Thanks for playing !
Recent community posts
Thanks so much for the kind words ! We're thinking about exploring the idea further, and making a more complete game. Now that we don't have to rush things, and understand the problem a bit better, I know we can do a much better job.
Thanks ! We had some trouble setting up (and mostly debugging) the triggers for the room transitions. We really need to take what we learned and start over.
We may keep working on the game, if life permits. :-)
The spatial logic is a mind**** of the best kind. I love the idea of the electricity passing through your trail, which means you're constantly solving two puzzles.
One thing I'd change: interpret moving back down your trail as an undo ? I was constantly trying to backtrack by physically backtracking, and had to keep remininding me to use the undo button instead.
I like the idea, but I think it would help if you could get an indication of where the cubes will come from. Right now it's too easy to run into a cube coming offscreen while running away from the ones you can see...
I love how the boss mimicks my shots and moves. Makes me think twice about shooting, which adds a great twist to this genre. But very hard. I feel you should allow the player to use more of the playing field. It seems I can only move forward a little before being stopped by an invisible wall...
Thanks for putting up with the bugs ! We honestly started from scratch, having no experience with the game engine or writing games in general. We're pretty amazed we got this far ourselves.
Don't recommend playing this on a trackpad. :-D
The floater's speed seemed to pick up really fast, and the benefits from the gems are perhaps too subtle. But the game feel is great. Good job.