too; at first it was just a mess of flying shapes. :-)
Thanks for playing!
Thank you for the very kind words! I hadn't thought of it as a tower defense game, but that's a cool comparison. I like the casual feel of drawing and seeing what happens, with the puzzle side of trying to get your drawings to stick around. But I should really look at TD games to see if there's anything that could help improve that "survival" aspect.
Thanks for playing!
I do like the freedom of drawing as much as you like, though I have also been thinking of having a limited "ink pool" which would need refilling somehow before you can draw more. Your idea certainly fits in the same category, and it could be an interesting (maybe optional) challenge.
Thanks for playing!