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A jam submission

Dead Man's DiceView game page

Role the dice on roiling seas.
Submitted by iffalsepanic — 2 hours, 43 minutes before the deadline
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Dead Man's Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9933.2943.294
Creativity#10213.5293.529
Overall#12513.3333.333
Presentation#19353.1763.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice. Pirates. Need to say mo-arrrr ?

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Aww! I love the little dice crew! Sailing the high seas with my fellow dice really made me feel like a pirate! The art is really cute, and I like the gameplay concept! Good work!

Developer(+1)

Thanks for playing !

Submitted(+1)

Loved the game and the visuals, kinda wished there was a way to make the dice go faster - so I can play more of the game. Really good entry!

Developer

Thanks for playing ! You're right, we should have gone for a faster pace to the battles.

Developer(+1)

To anyone who feels lost when starting to play this:

First, apologies. We should have worked harder on conveying the effects of your actions and choices.

Second, I added an explanation of the game mechanics in the description of the game's page. Hope that helps.

Submitted(+2)

I reached up to the ship which had 42 HP and a whole set of double cannons. Got destroyed :D

Overall the game was very unique and had a nice, fun progression.

The art was nice and the sound-effects were suitable, the upgrades and progression was really satisfying, like other progression-based games such as pip factory. Beating enemy ships is also tactical - here are two examples I found of this:

- when I end up low on health, I move my better crewmates to the back of the ship, but when the enemy can be realistically defeated I move my better crewmates to the front of the ship.

- If I found my current battle successful, I often take my chances and battle again for that double gold.

Both of these provide for an immensely enjoyable experience and make the player feel smart, even when they aren't , by providing decisions that can be justified both ways. 


The progression was pretty gentle early on but went on to become very difficult in the late-game, with that 42HP ship. It was very hard to beat!

The fact that you get back less from selling an item you previously had makes sense, but it can be annoying sometimes, and I think it would have just been better to get back the same amount you payed for - I think it would make customizing your ship more fun!

Like other people have already said, it was a pretty rough start and it was a bit confusing in the beginning. You could fix this now by adding a tutorial in your itch.io description, it will help your ratings significantly!


Overall amazing game - very unique and well executed! GMTK would have a lot to talk about on your game if you make it to the top 100! :D

Submitted

Oh and another thing:
Could you make it so you respawn when you die instead of having to start the game over? You could make it so that the player loses a lot of gold.

Developer

Maybe respawn at Port Paradice with some losses ? That would make sense, and could make losing a battle more enjoyable.

Developer

Wow man ! Thanks for playing. Thanks for the kind words. And, especially, thanks for the great tips. I'll take some time to add that tutorial in the description right now. (I don't know why I didn't think of that sooner.)

Submitted(+2)

I would like a tutorial - i was totally lost what to do. It is cool, i like the idea very much!

Developer

Thanks for playing ! And for another vote for a tutorial ! :-)

Submitted(+2)

I loved the art in this game and once I figured out the mechanics it was fun to play, would be good if it had a tutorial but other than that excellent game!

Developer

Thanks for playing, and for the kind words !

Submitted(+2)

This one desperately needed a tutorial, but I was able to figure it out after a bit. Cool concept, I always love pirate games :)

Developer

Thanks for playing !

There is some explanation hidden in the shop, where you upgrade the ship. But you do have to find that by yourself, it's true.

Submitted(+1)

Nice job creating upgrade and crew progression. I didn't understand what significance the tiles had, except for the cannon one. At one point, I think I accidentally sold my only cannon because I lost it. I wish I was able to board the enemy ship.

Developer

Thanks for playing !

Yes, boarding was to be one of the tiles. It had to get cut because, well, we ran out of time. :-)

Submitted(+1)

Cool idea! I couldn't quite figure out what rolling the dice and positioning my dice dudes was doing, a tutorial would be helpful. I like the art, especially the dice crew!

Developer

Thanks for playing !

I was hoping the text at the bottom of each deck tile would help make the effects more readable. Good to hear that wasn't enough. Definitely something to be worked on.

Submitted(+1)

I absolutely love the concept of your game. Using the characters themselves as dice but also rolling them to determine your stats is just great. My only real problem is that the game feels a bit slow at times, but other than that I'm having a blast playing.

Developer(+1)

Thanks for playing !

Yes, I think we should have picked up the pace a bit, and added some more excitement to the battles. Glad to hear you still enjoyed playing it though !

Submitted(+1)

i actually like the idea of dice pirates whose roll determines the value for attack/defense! though i feel that the game felt too slow, especially while rolling and iterating through each crew member on both ships. i also think that the crew members should be movement-locked when they're rolled; it lead to some weird (though not game-breaking) bugs, such as dealing "null" damage. besides those, i think if these rough edges were ironed out and the gameplay a lot more tight, it could be a very interesting game!

Developer(+1)

Thanks for playing! I think you make some fair points.

The moving-while-rolling is something we debated removing. To us, it was actually a fun trick, and a way to fight stronger enemies with fewer men. But it does trigger some bugs at times, which should really be fixed for it to work in a fun way.