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Ron0Studios

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A member registered Oct 10, 2019 · View creator page →

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oh yeah and the menu was really unique as well, and the buttons popping in, very well presented!

THE GOOD (what i liked, and what stood out for me):

I really enjoyed the premise of the game, and as far as I've seen, board games were a pretty rare concept taken advantage of in the jam! The ui was clean and the game had a nice mix between being fast and slow paced, sort of like chess! The gamemodes allowed for me to play with a few of my friends, and the rules seemed quite intuitive, which is a definite bonus. Great job for going 3d in some parts as well! I felt very little frustration during the game, as in nothing really put me off playing the game, which is what usually results in 3 star ratings in some categories.

THE BAD (what i disliked, the bugs, and other problems):

The AI that you had to play against seemed pretty lacklustre and repetitive, making the same move throughout the game in one instance. Maybe adding difficulties, and making some more intelligent moves? Perhaps even some randomisation to the moves it makes? There was a lack of sounds in the game, which, although helped improve concentration i guess, did make the game feel a bit empty. Adding some sounds would help add impact to the moves you make or the buttons you press!

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Although this is a board game, the usual dose of player feedback and game juice can never hurt :D. Perhaps try adding bouncy effects when you attach a rope to the pieces, or adding a tally to the number of counters on each person's  side, adding vignette if you only have 1 or 2 pieces left. that sort of stuff. 

OVERALL: An interesting, thought-provoking game. A solid 4,5,4 from me! Well done! I saw your comment from the other game, and thought I'd check out yours too! :D

thanks! I do streams where basically try and give detailed reviews and honest opinions on various games. Im on 45 games at the moment, it's tough work XD

thanks for submitting to the form!

THE GOOD (what i liked, and what stood out for me):

I liked the puzzle aspect, the crafting was very unique and reminded me of 2048! The game itself was a nice mix between puzzle and story, I managed to get 2 of the endings! I don't get how a heart kills you but I guess Ill just roll with it :-). The gameplay was smooth and had a nice clicky feel!

THE BAD (what i disliked, the bugs, and other problems):

There was audio unfortunately, and I think that including some music and sfx would have made the game provide more of an impact, for example having a sound effect for the text could add character to the narrator, maybe something like undertale, where more concerned/tense voices are slow and low-pitched, whilst ecstatic characters have higher-pitched faster text!

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Maybe adding some game juice to the death effects or to combining the wood would be nice. Lastly, maybe adding some more mechanics apart from the wood, idk such as a cannon??

OVERALL: 5,4,3 awesome project, great job!

thanks for submitting to the form!

THE GOOD (what i liked, and what stood out for me):

The game had a unique mechanic and allowed for you to chain what seemed like a rage game into a nice little rhythm based package! The music was fun, the artstyle was nice and upbeat. The difficulty curve was lenient and difficult, allowing for the player to actually get a full feel for the mechanics without dying inside XD

THE BAD (what i disliked, the bugs, and other problems):

I feel like the game could have been better if there were more unique obstacles, such as moving platforms, or different songs for each level perhaps. Maybe you could include some more various people to connect to? such as ones that let you jump and move twice?

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

I think you should have a better indicator for when you make joins with people or when you die, maybe add some game juice, that would make the game feel more satisfying, which is something that players would want if they are stuck on a level.

OVERALL: 5,4,3 amazing game, great work!

thanks for submitting to the form!

THE GOOD (what i liked, and what stood out for me):

A very unique idea, with a fun setup! It reminded me of papers please, and the musics fits the new yorky, business-y theme of the game! I found the sound effects hilarious, and kept me de-stapling for around 10 minutes, which is something! finished 125 staples and worked overtime XD

THE BAD (what i disliked, the bugs, and other problems):

I think adding a timer for each paper, so that the player is encouraged to work quicker (and therefore make more mistakes) would definitely make the game more challenging and fun! Perhaps adding some better assets for the paper itself, like something that looks like a newspaper may have been nice.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Having multiple tools and jobs to do for each paper. For example having a paper where not only do you have to remove the staple, but you also have to black out names and add sticky notes with text!

OVERALL: 4,4,3 awesome game!

thanks for submitting to the form! You're on stream, say hi!

THE GOOD (what i liked, and what stood out for me):

I really liked the 3d aesthetic, it was really fun, and it genuinely made me feel awkward plugging in a ddr ram stick thing while everyone was staring to start the presentation XD.  The sound effects were clicky and spot on, and the idea of the game was very very unique I'd say!

THE BAD (what i disliked, the bugs, and other problems):

I guess you could improve the text ui for the tutorial? or make it a built in tutorial?

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Make the game longer!

OVERALL: 4,4,5, amazing work!

Thanks for submitting to the form!

THE GOOD (what i liked, and what stood out for me):

This was probably one of the more fun games I have played during the jam, with a nice mix of tower defense and action, as you move around to collect money and defend your bank! The visuals and audio were well thought out and the cutscenes were aesthetic. I managed to get a golden gun and quite a lot of bling.

THE BAD (what i disliked, the bugs, and other problems):

I think that it was hard to actually understand how the game worked for a bit. It took a bit of figuring out. Maybe including some text in the tutorial or a built in-game tutorial? although i understand the strategy for having to fit in the carts so that you can actually collect money, perhaps having a way to extend the coal mine may have been a good idea? same goes for the town.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Having new enemies introduced earlier in the game? having enemies actually give you money? making the boss a bit easier?

OVERALL: 5,5,4 amazing work!


THE GOOD (what i liked, and what stood out for me):

I found the physics and graphics very appealing, and the idea of the game was quite unique, and lead to some interesting mechanics such as being able to launch yourself while swinging, with momentum.

THE BAD (what i disliked, the bugs, and other problems):

The difficulty ramp was a bit steep, and the physics was a tad bit buggy. Having A and D for moving the rope seemed a bit fiddly, and it would have been better to have used your mouse to aim.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Have some better death animations and game juice!

OVERALL: 4,4,4 good job!

sorry about the trouble, you right click to create a chain and middle click to attach one

THE GOOD (what i liked, and what stood out for me):

One of the juiciest games I've played so far! Loads of particles, shakes and satisfying build ups that keep you wanting to play and get higher scores. I think I got around 380-ish as a high score! The difficulty ramp was modest and you get a nice dose of adrenaline trying to reach the harder stages of the game, usually being past the 2 minute mark. The art was also well made, a nice simplistic style! The audio was also very crisp and satisfying, so too is the music. A huge positive!

THE BAD (what i disliked, the bugs, and other problems):

There was some weird visual glitches happening at the corners of the viewport where the enemies were flashing in and out. I think having some bounciness to the characters or a freeze frame when making large combos would make things even more satisfying!

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

I think you guys may want to add more unique and more various enemies for later stages of the game.

OVERALL: A very fun game! I rarely give 5 stars for fun, but I think this game deserves it, a solid 5,4,4!

THANKS FOR SUBMITTING TO MY FORM! I finished the entire game, 1000kg lets go!

THE GOOD (what i liked, and what stood out for me):

I enjoyed the idea of the game, very unique. The premise was very,very fun and allowed for some interesting mechanics, such as being able to fly by repeatedly locking and attaching yourself to the dumbbell, or creating a height bridge by abusing the jump reset everytime you touch a weight. But the satisfaction for solving a level is beyond many other games, This game is very unique and fun to play, make it a full game!

THE BAD (what i disliked, the bugs, and other problems):

there was a lack of sound in the game and the art was quite basic compared to other games, although quite comedic. Perhaps including much more game juice, such as when you jump and sfx for when you jump, or particles when hitting the weight measure at the right amount, or maybe fireworks at the end? the possibilities are endless

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

You could add a variety of different dumbbell types. Examples include: heavy, big dumbbells, heavyweight belts that don't stick out but give you weight anyways, jump boosts, or maybe even enemies?

OVERALL: A very fun game, a solid 5,4,3. I don't rate many games with a 5 in fun, good job! And thanks for submitting to the stream!

THANK YOU FOR SUBMITTING TO MY FORMS!!! I couldn't show it on stream, but ill be featuring it as an exclusive in my next stream because of how good it is!

THE GOOD (what i liked, and what stood out for me):

This is probably one of the best games I've played so far, and don't take those words lightly!

The game is hand-drawn, beautifully made, and has some awesome art. It had an emotional impact to me, especially  the part where the monster leaves and there is a lost dependency in the child, it gives the "joined together" a whole new plane past the regular old reflection style games such as that brain one in 1st place right now. The platforming was much more responsive than I expected and the difficulty curve was amazingly well made, and allows for the players to keep seeing the story without an extremely difficult level mid-way. The vibe was somewhat eerie with the lack of sound, and the freeze frames were very impactful. You have to make this a full game! There was no need for any juice in this game, the lack of it adds that extra childlike tenseness, almost portraying the monster as a somewhat misunderstood entity, and I am inferring this from the first 12 or so levels from a 48 hour game jam, it's amazing, absolutely stunning!

THE BAD (what i disliked, the bugs, and other problems):

There was a lack of audio, and although that adds impact in some way, having it may have made the game even better. Adding more animation, for example, to the text can really change the flow of emotion. For example, if the text had a writing animation when it appears, it can make it seem more childlike somewhat, and then making it more slow to show, or faster can imply tenseness or fear. It would make it a whole lot better, for the full release if you ever make one! Also...
EXPORT THE GAME FOR WEB, THEN MORE PEOPLE CAN SEE IT!!!! (smh gamemaker)

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Maybe you could add some more unique obstacles that the characters could avoid, or some uniquely themed levels that reflect their state of mind. Having a vignette would be an example.

OVERALL: 5,5,5 an amazing all rounder, absolutely stunning, beautiful work!!!

THANK YOU FOR SUBMITTING TO MY GOOGLE FORMS STREAM!!!

THE GOOD (what i liked, and what stood out for me):

I love the fact that you used high quality, poly 3d art for the game, it has a nice aesthetic! The game had a mix between lenience and challenge, alongside a display of physics that was generally well thought out. The controls were fluid and makes you feel, i don't know how to put it, "powerful" moving around the magnets!

THE BAD (what i disliked, the bugs, and other problems):

The game ran unbelievably slow for me, at around 3-4 fps, even slower for the first few seconds of game loading, please improve your performance for lower end PC's, since a majority of gamedevs, especially godot users, tend to have lower end pc's. The difficulty curve did ramp quite a bit at some point, but it was generally doable. There was also some Z-fighting but I think that's to do with the fact that im running the game on linux WiNE. 

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

I think you should have a better made UI and tutorial to help guide users.

OVERALL:  A solid 4,4,5 Amazing job!


THE GOOD (what i liked, and what stood out for me):

A very, very creative game with a nice mix between making your own amazing (sometimes monstrous) musical creations. I never know i could play the bagpipes and drums at the same time XD. I also quite enjoyed the artstyle, storyline/setting and the card-themed aspect to it. Being "joined together" with your enemy was a good decision! Enemy design was superb, I felt like I was going against a musician who really, really wanted to get laid by a princess and only barely managed to beat him.

THE BAD (what i disliked, the bugs, and other problems):

Unfortunately, understanding the game was quite hard, and for me it felt like the card combinations were completely random (apart from bagpipes and drums. DONT do that). The melody was also slightly dissatisfying, since the tunes were always off tune to each other even if you get a ridiculously high score such as 100+. Having some harmony would make things more satisfying. It would be a good idea to include some labeling to your UI, such as to that of the enemy or indicating that something is a "health" bar.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

I felt like the game loop was a bit repetitive and a bit too slow, maybe make it so that you can deal more damage!

THE GOOD (what i liked, and what stood out for me):

It was a very aesthetic puzzle game. The light bulbs were very satisfying to solve, although I couldn't do the last one!

THE BAD (what i disliked, the bugs, and other problems):

Having to rotate the wire twice made it very difficult to actually debug what part of the circuit was wrong. Its hard to tell which part of the circuit are actually turnable. Understanding how the game works was also a struggle, personally.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Having more design for the artstyle may have been nice

OVERALL 3,4,3 great!

THE GOOD (what i liked, and what stood out for me):

the art style was great. lovely sfx and a well thought out idea! I like the swapping mechanic, and the game opens for some interesting challenge. I firmly believe that this game would make for and excellent mobile project.

THE BAD (what i disliked, the bugs, and other problems):

There was a bit of a delay with button presses, so you can't get very precise with the movement. this is especially important for a game like this. The gun guys are wayy wayy too op, especially next to each other, so improving the actual randomness would be a good idea, check out gmtk's video on it!

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

add some game juice to enemy deaths, make the actions for killing or getting points impactful for the player.

OVERALL triple 4. nice!

THE GOOD (what i liked, and what stood out for me):

Funniest game I've played so far. very very meta and self deprecating. The artstyle was immensely unique and this is also the first game I've seen with voice acting!

THE BAD (what i disliked, the bugs, and other problems):

Maybe it could do with better player feedback, such as making it clear when the eyeball things take damage! The platformer physics could have been better and some more sound effects i guess, apart from that one awesome gun shot.

THE UGLY (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Extend the storyline!

OVERALL 3,5,4

THE GOOD (what i liked, and what stood out for me):

Funniest game I've played so far. very very meta and self deprecating. The artstyle was immensely unique and this is also the first game I've seen with voice acting!

THE BAD (what i disliked, the bugs, and other problems):

Maybe it could do with better player feedback, such as making it clear when the eyeball things take damage! The platformer physics could have been better and some more sound effects i guess, apart from that one awesome gun shot.

THE UGLY (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Extend the storyline!

OVERALL 3,5,4

THE GOOD (what i liked, and what stood out for me):

The game was very fun, and had some nice concepts. the art was very well made and had me running all over the place for a bunch of 1s and 0s in a computer. A full game of this would be a good idea, and could make for an addictive experience!

THE BAD (what i disliked, the bugs, and other problems):

I don't think the game really fits the theme as much as I thought it could have. There was some tile clipping. i think the combat could have extra game juice in it, there was no knockback and it was hard to tell if I was actually dealing any damage.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

add more enemies and make them more unique.

OVERALL: 4,3,4

THE GOOD (what i liked, and what stood out for me):

overall, a nice, smooth and well made game. the idea was very unique and had me satisfied finishing the problems. the level itself was intuitive, and allowed the player to immediately understand what was going on! great job!

THE BAD (what i disliked, the bugs, and other problems):

in terms of bugs, there was some collision clipping when the platform moves into the green box, and the game was short, which was unfortunate.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

the tutorial could have been better laid out. maybe a background? or some game juice?

OVERALL: 4,5,3, good job!

THE GOOD (what i liked, and what stood out for me):

so overall, the game was well polished and had a very sophisticated idea and artstyle. there were sound effects for most things and the game in general was very lenient, which is something I enjoy!

THE BAD (what i disliked, the bugs, and other problems):

I think that the game could do with having more flexibility in terms of player readability for the puzzles, so tilemapping could possibly be improved a little. no bugs, hooray!

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

maybe some cutscenes? or a storyline? that may have been useful

OVERALL 4,4,5

Hey there! I think I remember you from last year but I'm not sure. I believe the bug you are experiencing has happened before to us but can be corrected by middle clicking on the board pieces themselves and avoiding middle clicking pieces that are underneath a piece already in your chain. Does it work now? If not please try out the exe version and let us know what you think! 

THE GOOD (what i liked, and what stood out for me):

I liked the concept, and as far as I am aware, it is very unique! The rag-doll physics are spot on, and the music's pretty groovy. I also liked the inclusion of satellites in the level and precision required in the game, which makes it very rewarding

THE BAD (what i disliked, the bugs, and other problems):

Unfortunately, the game lacked sound effects and was quite clunky. For example when the ship hits an asteroid it just disappears, no particles or animation, just poof. The game, in my opinion, would have been better suited for last year's theme "out of control" with minor tweaking, since moving the ship by the smallest amount can create a vast array of pendulum motion that makes the spaceman pretty much impossible to control after wards, it makes the player want to move very little.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

The spaceman was too small, and the game could do with a few more unique obstacles, and perhaps some parallax background art? 

OVERALL: A well made, unique, game. A solid 4,5,3 from me!

THE GOOD (what i liked, and what stood out for me):

A very interesting concept that I wished I had seen in more games! The difficulty ramp was well thought out for the jam and the cutscenes were awesome! Sound effects were generally spot on and the use of the rope was an amazingly unique concept, showing what you can do with the joined together theme!! Excellent!

THE BAD (what i disliked, the bugs, and other problems):

The game was quite rough around the edges, there was some tile banding/clipping in the outside of the map, and the death animation playing, whilst the rope just sits there seems kind of odd. The 4/5 level has this fireball at the bottom that has the possibility to leave the map (though eventually return bouncing around the void), which makes it leave the hands of the player, which is something you should avoid. I have said this before for other games, but I think the fireball concept would have worked way better for the "out of control" theme last year! Lastly, yeah, you need some music in the background perhaps.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

The movement felt a bit clunky and perhaps more game-juice would have helped improve the game.

OVERALL: great game, Bleskar! I give it a solid 4,5,3!

THE GOOD (what i liked, and what stood out for me):

An enjoyable, quick, little explorer, with awesome dialogue. Will be telling that 0 8 joke for generations to come! The story-line of the game is quite unique to other games I've played, and although I see from the description that it wasn't something too serious, I highly recommend making this into a full game! Mr Pfebonba would be proud! that would be the meme-ing of life! Alright, besides the story, i found the art excellent and the grid like movement actually quite enjoyable when traversing the terrain, a well made game!

THE BAD (what i disliked, the bugs, and other problems):

Unfortunately, there was a lack of sound effects, I believe firmly that having some sounds for the character text, such as those in Undertale, would have made the game more impactful, e.g the guy in the right of the bar when he doesn't say the joke, his regular voice could have been played deeper or something. Besides that, maybe some music?

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

Add more story-line, make it longer!

THE GOOD (what i liked, and what stood out for me):

I liked the idea for the game, and the link implementation was well made. The dungeon levels, unlike other games, were well thought out and I was able to cross quite a  few levels with a manageable amount of difficulty that allowed the game to be tested to its full capability. The game is bug-less and also has a good amount of interesting mechanics. Well done!

THE BAD (what i disliked, the bugs, and other problems):

As said earlier, pretty much no bugs! But I felt like the game itself was incomplete. There is a lack of background-music, and the game feels very clunky in general, for example, with the deaths and vast majority of actions you make as the player. My recommendation is to include "game juice" to your game, such as particles, screen-shakes and some of the built in vfx, since it makes your game look much better (although admittedly something that is cliched among thousands of games in the jam)

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

The story was well thought out, but perhaps some sound effects and interesting dialogue could have worked too? Your idea, unfortunately, was not very unique and done by the vast majority of the other submissions, at least it was executed well! Also ADD A LOGO TO YOUR GAME!!!

OVERALL: A decent, dungeon explorer with interesting mechanics, a good 4,3,4!

its fixed now. Sorry for the inconvenience!

its fixed now

sorry for the delay!

THE GOOD (what i liked, and what stood out for me):

This is a hidden gem among the games! Amazing effects and art style, with some nice game juice that keeps me satisfied throughout the game, no matter how hard! :D PLEASE PLEASE PLEASE GIVE YOUR GAME A LOGO AND SOME SCREENSHOTS!!! I would love this game to see more attention! The swinging mechanic was nicely made, and everything was "fluid" and moving, which I found aesthetically pleasing. The introduction animation was awesome too!

THE BAD (what i disliked, the bugs, and other problems):

Firstly, like I said before, you have to include a logo for your game! from any layman's perspective, it looks like the person forgot to submit the game and it's broken or something. So about the game itself, I felt like I needed to look very closely to see where I was because of the color scheme. Although I like your 2 bit art style, I think it would have been better suited to have a much higher contrast color scheme. There was a part in the level which I wasn't able to cross, and I spent 10 minutes trying to find a way past it, but it came to no avail, so maybe difficulty is something that could be tuned a bit more. I think there was some clipping as well with the collisions.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

If you are planning to make this a full game, I suggest improving your performance, since right now, the game runs incredibly slowly for most low-end PC's when in full screen, and disrupts the fluidity of the game.

OVERALL: A great hidden gem! A solid 3,4,5

THE GOOD (what i liked, and what stood out for me):

This is a hidden gem among the games! Amazing effects and art style, with some nice game juice that keeps me satisfied throughout the game, no matter how hard! :D PLEASE PLEASE PLEASE GIVE YOUR GAME A LOGO AND SOME SCREENSHOTS!!! I would love this game to see more attention! The swinging mechanic was nicely made, and everything was "fluid" and moving, which I found aesthetically pleasing. The introduction animation was awesome too!

THE BAD (what i disliked, the bugs, and other problems):

Firstly, like I said before, you have to include a logo for your game! from any layman's perspective, it looks like the person forgot to submit the game and it's broken or something. So about the game itself, I felt like I needed to look very closely to see where I was because of the color scheme. Although I like your 2 bit art style, I think it would have been better suited to have a much higher contrast color scheme. There was a part in the level which I wasn't able to cross, and I spent 10 minutes trying to find a way past it, but it came to no avail, so maybe difficulty is something that could be tuned a bit more. I think there was some clipping as well with the collisions.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

If you are planning to make this a full game, I suggest improving your performance, since right now, the game runs incredibly slowly for most low-end PC's when in full screen, and disrupts the fluidity of the game.

OVERALL: A great hidden gem! A solid 3,4,5

Don't worry about it! Don't take my feedback to heavily, its simply a matter of opinion in the long-run  :D
If you are ever planning on making this a full game I highly recommend it! Would make an excellent rage game

THE GOOD (what i liked, and what stood out for me): 

Overall, the game, in my opinion, represents a classic,well made rage game. The art is amazing and "in your face", the gore is great and the levels (oh god the levels) are very, very hard. There are some nice puzzles, and you get a sense of satisfaction solving them. I got stuck at level 3 :-P. I find your taste in music quite nice as well!

THE BAD (what i disliked, the bugs, and other problems):

The game had too steep a difficulty curve, and I found myself struggling only at level 3. The platforming mechanics were also quite clunky and easy to hit the spikes. Usually you want to go easy on your players, by giving things like coyote time or smaller spike hit boxes! I feel like if there were more easy levels, before going to the hard ones, the player-base would get a sense of satisfaction beating the levels.

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

There was some minor collision clipping bugs, as in the creatures getting stuck onto the platforms, but you can overcome that by going the other direction. There wasn't much variety in the game mechanics either, it felt too much like a regular platformer. Your idea isn't really that unique, as far as I've seen, a lot of games do a similar thing to what you're doing, so beware of the competition!

OVERALL: GOOD GAME, I LIKED IT :D, id give it an overall 4,2,5

THE GOOD (what i liked, and what stood out for me):

Overall, I actually quite enjoyed the game! It was a good mix of humor and creativity. Also, maybe its a personal bias, but as a Linux and FOSS fanatic, I love how you managed to make something great for Godot. The GUI, was well thought out, knowing how hard it is to set out GUI in Godot, and the physics are awesome! I rarely see people incorporate Godot's physics engine into their jam games! For what it was, the levels were well thought out and intriguing and the tutorial wasn't an eyesore (unlike other games). Well done!

THE BAD (what i disliked, the bugs, and other problems):

I say this for most games, but I think this game may have actually worked better with last year's GMTK theme, out of control, since I found it quite hard to control the crybaby towards the goal, and found it especially frustrating to finish the levels. Level 1 took me around 6-7 minutes! Now that is a fairly short time to finish a level in the perspective of a commercial rage game, but for a game jam? nope. You can't let your players suffer for so long XD

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

I understand the time constrictions, but there were barely any levels, and the difficulty ramp was far too harsh in my opinion, it just felt too "difficult" for a game jam level, and makes it hard for me to play the game.

Hello there! I use godot and have worked in plenty of Gamejams before, twice in a team. I was hoping to work with a musician this time who can help make some nice sfx and songs! Perhaps we could work on other games in the future! 

lets see how it goes! I might post some devlog comments here, you can share your experiences here too, especially if its your first jam!

No problem! And thanks for the code! I wanted to check something out real quick. Hey, by the way, would you mind rating my game as well in the meantime please? 

the game was already in my playing list for a while now XD. I don't know why I kept putting it off. Welp, here it is then!

Don't worry too much about it! I kinda exaggerated, it only happened once or twice lol. and it was in a pretty random spot where nobody would go to so its fine! Hey, would you mind checking out my game too in the meantime please?