Aww! I love the little dice crew! Sailing the high seas with my fellow dice really made me feel like a pirate! The art is really cute, and I like the gameplay concept! Good work!
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Dead Man's Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #993 | 3.294 | 3.294 |
Creativity | #1021 | 3.529 | 3.529 |
Overall | #1251 | 3.333 | 3.333 |
Presentation | #1935 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice. Pirates. Need to say mo-arrrr ?
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Loved the game and the visuals, kinda wished there was a way to make the dice go faster - so I can play more of the game. Really good entry!
I reached up to the ship which had 42 HP and a whole set of double cannons. Got destroyed :D
Overall the game was very unique and had a nice, fun progression.
The art was nice and the sound-effects were suitable, the upgrades and progression was really satisfying, like other progression-based games such as pip factory. Beating enemy ships is also tactical - here are two examples I found of this:
- when I end up low on health, I move my better crewmates to the back of the ship, but when the enemy can be realistically defeated I move my better crewmates to the front of the ship.
- If I found my current battle successful, I often take my chances and battle again for that double gold.
Both of these provide for an immensely enjoyable experience and make the player feel smart, even when they aren't , by providing decisions that can be justified both ways.
The progression was pretty gentle early on but went on to become very difficult in the late-game, with that 42HP ship. It was very hard to beat!
The fact that you get back less from selling an item you previously had makes sense, but it can be annoying sometimes, and I think it would have just been better to get back the same amount you payed for - I think it would make customizing your ship more fun!
Like other people have already said, it was a pretty rough start and it was a bit confusing in the beginning. You could fix this now by adding a tutorial in your itch.io description, it will help your ratings significantly!
Overall amazing game - very unique and well executed! GMTK would have a lot to talk about on your game if you make it to the top 100! :D
This one desperately needed a tutorial, but I was able to figure it out after a bit. Cool concept, I always love pirate games :)
Cool idea! I couldn't quite figure out what rolling the dice and positioning my dice dudes was doing, a tutorial would be helpful. I like the art, especially the dice crew!
I absolutely love the concept of your game. Using the characters themselves as dice but also rolling them to determine your stats is just great. My only real problem is that the game feels a bit slow at times, but other than that I'm having a blast playing.
i actually like the idea of dice pirates whose roll determines the value for attack/defense! though i feel that the game felt too slow, especially while rolling and iterating through each crew member on both ships. i also think that the crew members should be movement-locked when they're rolled; it lead to some weird (though not game-breaking) bugs, such as dealing "null" damage. besides those, i think if these rough edges were ironed out and the gameplay a lot more tight, it could be a very interesting game!
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