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ACJG

32
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A member registered Apr 10, 2017 · View creator page →

Creator of

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Loved the art and the little story!

I did notice that you move fasting going diagonal, this is due to the velocity not being normalized. I suggest looking up how to normalize movement in your game engine.

Fun little game overall, Good Job!

Really fun game!

The balancing may need a few tweaks, I couldn't find a great use for some of the monsters. I ended up winning with a very defensive focus team. Other than that I had a lot of fun.

Great Job!

Very unique game idea and gameplay.

The mechanics for the farming are simple yet so interesting. 

Great Job.

Really cool idea, presentation was great!

I did however encounter a bug where mario just ran to the left after killing the first goomba and just glitched out in the corner, was pretty easy to follow him with the camera when he did that. :)

Overall, Good Job!

Fun little tower defense game.

I do wish the spots were highlighted where I could place the towers tho.

Good Job!

Interesting idea.

Feels very spooky with the lack of music. I liked how the windows always seemed to pop up right in the way of what I was doing.

Good Job!

Amazing concept, love me some sports games.

Really enjoyed this one, simple yet engaging.

Add some sort of display to the zones or the actual players that are getting buffed/debuffed i think would have help with some decision making. Sometimes im not 100% sure if I'm making an impact or not.

Flesh this out a bit and add some rougelite treasure in-between each match and I could play it for hours!

Great Job!

Cheating never felt so right.

Fun little game. The mechanics are quick to learn and everything has so much character.

Art was awesome all around, sound effects and music complemented each other.

Good Job!

1 task left is tragic! :( 

I did plan for a dash mechanic, but it was scrapped for time unfortunately.

Cool little game.

Love the idea of building/managing a dungeon, also some lore is always good to see!

Music was only in my left ear, not sure if that was a me problem or a game problem. Also wish the game was a bit faster, I felt like I was waiting a lot for the little guys to explore.

Would be interested in playing a more fleshed out version of this in the future.

Good Job!

Nice twist on a tower defense game. In some tower defense games, the player doesn't have much input during a wave, I liked that I could get in there and interact with everything all the time.

Good 'bespoke' art and music. 

It could use some balancing, I always felt pretty comfortable with unlimited power to capture things that got away.

Good Job!

Being killed by the very thing I am protecting is something I've never experienced before...

Really cool concept and I love the theming and the art style to match.

Would have loved to see some font that fit the art style a bit more. 

Overall, really enjoyable. Great Job!

That's a great suggestion, dodging gun fights while cleaning sounds like it would make for a fun time.

Adding a time bonus when tasks complete is a great idea, I like that. I did originally have more cleaning mechanics planned but scrapped them due to time, that may have made things a bit more interesting.

Very unique game. I didn't even realize it was a puzzle game till about the 4th or 5th level, I had this jaw dropping moment when I figured out what was going on. The rulesets changing level to level also made it so much more engaging. 

Art was good, loved the humor, the music changing pitch when fast forwarding was also a nice touch.

Overall, Awesome Job!

Cool and unique little puzzle game.

Loved the squash and stretch animations and the sound effects were spot on.

Good Job!

Neat idea.

Gameplay is very unique, and the sound effects work really well.

Good Job.

Absolutely LOVE this idea.

Loved watching the players doing their thing in the world, felt a little like roller coaster tycoon but with an MMO.

The font was a little off putting, and I wasn't a fan of manually summoning the monsters.

Add a little quality of life and a bit more content and I could play this for hours.

Great Job!

Great idea, Love the concept and the humor you threw in there.

Voice Acting and overall presentation is an A+.

Fantastic Game, Sire!

SO JUICY!

Great game all around, congrats! Great art, amazing sound, quick to learn and simple gameplay, and the S-S-S-SUPER TRUCK is very hype!

I did want the fire to feel a bit more firey, was hoping to set fire to buildings and have them take damage over time. 

Also the volume slider in the main menu is a great touch, the Quality of Life stuff usually gets missed in jam games.

My high score was 37,800. 

Awesome Job!

I like the unique take on the theme. Thumbnail pixel art is real good too.

A little tutorial and main menu would go a long way for this one, that's usually the missing piece to most jam games. 

Also loved the tune. Good job!

Cool idea! I can see this being a really fun rougelite if you flesh it out a bit further with more content.

It went a little too fast for me to follow sometimes. If there was a break in between battles I think that would help with the pacing a bit.

Good Job!

I think you bring up a real good point on the randomization part. March of the zombies had no randomization while raining blood had too much randomization. The real reason the holes were so far apart was you had bad luck, cause the holes spawn is completely random! 

Finding a good middle ground for randomness is tough and I will keep that in mind.


Thanks!

The zombies do look very head-boppable! Maybe next time i'll have something for you can bop on the head.

Beautiful. The games industry needs more ethical games like this one.

yeah staying as far left as possible is a good way of dodging those zombies!

Amazing concept! goofy hat shenanigans!  Slime Slapping Action!

Obviously an extremely ambitious game for a jam. Came out pretty damn good tho. I think if there were lobbys or room you could join to do specific things like fight, sit n talk or race this game could probably have a 2019 club penguin feel and following. 

Good job once again guys!

Glad you enjoyed it. The UI/UX was lacking something here, will keep this in mind for future games. Thanks for your feedback!

It's all about the Feng Shui!

Good Point. I did have some trouble spacing my UI and really just ran out of time in the end. I will keep this in mind for next time. Thanks for the feed back!

There are UNLIMITED WAVES! but the enemies ramp up a little quickly, anything past wave 5 is a toughie. As for the power ups, they do stay with you until death. In hindsight adding a HUD/GUI element indicating what power ups you currently have could have helped. Thanks for the feedback :)