Yeah it takes a couple of tries before you get used to it. No we didnt try that but that would probably get insanse since you would just go faster and faster after every swing XD
Recent community posts
Menues and visuals are very polished. I got stuck on level 4, I have no idea how to get over that huge wall, I also managed to get a bug where the turtle was moving left continously even if I restarted the level. I got another bug after moving the abilities that made me unable to jump even if I had the jump ability on my character.
Cool idea but you have to make the hitboxes for everything smaller, it's very annoying to die when you you just barely touch water thorns. Look at how celeste does it for example. Anyways good job, very cute game :D
I like that the ammo and hp is connected, played through more than I would've thought (gave up at the one with thee slimes at the bottom in encapsulated spaces and then one and two stacked like a ladder on top). Really annoying that you can't play immediately upon respawn though, probably some loading going on but you would really like to be able to play as soon as the character respawns and not have to wait 1 second. Good job!
The tutorial text overlapped itself so it was impossible to read it which made it take some time to understand the game, and I got stuck on the third level, it was scrolling but the characters got stuck in the beginning without dying and they couldnt move.
Amazing presentation and very original, but It's a bit hard knowing which way the aliens will move, sometimes they stay on one orb when they could go to another one and sometimes they dont, other than that I like it!
Interesting take on the stealth game genre, it's like reverse stealth! Would've been nice with a mini map or something though so you could tell where the pedestrians are, but this was just fine for 48hrs!! Good job