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Ghost Rush Railway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #23 | 4.326 | 4.326 |
Originality | #27 | 4.409 | 4.409 |
Fun | #34 | 4.250 | 4.250 |
Presentation | #144 | 4.318 | 4.318 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The "Towers" of a traditional Tower Defense game are joined together into a train
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Not bad, an original concept. Great game play
Great job with this. Once I got to grips with the controls I had a good time. The progression and enemy variety are very good for 48 hours.
Very fun and special! I really like it! Good job!
Figuring out the controls was very difficult, but man o man, once I figured it out I had a blast! This was a fantastic idea and implemented very well. I love the idea of the tower defense game that you also make your towers "work" for you by collecting gold. Very nice work!
Played here for more feedback:
I love the idea of a tower defense where you can move around!
My only complaint is that I was really confused as to what the different buttons did, and had trouble figuring out how to build what I wanted.
This was one of my favorite games of the jam. I ended up playing this game for an hour trying to get as high as I could. The balance of trying to get gold but also getting enemies. Just "chef's kiss" so good. Would love this as a phone game to pull out for 15 - 30 minute bursts on the go.
Smart idea, polished look and very addicting gameplay. I like the simple controls of the game, it feels intuitive. Awesome job!
Great presentation; the look and sound is top notch for a 48 hr jam. Nice interpretation of the theme too!
Love the aesthetics here, it's just so cool :D Game play is very smooth too, though took a while to understand what I could do.
Great mechanic joining!
Excellence across the board. Love the Oregon Trail-esque visuals with the old timey music, the very original concept and I had a lot of fun. There are a lot of games here where the developer clearly worked hard, but your game has so much polish and engaging gameplay. Really wonderful!
Nice audio, Nice art there and very good gameplay. I want more of that!
Nice audio, Nice art there and very good gameplay. I want more of that!
I was quickly hooked to this game. Good job!
The presentation is really cool overall. The graphics are great and the audio is fitting. The concept is really neat as well and it fits the jam nicely. However, I feel like there are some issues which need to be pointed out.
The game is in serious need of balancing. It takes a little too long to get new stage coaches and it can be a little too tedious between waves. Some sort of indicator of the range of a gun on the stage coach would be very helpful so that you know if you really need to move yet or not. An indicator for the amount of health enemies have left would also help and enable you to prioritise movement a little more.
This might have just been me but I also felt that the tutorial was a little lacking if I'm being honest. Took me a few reads to fully understand it (Tbh, maybe ignore this comment, I'm probably dumb lol).
Regardless though, this was a good entry. For 48 hours, what's here is awesome. Great job none the less
This is excellent! Aside from needing a little balancing, this is nothing but a perfect timesinker.
Amazing work! I really love the idea, and the implementation was lovely. :) Well done!
This is awesome! I love the central concept of this game, and everything is super polished!
It's cool how a seemingly minor addition to a tower defense game of needing to move your towers to progress can have such a massive impact on how the game actually plays. This was very clever, great work!
Thanks for submitting to the form!
THE GOOD (what i liked, and what stood out for me):
This was probably one of the more fun games I have played during the jam, with a nice mix of tower defense and action, as you move around to collect money and defend your bank! The visuals and audio were well thought out and the cutscenes were aesthetic. I managed to get a golden gun and quite a lot of bling.
THE BAD (what i disliked, the bugs, and other problems):
I think that it was hard to actually understand how the game worked for a bit. It took a bit of figuring out. Maybe including some text in the tutorial or a built in-game tutorial? although i understand the strategy for having to fit in the carts so that you can actually collect money, perhaps having a way to extend the coal mine may have been a good idea? same goes for the town.
THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):
Having new enemies introduced earlier in the game? having enemies actually give you money? making the boss a bit easier?
OVERALL: 5,5,4 amazing work!