Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

iffalsepanic

500
Posts
1
Topics
7
Followers
A member registered Jun 30, 2017 · View creator page →

Creator of

Recent community posts

Beautiful pixel art. Very nice puzzle game. I found it hard to keep an eye on the enemies while clearing the sheep, but maybe I just need to get good. :-D

Very funny, and looks beautiful.

I would say I find it hard to time the initial moves. I suspect you're recording from the moment the screen changes ? I think it might be nicer to record from the first input pressed. I think it would make the attempts less hit and miss.

Love how hectic things get at the start when there's many of your past selves!

I did have some trouble with the aiming though. I think I tend to use the center of the character as the origin of the bullet, when its the end of the gun ? That often had me shooting at the wrong angle.

Overall, fun game !

Got stuck in level 6. :-)

I don't quite understand why you don't always use the option to record and playback a second mouse. Seems like that's the main draw for your game, yet on some levels you don't offer it at all.

I think it would also be more challenging if you could only record once on each level. That would require you to plan out and time your actions more.

Neat idea though!

Beautiful game, but I found the puzzle with the lit levers quite frustrating...

Nice, but please allow players to use the arrow keys as well. Not everyone has a QWERTY keyboard.

Very creative, and VERY funny!

I was originally thinking of making a sheep herding game for this jam, so your game was a nice find! Looks beautiful. Fun to play!

First game ? Congrats!

Was fun to see the ball disappear to infinity... and beyond... in level 4. :-)

A few more levels would be great! 

I  like the "multiplayer" idea. At some point though (depth 4) I kept getting "James" over and over and he only ever made the same move. Makes it easy to rake in the wins. :-)

Looking forward to an update then. :-)

The only other thing was that I kept getting stuck on corners when jumping, but that is due to the shape of the character. Not sure if you want to be changing that.

I thought I was playing on ice already until I found the "Slippery Surface" card. :-) Fun little game, and amazing to see you made that in Scratch! 

Nice little Sokoban-style game. I do love that 8-bit retro look. :-)

I was expecting trouble when planets would collide, and a bit disappointed when there was none. ;-)

Neat little game. But not recommended to play this on a laptop's trackpad. :-)

The first versions of this were worse than a bullet hell game. :-) I'm working on an update which should hopefully make the game mechanics, and what's happening, more clear. That said... I do like the chaos quite a bit. :-D

Thanks for playing!

I like the pigeon-backup idea. I just found it hard switching between the letters and the address info card. Why not allow both to be kept open ?

Quick update for you: I'll upload a new version with some more feedback for the player once the Jam is over.

Thanks!

Thanks!

Some extra info (which we should have made more clear): loops basically have a timer which ticks down. If that timer hits zero they disappear. (You'll see them fade out as they get close to zero.) But if you feed a loop the right shapes (the ones they beat in our weird version of tick-tack-toe) that timer gets extended. So if you set it up that a loop gets the shapes it needs it will stay alive. The puzzle is that you need other loops to feed it, and then you have to keep those alive as well...

Hope that helps. Thanks for playing!

Not your fault. I feel we haven't given the player quite enough feedback in-game to help them figure out what to do and what not to do.

Thanks for playing though!

The rhythm game is brutal, but the art and atmosphere is just lovely. :-)

Very original. Nothing to add which hasn't already been said.

I was reminded of Flappy Bird with this game, except that rather than dodging between pipes you have to aim for planets instead. Really liked the music. Only thing that felt a bit weird was that it looks like there is always some downward gravity ? You wouldn't have that in space, and it does influence your "shots" a bit; making them more like cannon-shots where the cannon ball moves in a parabola.

Thanks for the kind words!

Very clean. Satisfying sound design. Challenging puzzles.

For some reason I love seeing shapes go around loops... :-)

Very cool, and quite the nostalgia trip. :-)

Had some trouble clicking/opening files, so I didn't make it very far, but the feel of this game is on-point!

Another loop drawing game ! Yours is much clearer in intent and style, though. :-)

I liked it, but once I figured out that I can just mostly color in the area with two-wide rectangles, the challenge did disappear for me. Maybe there should be a limit on the number of loops you can draw ?

Not easy, coming up with a branching story adventure, and all the art, in two days. Well done!

Glad you enjoyed it. :-) Thanks for playing!

Great little game. I did get stuck on some weird corners sometimes while jumping, and managed to soft-lock myself in the Klein Bottle. But very enjoyable!

Very nice little puzzler. Quite challenging. Well done!

I wanted the colors to loop, as it fit the theme for the game jam more. And also, because it would force you to plan a little.

Trying to add shapes: for any loop there will be one shape which keeps it alive, one shape which it will absorb and have loop as well, and one shape which will hurt it. It is possible to draw the loops in such a way that you could get a positive feedback loop going over them. That's the puzzle part. I admit, it had to click for me too; at first it was just a mess of flying shapes. :-)

Thanks for playing!

Thank you for the very kind words! I hadn't thought of it as a tower defense game, but that's a cool comparison. I like the casual feel of drawing and seeing what happens, with the puzzle side of trying to get your drawings to stick around. But I should really look at TD games to see if there's anything that could help improve that "survival" aspect.

Thanks for playing!

MGS2 ? I wasn't expecting that comparison, but I'll take it. ;-)

Thanks for playing!

Thanks for the kind words !

The walls are just a suggestion. :-)

I wasn't very good at spotting anomalies, it seems. Only had two correct guesses out of 10. :-D

Big fan of the minimalist style !

Is the first room of every loop always empty ? Was expecting there to be past-doubles in that one as well.

I do like the freedom of drawing as much as you like, though I have also been thinking of having a limited "ink pool" which would need refilling somehow before you can draw more. Your idea certainly fits in the same category, and it could be an interesting (maybe optional) challenge.

Thanks for playing!