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Fe(e)dex Delivery Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3496 | 2.727 | 2.727 |
Enjoyment | #3920 | 2.364 | 2.364 |
Overall | #4006 | 2.530 | 2.530 |
Creativity | #4481 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme since, instead of defending against the enemies, you have to let them through. I eventually expanded upon this idea by adding packages, which you need to let through to gain money, whilst adding enemies (which are literal soda cans) that you need to defend against.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Had quite a bit of fun with this. Really love the level design.
This game was really fun! The small fast enemies felt a little bit fast, i'd have tons of bullets filling the screen but it seemed random if they'd be able to catch them. As others have mentioned, being able to see where I can place towers would be nice. overall nice job!
Fun little tower defense game.
I do wish the spots were highlighted where I could place the towers tho.
Good Job!
Cool game! It was difficult to spot the places where you can build towers.
Very interesting interpretation of the theme, and very polished art and visuals. Good job!
It was kinda hard for me to notice how this fit the theme, but then I noticed that the packages were getting destroyed after reading your input on how it fits the theme. Maybe if that was communicated better through sound effects, it'd be more obvious? ^^'
Outside of that, it's a pretty good tower defense! Nice job :D
A bit more polish on the UI, and I think this would be a very enjoyable game.
I think some of the sounds clash a bit, but I like the music track choice on it's own a ton.
The concept seems more interesting than what I was able to get to in the gameplay, but I think this idea of intersecting supply lines and attack lines is a really strong basis for a very interesting TD.
Enjoyable tower defense game. I would have preferred a more intuitive way to see where the towers could be placed so that I didn't have to hover over spaces to see the white squares, as well as the ability to close the upgrade tabs on towers. I like the idea of having to let packages through, I would be interested to see more ways to interact with the packages though, like cans coming from the package track or a way to upgrade the speed of the package track. Good idea with fun but minimal tower defense gameplay.
Nice game!
Perhaps adding a little bit more polish would be nice, like toggling music instead of just turning it off, or being able to close upgrade text boxes, ...
But it was fun to play! :D
Thanks for the feedback! I was slightly crunched for time during the creation of the game, so I definitely didn't spend much time on the UI, but I'm glad you liked it!
PS: I also forgot to mention I uploaded it early to avoid server issues, since I had a feeling that we'd have some of those.
You can upload multiple times after the initial upload as long as it's before the time limit. Uploading early is always a good idea but then you can keep working on the game and upload again later, and if the servers completely crash you still have your first upload. Just a tip for next year :D
Thanks!