I do enjoy a good cellular automaton. I'm not sure where you want to take this though. The patterns feel merely chaotic to me. The best strategy I found was spamming my own generators and plants as much as possible.
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Thanks for playing, and for your detailed feedback !
Yes, using the CTRL key caused more problems than it solved, but it fit the rest of the game so nicely we still decided to run with it. :-)
The enemies used to die immediately, so we didn't really consider showing them get hurt. And we didn't think of it once we decided to give some more HP.
The lack of info at the start was on purpose. We wanted to accentuate the feeling of losing control that way. :-)
Thanks for playing !
Thanks for playing, and for the kind words ! I had a blast joining in.
I really don't know how to do sound and music myself, so I always end up looking for ready made things which I can insert easily. I wanted sounds for all vehicles, but didn't really find anything which fit. So yeah, the soundscape is left wanting. :-)
Very interesting game. It really feels like tuning an old TV and finding the right stations.
The controls were a bit "twitchy" for me, though. The jump especially felt hard to control. But I can see what you were going for.
The idea works really well.
I did not realize that the space I was flying around in was much bigger than the window untill I activated the rulers. Maybe it's just me, but I think it might be good to have those on by default.
Love the style. It gets very challenging, very quickly. Maybe slow down the onslaught of geometry a bit ? :-) Also, I think adding in collectibles, or things to try and grab, would make it more interesting, and introduce some risk vs reward decisions.
Very challenging, and it looks really nice. I did once stumble onto a solution, and the game let me pass really quickly to the next level without showing me that I got it right. Maybe show a progress bar (or something) when it matches, and let it fill up before moving on ?