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Kill The Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #555 | 4.077 | 4.077 |
Creativity | #839 | 3.827 | 3.827 |
Overall | #948 | 3.647 | 3.647 |
Enjoyment | #2056 | 3.038 | 3.038 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reverse roguelike. You need to build dungeons for the rogue and kill him.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great and polished game! Well done!
Cool concept but very hard to get it at first ! But loved the feeling of it !
Very cool! love the concept and it fits nicely in the theme. Congrats :)
I like the concept! Despite its apparent simplicity and complex rules, the game turns out to be deep and easily accessible. It's interesting to see how you can both try to save the rogue and kill him. Maybe it could inspire two game modes? However, I would have appreciated the ability to play with the keyboard; my mouse is uncooperative, and dragging and dropping rooms was cumbersome. Anyway, I had a great time :) . Great job!
Nice.
At times I felt it hard to see which pieces/rooms were dead-ends, and which were meant to pass through. Other than that, very enjoyable.
Thank you! We will take your feedback into account for post jam version ❤️
Very nice execution of your concept!
Nice art and gameplay!
The arts and the atmosphere were amazing!
I didn't understood the tiles very well, but excellent game!
Tutorial is lacking a bit, but this is a killer idea executed very well. Great job!
Nice concept! Designing the layout was fun - Would be nice to have the option of moving a group of rooms at once. Still the gameplay was very polished. The art style looked great too!
Everyone's saying awesome concept and I'll concur only because this game was instantly way too smart for me. I think this kind of thing could be expanded well into a level based thing, but I like it a lot as it is already :)
It is a lot of fun. Unfortunately I didn't understant the dungeon multiplier at the beggining and thought that the red blocks only added to the adjacent tiles, but that's just me.
That's ok, due to lack of time we didn't focused on tutorial. So it's lead to misunderstandings. Thanks for playing!
Presentation is great and the idea has lots of potential. With just 48 hours it's an amazing accomplishment but without a small tutorial the game was very confusing to me. For some reason the heart didn't stick to any of the other rooms so I wasn't able to progress past that. But it should be easy to fix so overall very good game you've got there!
Thank you! You're right, we will complete tutorial with post jam version of game!
interesting concept
Cool concept. A lot of text to read in order to understand what we are doing. Some feedback like floating text on red dot, that say +15pts or -7pts when the rogue enter a place will help understand. Same thing for multiplier modifications. Game has good post-processing. Music is nice too. I found the placement of tile a bit tedious some times.
Overall nice game.
Wow, the level of polish in this game is crazy! Wonder how you managed it! The rules were pretyy confusing at first, but once I got the hang of it, it was quite straight forward. Though, sometimes it may take quite a long time to have to keep reordering rooms every round... But other than that, great game! Good job!
cool idea, i reeally like the concept :)
That's a super polished game, well done for a 48h game project, but puzzle are a bit overwhelming, but overall, great job. Can you also play my game so I can get feedbacks please!
Very polished! I loved the visuals, though the gameplay puzzles quickly overwhelmed my small brain :(